Battles: Difference between revisions
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Battles in the [[HentaiVerse]] are where players can fight against [[Monster Lab|monsters]] in order to gain [[Experience]], [[Proficiency]], [[Items]], [[Equipment]], and [[Credits]]. | |||
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}}Battles in the [[HentaiVerse]] are where players can fight against [[Monster Lab|monsters]] in order to gain [[Experience]], [[Proficiency]], [[Items]], [[Equipment]], and [[Credits]]. | |||
==Setup== | ==Setup== | ||
*Battles are initiated by the player entering one of the [[#Battle Modes|battle modes]] manually or via [[Random Encounter]]s while browsing the E-Hentai [[galleries]]. | *Battles are initiated by the player entering one of the [[#Battle Modes|battle modes]] manually or via [[Random Encounter]]s while browsing the E-Hentai [[galleries]]. | ||
*Each battle will spawn up to 10 [[Monster Lab|monsters]] to fight. In [[Random Encounter]]s low-levelled players will face | *Each battle will spawn up to 10 [[Monster Lab|monsters]] to fight. In [[Random Encounter]]s low-levelled players will face fewer monsters. | ||
*The player always acts first. | *The player always acts first. | ||
*The [[difficulty]] setting may be adjusted at any time outside of battle. | *The [[difficulty]] setting may be adjusted at any time outside of battle. | ||
*The player may [[#Fleeing|flee]] from battle to prevent | *The player may [[#Fleeing|flee]] from battle to prevent defeat. | ||
==Terms== | ==Terms== | ||
*A "turn" refers to a single action | *A "turn" refers to a single action taken by the player (attacking, using [[spell]]s, using [[item]]s, etc.). | ||
*A "round" refers to a fight with monsters that ends once they are [[#Victory|defeated]] (or the player [[#Fleeing|flees]]/[[#Losing|dies]]). | *A "round" refers to a fight with monsters that ends once they are [[#Victory|defeated]] (or the player [[#Fleeing|flees]]/[[#Losing|dies]]). | ||
*A "battle series" refers to a set of rounds that last until completed (or the player [[#Fleeing|flees]]/[[#Losing|dies]]). | *A "battle series" refers to a set of rounds that last until completed (or the player [[#Fleeing|flees]]/[[#Losing|dies]]). | ||
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**If no spell/skill has been cast at all during the round hitting {{Keypress|R}} will have same effect as selecting Skillbook. | **If no spell/skill has been cast at all during the round hitting {{Keypress|R}} will have same effect as selecting Skillbook. | ||
*Any [[skill]]/[[spell]] on cooldown will have its name and [[HentaiVerse_Settings#Quickbar_Slots|quickcast]] icon grayed/faded out. | *Any [[skill]]/[[spell]] on cooldown will have its name and [[HentaiVerse_Settings#Quickbar_Slots|quickcast]] icon grayed/faded out. | ||
Players can put spells/skills they constantly use in one of the [[HentaiVerse_Settings#Quickbar_Slots|quick-cast slots]]. Spells/skills can be selected via clicking and can be selected using the hotkeys {{Keypress|Alt}} + {{Keypress|1}} through {{Keypress|Alt}} + {{Keypress|0}} (corresponding to the quickslot placement). These slots are linked | Players can put spells/skills they constantly use in one of the [[HentaiVerse_Settings#Quickbar_Slots|quick-cast slots]]. Spells/skills can be selected via clicking and can be selected using the hotkeys {{Keypress|Alt}} + {{Keypress|1}} through {{Keypress|Alt}} + {{Keypress|0}} (corresponding to the quickslot placement). These slots are linked to the player's [[Persona]] and will be blank when switching to a new persona for the first time. | ||
| rowspan="2" | {{Keypress|W}} | | rowspan="2" | {{Keypress|W}} | ||
|- | |- | ||
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|- | |- | ||
| colspan="2" | [[File:items_n.png]] | [[File:items_s.png]] | | colspan="2" | [[File:items_n.png]] | [[File:items_s.png]] | ||
