Category |
Mage |
Melee
|
Mana |
|
- Don't need it for (nearly) every attack
|
Damage |
- Can exploit weaknesses much more easily
- Can rotate damage types for elemental explosions
- More consistently able to AoE
- Imperil is a better spell
|
|
Play Speed |
- Can just hold down the recast key for certain fights
- Spells cannot be parried
|
- Can just hold down number keys most of the time
- Attacks cannot be resisted
|
Survivability |
- Somewhat stronger curative spells (depends on equipment)
- Lots of mana and magic accuracy to cast debuffs like Weaken
- Spells can leave various debuffs
- Little to no burden
|
- Bigger HP pool (depends on equipment)
- Better mitigation from equipment
- Usually just need the Silence debuff
- Can stun (depends on weapon)
- Can block if using a shield
- Overall lasts better for longer # of rounds
|
Abilities |
|
- Don't need points for offensive spells and some non-damage spells
|
Items |
|
|