Battles: Difference between revisions
Namae56709 (talk | contribs) Update to version 91. Focus' effects need investigating |
|||
| Line 33: | Line 33: | ||
| [[File:sbsel_skills_s.png]] | | [[File:sbsel_skills_s.png]] | ||
| rowspan="2" | Prompts the player to select a [[skill]] / [[spell]] to use. | | rowspan="2" | Prompts the player to select a [[skill]] / [[spell]] to use. | ||
*Any [[skill]]/[[spell]] on cooldown will have its name and [[HentaiVerse_Settings#Quickbar_Slots|quickcast]] icon grayed/faded out. | *Any [[skill]]/[[spell]] on cooldown will have its name and [[HentaiVerse_Settings#Quickbar_Slots|quickcast]] icon grayed/faded out. | ||
Players can put spells/skills they constantly use in one of the [[HentaiVerse_Settings#Quickbar_Slots|quick-cast slots]]. Spells/skills can be selected via clicking and can be selected using the hotkeys {{Keypress|Alt}} + {{Keypress|1}} through {{Keypress|Alt}} + {{Keypress|0}} (corresponding to the quickslot placement). These slots are linked to the player's [[Persona]] and will be blank when switching to a new persona for the first time. | Players can put spells/skills they constantly use in one of the [[HentaiVerse_Settings#Quickbar_Slots|quick-cast slots]]. Spells/skills can be selected via clicking and can be selected using the hotkeys {{Keypress|Alt}} + {{Keypress|1}} through {{Keypress|Alt}} + {{Keypress|0}} (corresponding to the quickslot placement). These slots are linked to the player's [[Persona]] and will be blank when switching to a new persona for the first time. | ||
| Line 48: | Line 45: | ||
|- | |- | ||
| colspan="2" | [[File:spirit_n.png]] | [[File:spirit_a.png]] | | colspan="2" | [[File:spirit_n.png]] | [[File:spirit_a.png]] | ||
| Toggles [[Spirit Stance]]. Can be toggled once a player has at least 50 units of [[Overcharge]] and consumes one SP and 10% Overcharge per round. | | Toggles [[Spirit Stance]]. Can be toggled on once a player has at least 50 units of [[Overcharge]] and consumes one SP and 10% Overcharge per round. | ||
*'''On the current turn''': | *'''On the current turn''': | ||
**Physical damage is boosted by +100%. | **Physical damage is boosted by +100%. | ||
**Mana cost is reduced by 25%. | **Mana cost is reduced by 25%. | ||
* | **Will automatically toggle off if Overcharge <= 20 units at the end of the turn. | ||
* | |||
| {{Keypress|S}} | | {{Keypress|S}} | ||
|- | |- | ||
| Line 60: | Line 56: | ||
*'''On the current turn''': | *'''On the current turn''': | ||
**Physical and magical mitigations are boosted by +25%. | **Physical and magical mitigations are boosted by +25%. | ||
**25% [[Overcharge]] (one whole yellow pip) is consumed to recover 10% base health (requires | **25% [[Overcharge]] (one whole yellow pip) is consumed to recover 10% base health (requires 25%+ overcharge). | ||
*'''On the following turn''': | *'''On the following turn''': | ||
**Physical and magical mitigations are boosted by +25%. | **Physical and magical mitigations are boosted by +25%. | ||
| Line 75: | Line 71: | ||
| {{Keypress|F}} | | {{Keypress|F}} | ||
|} | |} | ||
Pressing the {{Keypress|R}} hotkey will repeat the previously used action. This can be done multiple times in a row. | |||
*Trying to attack a dead monster in this way will cause the message "Stop beating dead ponies." to appear in the [[#Battle Log|battle log]]. | |||
After selecting and executing a command each living [[Monster Lab|monster]] may perform an attack, spell, or spirit attack. Most of the time this will result in the end of a turn, though sometimes certain abilities [[Action Speed|take longer to perform]] than others. In these cases some monsters may act a second time before the player can respond. | After selecting and executing a command each living [[Monster Lab|monster]] may perform an attack, spell, or spirit attack. Most of the time this will result in the end of a turn, though sometimes certain abilities [[Action Speed|take longer to perform]] than others. In these cases some monsters may act a second time before the player can respond. | ||
| Line 82: | Line 79: | ||
==Criticals== | ==Criticals== | ||
