Leveling Up: Difference between revisions

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Leveling up occurs when a player earns enough [[EXP]]. Its occurrence will be indicated in the combat log as well as below the player's stat bars.
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}}Leveling up occurs when a player earns enough [[EXP]]. Its occurrence will be indicated in the combat log.


==Effects==
==Effects==
===Every Level===
===Every Level===
*All pieces of [[equipment]] will have their active stats increase based on [[Level Scaling]].
*All [[Soulbound]] pieces of [[equipment]] will have their active stats increase based on [[Level Scaling]].
**This does not trigger until the player is out of [[combat]].
**This does not trigger until the player is out of [[combat]].
*An [[ability point]] is earned.
*An [[ability point]] is earned.
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*The range on the [[Battles#Monster_Side|level of the monsters]] that can be fought increases by 1.
*The range on the [[Battles#Monster_Side|level of the monsters]] that can be fought increases by 1.
*The cap on the [[Monster_Lab#Monster_PL_vs._Player_Level|power level]] of the monsters that can be fought increases by at least 1.
*The cap on the [[Monster_Lab#Monster_PL_vs._Player_Level|power level]] of the monsters that can be fought increases by at least 1.
*[[Spell#Spell_Costs|Spell costs]] increase by base_cost/100
*[[Spell#Spell_Costs|Spell costs]] increase by base_cost/100.


