Monster Stats

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In the HentaiVerse the calculation of monsters' stats are closely related to that of characters' stats (with a few notable differences).

Primary Attributes

Every monster has a base stat between ?? and ???. The base stat is then scaled to the actual stats by the following formula:

scaled_stats = int(0.01 * base_stat * monster_level + (monster_level ^ 1.076675) * 0.3325)


The scaled stats are used to calculate other derived attributes:

Strength (STR)
  • Every point raises Physical Base Damage by 2
  • Every point adds half a point to the Physical Crit Chance formula
Endurance (END)
Dexterity (DEX)
  • Every point raises Physical Base Damage by 1
  • Every point adds a point to the Physical Crit Chance formula
  • Every point contributes to the Parry formula
Intelligence (INT)
  • Every point raises Magical Base Damage by 2
  • Every 4 points raises base Magic Points by 1
  • Every point adds half a point to the Magical Crit Chance formula
Agility (AGI)
  • Every point contributes to the Evade formula
  • Every point adds a half point to Physical Mitigation formula
Wisdom (WIS)
  • Every 4 points raise base Magic Points by 3
  • Every point raises Magical Base Damage by 1
  • Every point adds a half point to Magical Mitigation formula
  • Every 25 points raises Magic Accuracy by 1%
  • Every point adds a point to the Magical Crit Chance formula
  • Every point contributes to the Resist formula

Notes:

  • Mitigation gains from Primary Attributes (STR/END/WIS) are capped at 80%.
  • Any percentage effects on Crit Rate, Avoidance, and Mitigation stats are added multiplicatively.

Derived Attributes

Derived attributes are stats calculated from the monster's primary attributes. Most of these formulas are affected by Chaos Upgrades. Note that these formulas may be partially inaccurate.

Bases

Note that every monsters' normal attacks are physical.

Base physical damage = (log(3330 + STR * 2 + DEX , 1.0003) - 27039.81) * (1 + chaos_brutality_rank * 2.5%)

Critical Chance

Physical Crit Chance = 1 - (3750 / (3750 + DEX + STR/ 2))
Magical Crit Chance = 1 - (3750 / (3750 + WIS + INT / 2))

Evade

Evade = 1 - (1 - min(10 , (AGI / 100) , (AGI - Level) / 75) / 100) * (1 - chaos_evasion_rank * 0.5%)

Parry

Parry = 1 - (1 - min(10 , (DEX/ 100) , (DEX - Level) / 75) / 100) * (1 - chaos_interception_rank * 0.5%)

Resist

Resist = 1 - (1 - min(10 , (WIS/ 100) , (WIS - Level) / 75) / 100) * (1 - chaos_dissipation_rank * 0.5%)

Mitigation

Physical Mitigation = 1 - (900 / (900 + END + AGI / 2)) * (1 - chaos_defense_rank * 1%)
Magical Mitigation = 1 - (900 / (900 + END + WIS / 2)) * (1 - chaos_warding_rank * 1%)

Points

Health Points = (100 + monster_level * 10 + END * 5) * level_mod * difficulty_mod  * class_mod * (1 + chaos_fortitude_rank * 5%)
Magic Points = 10 + monster_level + WIS
Spirit Points = 1 + (Power / 7) + (STR + DEX + AGI + END + INT + WIS) / 5
  • level_mod = MAX(1 ; (monster_level - 100) * 0,01), effectively being 1 for Level 200 and below, capping at 4 for Level 500
  • class_mod = 1 for Monster Lab monsters and common monsters; varies for bosses, legndaries, and gods

Battle Regen

During battle, monsters gain 10%? of MP and 5% SP per active turn.

See also

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