Physical and Magical attacks have a chance to perform a critical attack (crit) for both monsters and players, which deals bonus damage, as well as having a 100% chance to execute a [[weapon]]'s or [[spell]]'s innate procs. Does not affect procs granted by equipment [[suffixes]] or [[fighting style]]. | Physical and Magical attacks have a chance to perform a critical attack (crit) for both monsters and players, which deals bonus damage, as well as having a 100% chance to execute a [[weapon]]'s or [[spell]]'s innate procs. Does not affect procs granted by equipment [[suffixes]] or [[fighting style]]. An attack must succeed in both of its attack rolls and then succeed in an attack roll with half accuracy, capped at a 50% chance, to be a critical hit. | ||
Critical hits have the following properties: | Critical hits have the following properties: | ||
*Player's damage (physical & magical) is boosted by +50%. This extra damage may be increased further by: | *Player's damage (physical & magical) is boosted by +50%. This extra damage may be increased further by: | ||
**Using the [[Spells#Supportive|Heartseeker]] spell for physical damage or the [[Spells#Supportive|Arcane Focus]] spell for magical damage. | |||
**Using [[equipment]] with certain [[Prefixes]], [[Suffixes]], [[Charms]], or [[Abilities]]. | |||
*Critical hit damage can stack. | |||
**On a successful crit, the attack roll is repeated with quarter accuracy, capped at a 25% chance, until failure or it reaches a x9 crit, which with a x1.5 base crit multiplier gives 1 + (0.5 * 9) = 5.5x damage. | |||
* | |||
** | |||
* | |||
*Monsters have a | *Monsters have a fixed 20% crit damage bonus and crit rate. | ||
==Day of the Week== | ==Day of the Week== | ||
During each day of the week damage | During each day of the week damage [[Damage#Damage Reduction|Specific Mitigation]] for a [[damage type]] is temporarily decreased (both for the player and for monsters). Mitigation for the element is reduced by 10 points except for Friday's which is 5. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Day | !Day | ||
| Line 121: | Line 106: | ||
|Thursday || Wind | |Thursday || Wind | ||
|- | |- | ||
|Friday || | |Friday || All{{Fn|1}} | ||
|- | |- | ||
|Saturday || Elec | |Saturday || Elec | ||
|} | |} | ||
{{Fnb|1}}Friday's 'all' damage bonus includes Void damage, as well as Slashing, Crushing, Piercing, and all elements listed on the table. | |||
==End of Round== | ==End of Round== | ||
| Line 144: | Line 129: | ||
*Some [[credits]], [[items]] or [[equipment]] may be obtained as a drop from monsters. | *Some [[credits]], [[items]] or [[equipment]] may be obtained as a drop from monsters. | ||
Rewards for winning a battle series are: | Rewards for winning a battle series are: | ||
*Specific amount of [[Credits]] (If Battle Mode was Arena, Ring of Blood or Grindfest). | *Specific amount of [[Credits]] (If Battle Mode was Arena, Ring of Blood or Grindfest). | ||
*Some [[Equipment]] as a Clear Bonus (If Battle Mode was Arena, Ring of Blood, or The Tower). | *Some [[Equipment]] as a Clear Bonus (If Battle Mode was Arena, Ring of Blood, or The Tower). | ||
*Chance to get [[Token]] of Blood or [[Token]] of Chaos (If Battle Mode was Arena or Ring of Blood). | *Chance to get [[Token]] of Blood or [[Token]] of Chaos (If Battle Mode was Arena or Ring of Blood). | ||
*Chance to get 5 [[Soul Fragment| Soul Fragments]] (If Battle Mode was Random Encounter, and guaranteed at the end of each floor of The Tower). | *Chance to get 5 [[Soul Fragment| Soul Fragments]] (If Battle Mode was Random Encounter, and guaranteed at the end of each floor of The Tower). | ||
*A random [[Charms|Charm]] (If Battle Mode was Item World). | |||
*Any [[Items#Battle_Powerups|powerups]] held will be lost. | *Any [[Items#Battle_Powerups|powerups]] held will be lost. | ||
Note: [[Stamina]] is slightly consumed at the end of every successfully cleared round; the amount consumed depends on player's existing amount of stamina (player with [[stamina#Effect|great]] stamina will lose stamina at double the normal rate). | Note: [[Stamina]] is slightly consumed at the end of every successfully cleared round; the amount consumed depends on player's existing amount of stamina (player with [[stamina#Effect|great]] stamina will lose stamina at double the normal rate). This cost is paid upfront for Item World challenges. | ||
<div id="losing"></div><div id="Dying"></div><div id="dying"></div> | <div id="losing"></div><div id="Dying"></div><div id="dying"></div> | ||
| Line 193: | Line 178: | ||
===Player Side=== | ===Player Side=== | ||
*'''Status Effects''': All of the effects (mostly from [[Spells#Supportive|supportive spells]] or [[items]]) currently on the player. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after [[HentaiVerse_Settings#Auto-cast_Slots|auto-cast spells]]. Effects due to expire in 1 turn will blink. Hovering the cursor over any icons provides information about the effect. | *'''Status Effects''': All of the effects (mostly from [[Spells#Supportive|supportive spells]] or [[items]]) currently on the player. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after [[HentaiVerse_Settings#Auto-cast_Slots|auto-cast spells]]. Effects due to expire in 1 turn will blink. Hovering the cursor over any icons provides information about the effect. | ||
*'''Health Points''': If this is reduced to 0 the player [[#Losing|loses]]. Health can be restored in battle via [[Items#Restoratives|restorative items]] or [[Spells#Curative|healing spells]]. Will turn | *'''Health Points''': If this is reduced to 0 the player [[#Losing|loses]]. Health can be restored in battle via [[Items#Restoratives|restorative items]] or [[Spells#Curative|healing spells]]. Will turn dark green if Spark of Life is active and has sufficient Spirit Points to proc. Will flash red at 35%. | ||
*'''Mana Points''': Used to cast [[spells]]. | *'''Mana Points''': Used to cast [[spells]]. | ||
*'''Spirit Points''': Used for [[Spirit Stance]] and as a cost to proc certain [[Spells#Supportive|supportive spells]]. | *'''Spirit Points''': Used for [[Spirit Stance]] and as a cost to proc certain [[Spells#Supportive|supportive spells]]. | ||
| Line 270: | Line 255: | ||
|| Normal || 5x || Can be triggered once per 30 minutes, up to 24 times per day | || Normal || 5x || Can be triggered once per 30 minutes, up to 24 times per day | ||
|- | |- | ||
|[[Arena]] || 5 - 100 || Guaranteed [[equipment]] drop (Tier 1- | |[[Arena]] || 5 - 100 || Guaranteed [[equipment]] drop (Tier 1-7 [[trophy]]) || Higher [[challenge]]s have more high-class monsters || 1x - 3x || | ||
*Higher [[challenge]]s require clearing the previous ones | *Higher [[challenge]]s require clearing the previous ones | ||
*[[Level]] requirements | *[[Level]] requirements | ||
|- | |- | ||
|[[Ring of Blood]] || 1 || Guaranteed [[equipment]] drop || Only face [[HentaiVerse_Bestiary#Boss|boss-class]] or higher monsters ||rowspan=" | |[[Ring of Blood]] || 1 || Guaranteed [[equipment]] drop || Only face [[HentaiVerse_Bestiary#Boss|boss-class]] or higher monsters ||rowspan="4"| 1x || | ||
*Costs [[Items#Tokens|Tokens of Blood]] to enter | *Costs [[Items#Tokens|Tokens of Blood]] to enter | ||
*[[Level]] requirements | *[[Level]] requirements | ||
| Line 280: | Line 265: | ||
|[[Grindfest]] || 1,000 || ¼ [[credits]]. Additional chance to get [[crystal]] drops || 50%? to start, increases by .4%? each round || [[Crystal]] drop multiplier | |[[Grindfest]] || 1,000 || ¼ [[credits]]. Additional chance to get [[crystal]] drops || 50%? to start, increases by .4%? each round || [[Crystal]] drop multiplier | ||
|- | |- | ||
|[[Item World]] || 5 - 30 || ¼ [[credits]] || 100% to start, increases by 1% each round | |[[Item World]] || 5 - 30 || ¼ [[credits]] || 100% to start, increases by 1% each round || For increasing [[equipment]] [[potency]] | ||
|- | |- | ||
|[[The Tower]] | |[[The Tower]] | ||
| | |5-50 | ||
| | | | ||
*Guaranteed [[equipment]] drop (Tier 1-7 [[trophy]]) | *Guaranteed [[equipment]] drop (Tier 1-7 [[trophy]]) | ||
*10 [[Soul Fragment|Soul Fragments]] | *10 [[Soul Fragment|Soul Fragments]] | ||
|100% to start, increases by 2% each round | |100% to start, increases by 2% each round | ||
|For increasing rank in [[Isekai|Isekai Mode]]. Not available in persistent. | |For increasing rank in [[Isekai|Isekai Mode]]. Not available in persistent. | ||
|} | |} | ||
Revision as of 19:52, 6 August 2026
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||