===Certain Levels===
===Certain Levels===
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|-
|-
|1 ||
|1 ||
*First Blood [[Arena]] unlocked
*[[First Blood]] [[Arena]] unlocked
*Apprentice [[rank]] unlocked
*Apprentice [[title]] unlocked
|-
|-
|10 ||
|10 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Learning Curves [[Arena]] unlocked
*[[Learning Curves]] [[Arena]] unlocked
*Novice [[rank]] unlocked
*Novice [[title]] unlocked
*Protection Augment [[abilities]] become available.
*Protection Augment [[abilities]] become available.
*[[Primary Attribute]]s from [[artifact]]s can be received.
|-
|-
|20 ||
|20 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Graduation [[Arena]] unlocked
*[[Graduation]] [[Arena]] unlocked
*Apprentice [[rank]] unlocked
*Apprentice [[title]] unlocked
*[[Training|Pack Rat]] 1/10 trainable
*[[Training|Pack Rat]] 1/10 trainable
|-
|-
|30 ||
|30 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Road Less Traveled [[Arena]] unlocked
*[[Road Less Traveled]] [[Arena]] unlocked
*Journeyman [[rank]] unlocked
*Journeyman [[title]] unlocked
|-
|-
|40 ||
|40 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*A Rolling Stone [[Arena]] unlocked
*[[A Rolling Stone]] [[Arena]] unlocked
*Artisan [[rank]] unlocked
*Artisan [[title]] unlocked
*[[Training|Pack Rat]] 2/10 trainable
*[[Training|Pack Rat]] 2/10 trainable
|-
|-
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*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*+1 [[Mod Power]]
*Fresh Meat [[Arena]] unlocked
*[[Fresh Meat]] [[Arena]] unlocked
*Expert [[rank]] unlocked
*Expert [[title]] unlocked
*Konata [[Ring of Blood]] unlocked
*Konata [[Ring of Blood]] unlocked
*[[Training|And A Scholar + Tincture]] 1/5 trainable
*[[Training|Scholar of War + Tincture]] 1/5 trainable
*[[Training|Manifest Destiny]] 1/10 trainable
*[[Training|Manifest Destiny]] 1/10 trainable
*Tier 2 [[fighting skills]] become available (with [[proficiency]]).
*Tier 2 [[fighting skills]] become available (with [[proficiency]]).
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|60 ||
|60 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Dark Skies [[Arena]] unlocked
*[[Dark Skies]] [[Arena]] unlocked
*Master [[rank]] unlocked
*Master [[title]] unlocked
*[[Training|Pack Rat]] 3/10 trainable
*[[Training|Pack Rat]] 3/10 trainable
|-
|-
|70 ||
|70 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Growing Storm [[Arena]] unlocked
*[[Growing Storm]] [[Arena]] unlocked
*Champion [[rank]] unlocked
*Champion [[title]] unlocked
|-
|-
|75 || Mikuru Asahina + Ryouko Asakura + Yuki Nagato [[Ring of Blood]]s unlocked
|75 || Mikuru Asahina + Ryouko Asakura + Yuki Nagato [[Ring of Blood]]s unlocked
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|80 ||
|80 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Power Flux [[Arena]] unlocked
*[[Power Flux]] [[Arena]] unlocked
*Hero [[rank]] unlocked
*Hero [[title]] unlocked
*[[Training|Pack Rat]] 4/10 trainable
*[[Training|Pack Rat]] 4/10 trainable
|-
|-
|90 ||
|90 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Killzone [[Arena]] unlocked
*[[Killzone]] [[Arena]] unlocked
*Lord [[rank]] unlocked
*Lord [[title]] unlocked
|-
|-
|100 ||
|100 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*+1 [[Mod Power]]
*Endgame [[Arena]] unlocked
*[[Endgame]] [[Arena]] unlocked
**Ascended [[rank]] unlocked (if above arena is cleared).
**Ascended [[title]] unlocked (if above arena is cleared).
*Real Life [[Ring of Blood]] unlocked
*Real Life [[Ring of Blood]] unlocked
*[[Training|And A Scholar + Tincture]] 2/5 trainable
*[[Training|Scholar of War + Tincture]] 2/5 trainable
*[[Training|Manifest Destiny]] 2/10 trainable
*[[Training|Manifest Destiny]] 2/10 trainable
*[[Training|Pack Rat]] 5/10 trainable
*[[Training|Pack Rat]] 5/10 trainable
*Tier 3 [[fighting skills]] become available (with [[proficiency]]).
*Tier 3 [[fighting skills]] become available (with [[proficiency]]).
*Can face up to 10 monsters in [[Random Encounters]].
*Can face up to 10 monsters in [[Random Encounters]].
*[[Condition]] loss from [[dying]] becomes 5%.
*[[Ability]] reset costs can begin to climb per use.
|-
|-
|110 ||
|110 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Longest Journey [[Arena]] unlocked
*[[Longest Journey]] [[Arena]] unlocked
|-
|-
|120 ||
|120 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Dreamfall [[Arena]] unlocked
*[[Dreamfall]] [[Arena]] unlocked
*[[Training|Pack Rat]] 6/10 trainable
*[[Training|Pack Rat]] 6/10 trainable
|-
|-
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|140 ||
|140 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Sealed Power [[Arena]] unlocked
*[[Sealed Power]] [[Arena]] unlocked
**Destined [[rank]] unlocked (if above arena is cleared).
**Destined [[title]] unlocked (if above arena is cleared).
*[[Training|Pack Rat]] 7/10 trainable
*[[Training|Pack Rat]] 7/10 trainable
|-
|145 || [[Monster Lab|Custom monsters]] may appear with Spirit Bars and use Spirit Attacks.
|-
|-
|150 ||
|150 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*+1 [[Mod Power]]
*New Wings [[Arena]] unlocked
*[[New Wings]] [[Arena]] unlocked
*Invisible Pink Unicorn [[Ring of Blood]] unlocked
*Invisible Pink Unicorn [[Ring of Blood]] unlocked
*[[Training|And A Scholar + Tincture]] 3/5 trainable
*[[Training|Scholar of War + Tincture]] 3/5 trainable
*[[Training|Manifest Destiny]] 3/10 trainable
*[[Training|Manifest Destiny]] 3/10 trainable
*Drain Augment [[abilities]] become available.
*Drain Augment [[abilities]] become available.
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*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*[[Training|Pack Rat]] 8/10 trainable
*[[Training|Pack Rat]] 8/10 trainable
|-
|164 || [[Monster Lab|Custom monsters]] may appear with Spirit Bars and use Spirit Attacks.
|-
|-
|165 || To Kill A God [[Arena]] unlocked
|165 || To Kill A God [[Arena]] unlocked
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|180 ||
|180 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Eve of Death [[Arena]] unlocked
*[[Eve of Death]] [[Arena]] unlocked
*[[Training|Pack Rat]] 9/10 trainable
*[[Training|Pack Rat]] 9/10 trainable
|-
|-
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*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*+1 [[Mod Power]]
*The Trio and the Tree [[Arena]] unlocked
*[[The Trio and the Tree]] [[Arena]] unlocked
**Godslayer [[rank]] unlocked (if above arena is cleared).
**Godslayer [[title]] unlocked (if above arena is cleared).
*Flying Spaghetti Monster [[Ring of Blood]] unlocked
*Flying Spaghetti Monster [[Ring of Blood]] unlocked
*[[Training|And A Scholar + Tincture]] 4/5 trainable
*[[Training|Scholar of War + Tincture]] 4/5 trainable
*[[Training|Manifest Destiny]] 4/10 trainable
*[[Training|Manifest Destiny]] 4/10 trainable
*[[Training|Pack Rat]] 10/10 trainable
*[[Training|Pack Rat]] 10/10 trainable
|-
|201 || [[Condition]] loss from [[dying]] becomes 10%.
|-
|-
|210 || +1 [[Mastery Point]]
|210 || +1 [[Mastery Point]]
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*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*+1 [[Mod Power]]
*Eternal Darkness [[Arena]] unlocked
*[[Eternal Darkness]] [[Arena]] unlocked
*Triple Trio And The Tree [[Ring of Blood]] unlocked
*Triple Trio And The Tree [[Ring of Blood]] unlocked
*[[Training|Manifest Destiny]] 5/10 trainable
*[[Training|Manifest Destiny]] 5/10 trainable
*[[Training|And A Scholar + Tincture]] 5/5 trainable
*[[Training|Scholar of War + Tincture]] 5/5 trainable
*No further [[spells]] are learned (assuming max [[proficiencies]])
*No further [[spells]] are learned (assuming max [[proficiencies]])
*[[Proficiency]] gain rate normalizes
|-
|-
|260 || +1 [[Mastery Point]]
|260 || +1 [[Mastery Point]]
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*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*+1 [[Mod Power]]
*A Dance With Dragons [[Arena]] unlocked
*[[A Dance with Dragons]] [[Arena]] unlocked
**Dovahkiin [[rank]] unlocked (if above arena is cleared at Nintendo [[difficulty]] or higher).
**Dovahkiin [[title]] unlocked (if above arena is cleared).
*[[Training|Manifest Destiny]] 6/10 trainable
*[[Training|Manifest Destiny]] 6/10 trainable
*Time given for [[RiddleMaster]] puzzles reduced to 20 seconds.
*Time given for [[RiddleMaster]] puzzles reduced to 20 seconds.
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*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*+1 [[Mod Power]]
**No further [[Mod Power]] can be earned.
**No further [[Mod Power]] can be earned by leveling.
*[[Training|Manifest Destiny]] 7/10 trainable
|-
|-
|360 || +1 [[Mastery Point]]
|360 || +1 [[Mastery Point]]
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|390 || +1 [[Mastery Point]]
|390 || +1 [[Mastery Point]]
|-
|-
|400 || +1 [[Mastery Point]]
|400 ||
*+1 [[Mastery Point]]
*[[Post Game Content]] [[Arena]] unlocked
*All [[equipment]] can be [[Soulbound]].
*[[Training|Manifest Destiny]] 8/10 trainable
|-
|-
|410 || +1 [[Mastery Point]]
|410 || +1 [[Mastery Point]]
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|450 ||
|450 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Highest level [[abilities]] can be maxed.
*[[Training|Manifest Destiny]] 9/10 trainable
|-
|-
|460 || +1 [[Mastery Point]]
|460 || +1 [[Mastery Point]]
|-
|464 || [[EXP]] received from the [[Dawn]] event is capped (at 100,000,000,000).
|-
|-
|470 || +1 [[Mastery Point]]
|470 || +1 [[Mastery Point]]
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|500 ||
|500 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
**No further [[Mastery Point]]s can be earned by leveling.
*No further [[Ability Point]]s can be earned by leveling.
*[[Secret Pony Level]] [[Arena]] unlocked
**Ponyslayer [[title]] unlocked (if above arena is cleared)
*[[Training|Manifest Destiny]] 10/10 trainable
*[[Training|Dissociation]] 7/7 trainable
*[[Primary Attribute]]s from [[artifact]]s are capped (at 50 per attribute).
*No further [[EXP]] can be earned.
*No further [[EXP]] can be earned.
|}
|}


