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Equipment is worn to enhance a player's stats. It is equipped via the character equipment screen.

Equipment Popups

The layout of an equipment piece's popup

To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the Equipment Shop or the character equipment screen) and press "C". Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted such as in a forum post.

Hovering over equipment stats on the equipment popup and in the forge and lottery will display the base (level 0) value for the stat.


The base chance for equipment to drop is 4% of a normal loot drop (See Loot Drop Rolls). This can be increased (up to doubled) via Quartermaster training. Quartermaster only increases the ratio of Equipment in relation to other drops. Drops are nullified if a player is holding 1,000 or more pieces of equipment.

Note: Equipment from older versions of the game may be found in the Bazaar's Equipment Shop but no longer drop from battles.


Most equipment possess levels, similar to players, which affects their stats.

  • Any equipment without a level will become the player's level once it is equipped.
  • Equipment dropped in battles at or above Superior quality will have the player's current level upon dropping.
    • Anything below Superior quality will not have a level assigned.
  • Any equipment that is below the player's level will not scale up in stats with the player.
  • Equipment can become soulfused via the forge which causes the equipment to become tied to the player's level (matching it and growing with them).
  • Players cannot equip anything above their level but they can soulfuse equipment up to 100 levels higher than they are.


  = High   = Mid   = Low  = None

Note: The information in these tables does NOT include bonuses from prefixes or suffixes.

Weapon Style Damage Type Equipment Proc Damage Accuracy Crit Parry Burden Intr ASB
Axe 1H Slashing Bleeding Wound
Club 1H Crushing Stun
Rapier 1H Piercing Penetrated Armor ▼▼
Shortsword 1H Slashing Bleeding Wound ▲▲
Wakizashi 1H Slashing Bleeding Wound ▼▼▼ ▲▲ ▼▼
Estoc 2H Piercing Penetrated Armor ▲▲ ▲▲
Longsword 2H Slashing Bleeding Wound ▲▲▲ ▲▲▲ ▲▲
Mace 2H Crushing Stun ▲▲ ▲▲
Katana 2H Slashing Bleeding Wound ▲▲ ▲▲ ▲▲

One-Handed Weapons (1H)

One-handed weapons typically have lower damage, higher accuracy, lower critical, weaker procs, and lower burden/interference than two-handed weapons. They also usually have a parry bonus and can have the "of the nimble" suffix.

Two-Handed Weapons (2H)

Two-handed weapons typically have higher damage, lower accuracy, higher critical, stronger procs, and higher burden/interference than one-handed weapons. They also don't have any parry bonuses.


Staffs are two-handed weapons that have the following characteristics:

Weapon MDmg MAcc MCrit C-Resist Bur Magic Proficiencies Elemental Damage
Ele Div For Dep Sup Fire Cold Elec Wind Holy Dark
Oak ▲▲ ▲▲
Willow ▲▲ ▲▲


Armor can be divided into shields, cloth armors, light armors, and heavy armors. Each category of armor has 3-4 types available in the game. Each type of armors has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors (besides shields) have abilities that can raise different stats as proficiency increases if the player is wearing the full set of armor.

Currently, each category of armors have 1 type that no longer drops in-game and can only be purchased from the bazaar or from other players.


Shields are used in One-Handed fighting style. They have very low mitigation stats, but are notable for their ability to block both physical and magical attacks and gives a player a chance to Counter-Attack after a successful block.

Cloth Armor

Cloth armors have low physical/magical mitigation with has no burden and interference. Cloth armor also increases Magic Accuracy, Evade Chance, and Resist Chance. It has abilities that increases maximum MP, spell damage, spell crit chance, and spell casting speed as proficiency increases

Light Armor

Light armors have moderate physical/magical mitigation with low burden and interference. Light armors also increase Evade Chance and Resist Chance. It has abilities that increases maximum HP and MP, accuracy, crit chance, and attack speed as proficiency increases

Heavy Armor

Heavy armors have high physical/magical mitigation with high burden and interference. It has abilities that increases maximum HP and specific mitigation (crushing, slashing, and piercing) as proficiency increases


Type Slot Name
Head Body Hands Legs Feet
Cloth Cap Robe Gloves Pants Shoes
Light Helmet Breastplate Gauntlets Leggings Boots
Heavy Helmet Cuirass/Armor Gauntlets Greaves/Leggings Sabatons/Boots
Armor Type Tier PMiti MMiti Bur Intr PDmg PAcc MAcc Specific Mitigation Avoidance Notes
Crush Slash Pierce Evade Block Resist
Buckler Shield Common ▼▼▼ ▼▼▼ ▼▼ ▼▼▼
Kite Shield Common ▼▼ ▼▼
Force Shield Rare ▼▼ ▼▼ ▼▼ ▲▲▲ ▲▲
Cotton Cloth Common ▼▼ Can have a Magic Proficiency suffix.
Phase Cloth Rare ▼▼ ▼▼▼ Always has an Elemental Damage Bonus suffix.
Leather Light Common ▼▼ ▼▼
Shade Light Rare ▲▲
Plate Heavy Common ▲▲ ▲▲ ▲▲ ▲▲ ▲▲
Power Heavy Rare ▲▲ Gives Crit and Crit Damage Bonus.

Equipment Characteristics


Armor tier drops are affected by difficulty setting and determines the equipments' rarity and bazaar value. There is one 'common' tier and one 'rare' tier.

Prefixes and Suffixes

Prefixes and Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.

Primary Attribute Bonus

There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.

  • Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses.
  • Conversely, the number of primary attribute bonuses will affect the final quality score.

The following table is the list of Primary Attribute Bonus possible on the specific type of equipment.

Melee Weapons Axe X X X
Club X X X
Rapier X X X
Shortsword X X X
Wakizashi X X X
Estoc X X X
Longsword X X X
Mace X X X
Katana X X X
Oak X X
Redwood X X
Willow X X
Katalox X X
Buckler X X X X
Kite X X X X
Force X X X X
Cotton X X X
Phase X X X
Leather X X X X
Shade X X X X A A
Plate X X X
Power X X X

A: Can come with Int and Wis bonus if it has the "of the Arcanist" suffix.

Elemental Strike

Can be obtained on weapons though Equipment Prefixes, achieving level 10 potency in Item World, or by infusions through The Forge.

  • Deals additional damage in that element
    • Average damage done is equal to 50% of your physical damage (before mitigation by monsters) - this has a separate damage roll independent from the main hit. Counts as physical damage
    • Unaffected by elemental EDB
    • Triggered by both main-hand and offhand melee hits
    • Only affects the primary target


See also