Spell Damage
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Jump to navigationJump to searchThe spell damage formula is as follows:
Spell Damage = magic_base_damage * spell_damage_bonus * damage_range * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)
Factor | Description |
---|---|
magic_base_damage | Magic damage from all sources, including attributes, equipment and abilities. |
spell_damage_bonus | Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100) |
damage_range | Random roll between 0.8 and 1.2 |
spell_modifier | Individual spells have individual modifiers (see table below) |
hath_bonus | 10-50% from the "Dæmon Duality" Hath Perk series |
tower_bonus | 0.1% per Tower floor cleared in the previous season of isekai (Persistent only) |
crit_mod | Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses |
arcane_focus_mod | 25% bonus if Arcane Focus is active |
channel_mod | 50% bonus if Channeling is active |
Spell | Base | 1 AP | 2 AP | 3 AP | 4 AP | 5 AP |
---|---|---|---|---|---|---|
Elemental T1 | 4 | 4.1 | 4.15 | 4.2 | 4.23 | 4.25 |
Elemental T2 | 5.5 | 5.63 | 5.71 | 5.78 | 5.82 | 5.85 |
Elemental T3 | 7 | 7.15 | 7.25 | 7.35 | 7.42 | 7.5 |
Holy T1 | 4.5 | |||||
Holy T2 | 6 | |||||
Holy T3 | 7.5 | |||||
Dark T1 | 4.5 | |||||
Dark T2 | 6 | |||||
Dark T3 | 7.5 | |||||
Explosion (note1) | 0.73 | |||||
Ripened Soul (note2) | 0.2 |
- (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit
- (Note 2) These procs do the same damage no matter the target, ignoring specific and magical resistances.