| Prompts the player to use one of their [[Battle Items]]. To use that action, players must [http://hentaiverse.org/?s=Character&ss=it move] items from their [[Character Menu#Items|Inventory]] to one of the Battle Item slot beforehand. By default every player has five Battle Items slots; this amount may be increased via [[Training]]. Using [[items]] is a free action; monsters cannot attack for that turn. Items | | Prompts the player to use one of their [[Battle Items]]. To use that action, players must [http://hentaiverse.org/?s=Character&ss=it move] items from their [[Character Menu#Items|Inventory]] to one of the Battle Item slot beforehand. By default every player has five Battle Items slots; this amount may be increased via [[Training]]. Using [[items]] is a free action; monsters cannot attack for that turn. Items have various cooldowns once consumed. | ||
| {{Keypress|E}} | | {{Keypress|E}} | ||
|- | |- | ||
| colspan="2" | [[File:spirit_n.png]] | [[File:spirit_a.png]] | | colspan="2" | [[File:spirit_n.png]] | [[File:spirit_a.png]] | ||
| Toggles [[Spirit Stance]]. Can be toggled once a player has at least 50 | | Toggles [[Spirit Stance]]. Can be toggled once a player has at least 50 units of [[Overcharge]] and consumes one SP and 10% Overcharge per round. | ||
*'''On the current turn''': | *'''On the current turn''': | ||
**Physical damage is boosted by +100%. | **Physical damage is boosted by +100%. | ||
**Mana cost is reduced by 25%. | **Mana cost is reduced by 25%. | ||
*'''On the following turn''': | *'''On the following turn''': | ||
**Same as above, until player | **Same as above, until the player runs out of Overcharge or toggles off Spirit Stance. | ||
| {{Keypress|S}} | | {{Keypress|S}} | ||
|- | |- | ||
| colspan="2" | [[File:defend_n.png]] | [[File:defend_a.png]] | | colspan="2" | [[File:defend_n.png]] | [[File:defend_a.png]] | ||
| Use Defend command. | | Use Defend command. Has no cooldown. | ||
*'''On the current turn''': | *'''On the current turn''': | ||
**Physical and magical mitigations are boosted by +25%. | **Physical and magical mitigations are boosted by +25%. | ||
** | **25% [[Overcharge]] (one whole yellow pip) is consumed to recover 10% base health (requires 10%+ overcharge). | ||
*'''On the following turn''': | *'''On the following turn''': | ||
**Physical and magical mitigations are boosted by +25%. | **Physical and magical mitigations are boosted by +25%. | ||
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|- | |- | ||
| colspan="2" | [[File:focus_n.png]] | [[File:focus_a.png]] | | colspan="2" | [[File:focus_n.png]] | [[File:focus_a.png]] | ||
| Use Focus command. | | Use Focus command. Has no cooldown. | ||
*'''On the current turn''': | *'''On the current turn''': | ||
**Evade, Block, Parry and Resist<sup>?</sup> reduced to 0% (-100% penalty). Monsters can still miss | **Evade, Block, Parry and Resist<sup>?</sup> reduced to 0% (-100% penalty). Monsters can still miss. | ||
**25% [[Overcharge]] is consumed to recover 5% base mana (requires 25%+ overcharge). | **25% [[Overcharge]] is consumed to recover 5% base mana (requires 25%+ overcharge). | ||
*'''On the following turn''': | *'''On the following turn''': | ||
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==Targeting== | ==Targeting== | ||
Enemies can be targeted by mouse clicking or '''keyboard's hotkeys {{Keypress|1}} through {{Keypress|0}}''' (either on the home row or number pad); {{Keypress|1}} corresponds to the [[File:mon_a.png]] through to {{Keypress|0}} for [[File:mon_i.png]].<br> | Enemies can be targeted by mouse clicking or '''keyboard's hotkeys {{Keypress|1}} through {{Keypress|0}}''' (either on the home row or number pad); {{Keypress|1}} corresponds to the [[File:mon_a.png]] through to {{Keypress|0}} for [[File:mon_i.png]].<br> | ||
==Criticals== | ==Criticals== | ||
Physical and Magical attacks have a chance to perform a critical attack (crit) for both monsters and players, which deals bonus damage, as well as having a 100% chance to execute a [[weapon]]'s or [[spell]]'s innate procs. Does not affect procs granted by equipment [[suffixes]] or [[fighting style]]. | |||
Critical hits have the following properties: | Critical hits have the following properties: | ||
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|Thursday || Wind | |Thursday || Wind | ||
|- | |- | ||
|Friday || ''All'' | |Friday || ''All (see note)'' | ||
|- | |- | ||
|Saturday || Elec | |Saturday || Elec | ||
|} | |} | ||
Note: Friday's 'all' damage bonus includes Void damage, as well as Slashing, Crushing, Piercing, and all elements listed on the table. | |||
==End of Round== | ==End of Round== | ||