==Formula==
==Formula==
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''EXP required for next level''' = (current_level + 5)^((1.8932743 + pi / 10.03318263060212)^(1 + current_level / 500))</pre>
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''EXP required for next level''' = (current_level + 4) ^ (2.850263212287058 ^ (1 + (current_level+1) / 1000)) - (current_level + 3) ^ (2.850263212287058 ^ (1 + current_level / 1000))</pre>


==See also==
==See also==
*[[Level and Rank Table]]
*[[Level Table]]
*[[Ranks]]
*[[title|Title]]
*[[EXP]]
*[[EXP]]


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[[Category:HentaiVerse]]

Latest revision as of 20:14, 26 September 2026

NewOne-HandedTwo-HandedStaffsShieldClothLightHeavySalvaged

Leveling up occurs when a player earns enough EXP. Its occurrence will be indicated in the combat log.

Effects

Every Level

Certain Levels

Formula

EXP required for next level = (current_level + 4) ^ (2.850263212287058 ^ (1 + (current_level+1) / 1000)) - (current_level + 3) ^ (2.850263212287058 ^ (1 + current_level / 1000))

See also

HentaiVerse Navigation
Character Menu Stats • Training • Settings • Persona • Isekai
Abilities Skills • Spells (Spell Damage‎) • Spirit Stance
Levels Experience Points • Leveling Up • Ranks • Level and Rank Table
Info. Action Speed • Overcharge • Proficiencies • Stamina
Services Bazaar Equipment Shop • Item Shop • Monster Lab (Monster Stats) • Shrine • MoogleMail • The Lottery • The Market
The Forge Repair • Upgrade • Enchant • Salvage • Reforge • SoulFuse
Items Drops Loot Drop Rolls • Obsolete Items
Equipment Equipment Basics • Detailed Equip Characteristics • Weapon Procs • Stats • Burden • Interference • Equipment Ranges • Level Scaling
Battles Modes Arena • Grindfest • Item World • Random Encounter • Ring of Blood • The Tower
Info. Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster
Isekai The Tower Ranking • Rewards
Info. Seasons • Rewards • Rules
Misc. Currency Credits • Gallery Points • Hath • Hath Perks
Strategy Play Styles • Advice • Advanced Advice
System Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools