This is primarily an anti-cheating mechanism, but is also used to add a "Rested" EXP bonus.
Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:
|10-79||Normal||No bonuses or penalties|
|<10||Exhausted||No EXP, credit, proficiency gains, potency gains, or drops from monsters.|
Note: The "Great" status EXP bonus is applied separately from everything else, so regardless what other bonuses a player has, they will gain twice as much.
There are two main ways that stamina is used up
It is consumed at the end of every battle round at the following rates:
|Battle Modes||Stamina per Round||Round per Stamina|
- Grindfests cost 1 stamina to enter.
- Item Worlds cost all stamina needed to clear them upfront.
- Fleeing or being defeated will not consume any stamina for that round.
Failing or running out of time on a RiddleMaster puzzle will instantly consume stamina depending on how many times a player has failed within the last 12 occurrences.
|Sixth and up||10|
Stamina is restored at a base rate of 24 per day (1 per hour). Stamina regenerates while in battle but the counter will not update until the player is out of battle.
|Character||Menu||Stats • Training • Settings • Persona|
|Abilities||Skills • Spells (Spell Damage) • Spirit Stance|
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|Info.||Action Speed • Overcharge • Proficiencies • Stamina|
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|Battles||Modes||Random Encounter • Arena • Ring of Blood • Grindfest • Item World|
|Info.||Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster|
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