Rounds end in these cases: | |||
*Player win (victorious) - after | *Player win (victorious) - after which the player may enter the next round in the battle series, until the final round where they will be ejected from the battle upon victory. | ||
*Player | *Player defeat (dies) - after which the player will be ejected from the battle series with armor durability loss. | ||
*Player flees - after | *Player flees - after which the player will be ejected from battle series, and if successful will have no penalties. Players may still be killed, unless they have the Yakety Sax [[Hath Perks|Hath Perk]] | ||
===Victory=== | ===Victory=== | ||
[[File:battle-victor.png|200px|thumb|right|Player won current round.]] | [[File:battle-victor.png|200px|thumb|right|Player won current round.]] | ||
Players are victorious when every spawned monster has been defeated (their health is reduced to 0). | |||
The player will be given a message to indicate their | The player will be given a message to indicate their victory with the text: | ||
<blockquote> "You are victories!<br>You Gain [Amount] EXP<br>Continue [Battle mode]" </blockquote> | <blockquote> "You are victories!<br>You Gain [Amount] EXP<br>Continue [Battle mode]" </blockquote> | ||
Clicking on Continue [Battle mode] or pressing {{Keypress|Spacebar}} will move the player onto the next round.<br> | |||
Rewards for winning round are: | Rewards for winning a round are: | ||
*Specific amount of [[Experience Points]]. | *Specific amount of [[Experience Points]]. | ||
*Some [[credits]], [[items]] or [[equipment]] may be | *Some [[credits]], [[items]] or [[equipment]] may be obtained as a drop from monsters. | ||
Rewards for winning battle series are: | Rewards for winning a battle series are: | ||
*Specific amount of [[Potency]] Experience (PXP), as well new Potency for equipment (If Battle Mode was Item World). | *Specific amount of [[Potency]] Experience (PXP), as well new Potency for equipment (If Battle Mode was Item World). | ||
*Specific amount of [[Credits]] (If Battle Mode was Arena, Ring of Blood or Grindfest). | *Specific amount of [[Credits]] (If Battle Mode was Arena, Ring of Blood or Grindfest). | ||
*Some [[Equipment]] as Clear Bonus (If Battle Mode was Arena | *Some [[Equipment]] as a Clear Bonus (If Battle Mode was Arena, Ring of Blood, or The Tower). | ||
*Chance to get [[Token]] of Blood or [[Token]] of Chaos (If Battle Mode was Arena or Ring of Blood). | *Chance to get [[Token]] of Blood or [[Token]] of Chaos (If Battle Mode was Arena or Ring of Blood). | ||
*Chance to get [[Soul Fragment]] (If Battle Mode was Random Encounter). | *Chance to get 5 [[Soul Fragment| Soul Fragments]] (If Battle Mode was Random Encounter, and guaranteed at the end of each floor of The Tower). | ||
*Any [[Items#Battle_Powerups|powerups]] held will be lost. | *Any [[Items#Battle_Powerups|powerups]] held will be lost. | ||
Note: [[Stamina]] is slightly consumed at the end of every successfully cleared round; the amount consumed depends on player's existing amount of stamina (player with [[stamina#Effect|great]] stamina will lose double | Note: [[Stamina]] is slightly consumed at the end of every successfully cleared round; the amount consumed depends on player's existing amount of stamina (player with [[stamina#Effect|great]] stamina will lose stamina at double the normal rate). | ||
<div id="losing"></div><div id="Dying"></div><div id="dying"></div> | <div id="losing"></div><div id="Dying"></div><div id="dying"></div> | ||
===Losing=== | ===Losing=== | ||
[[File:battle-end.png|200px|thumb|right|Player lose current round.]] | [[File:battle-end.png|200px|thumb|right|Player lose current round.]] | ||
The player will lose the current round when his HP is reduced to 0 and [[Spells#Supportive|Spark of Life]] does not proc. | |||
The player will be given a message to indicate their losing with next text: | The player will be given a message to indicate their losing with next text: | ||
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*Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round. | *Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round. | ||
**The player will keep any [[proficiency]] points gained during the round. | **The player will keep any [[proficiency]] points gained during the round. | ||
*The player will lose a set percentage of [[condition]] on all [[equipment]] currently worn (depends on player's level). | *The player will lose a set percentage of [[condition]] on all [[equipment]] currently worn (depends on player's level). The loss of durability can be reduced to half with the Repair Bear Mk.4 [[Hath Perk]]. | ||
*Any [[Items#Battle_Powerups|powerups]] held will be lost. | *Any [[Items#Battle_Powerups|powerups]] held will be lost. | ||
*[[Monster_Lab|User-created monsters]] (besides the player's own) will gain a "Battle Won" during the round in which the player was killed and a "Killing Blow" if they were the monster that dealt the final hit that defeated the player. | *[[Monster_Lab|User-created monsters]] (besides the player's own) will gain a "Battle Won" during the round in which the player was killed and a "Killing Blow" if they were the monster that dealt the final hit that defeated the player. | ||
===Fleeing=== | ===Fleeing=== | ||
[[File:battle-flee.png|200px|thumb|right|Player run away from current round.]] | [[File:battle-flee.png|200px|thumb|right|Player run away from current round.]] | ||
At any time the player may flee from the current round and leave the battle behind.<br> | |||
To escape from battle player should open his [[File:magic_n.png]] and select "Flee" from [[File:sbsel_skills_s.png]] list. | To escape from battle the player should open his [[File:magic_n.png]] and select "Flee" from [[File:sbsel_skills_s.png]] list. | ||
The player will be given a message to indicate | The player will be given a message to indicate that they have successfully fled: | ||
<blockquote> "You have run away!<br> | <blockquote> "You have run away!<br> | ||
You escape from the [Battle mode]" </blockquote> | You escape from the [Battle mode]" </blockquote> | ||
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!Drops | !Drops | ||
|- | |- | ||
|'''<span style="color:#FF0000">Red</span>''' || [[Equipment]] | |'''<span style="color:#FF0000">Red</span>''' || [[Equipment]], and [[The_Forge#Materials|materials]] from [[HentaiVerse_Settings#Auto-Sell_.2F_Auto-Salvage|Auto-Salvaging]] and [[Isekai]] drops | ||
|- | |- | ||
|'''<span style="color:#A89000">Gold</span>''' || [[Credits]] | |'''<span style="color:#A89000">Gold</span>''' || [[Credits]] | ||
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|| Normal || 5x || Can be triggered once per 30 minutes, up to 24 times per day | || Normal || 5x || Can be triggered once per 30 minutes, up to 24 times per day | ||
|- | |- | ||
|[[Arena]] || 5 - | |[[Arena]] || 5 - 100 || Guaranteed [[equipment]] drop (Tier 1-8 [[trophy]]) || Higher [[challenge]]s have more high-class monsters || 1x - 3x || | ||
*Higher [[challenge]]s require clearing the previous ones | *Higher [[challenge]]s require clearing the previous ones | ||
*[[Level]] requirements | *[[Level]] requirements | ||
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|[[Grindfest]] || 1,000 || ¼ [[credits]]. Additional chance to get [[crystal]] drops || 50%? to start, increases by .4%? each round || [[Crystal]] drop multiplier | |[[Grindfest]] || 1,000 || ¼ [[credits]]. Additional chance to get [[crystal]] drops || 50%? to start, increases by .4%? each round || [[Crystal]] drop multiplier | ||
|- | |- | ||
|[[Item World]] || | |[[Item World]] || 5 - 30 || ¼ [[credits]] || 100% to start, increases by 1% each round || 1x - 1.2x || For increasing [[equipment]] [[potency]] | ||
|- | |||
|[[The Tower]] | |||
| | |||
| | |||
*Guaranteed [[equipment]] drop (Tier 1-7 [[trophy]]) | |||
*10 [[Soul Fragment|Soul Fragments]] | |||
|100% to start, increases by 2% each round | |||
|1x | |||
|For increasing rank in [[Isekai|Isekai Mode]]. Not available in persistent. | |||
|} | |} | ||
'''Note:''' Crystals will not drop in Grindfest while in Isekai Mode. | |||
==See Also== | ==See Also== | ||
*[[Settings]] - Options for difficulty, the quick-cast bar, and auto-cast spells. | *[[Settings]] - Options for difficulty, the quick-cast bar, and auto-cast spells. | ||
*[[Hotkeys]] | *[[HentaiVerse Hotkeys]] | ||
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Latest revision as of 03:02, 16 June 2026
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