Name
|
Effect
|
Level and Cost
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Total
|
Better Haste
|
Increases the action speed-up granted by the Haste spell.
|
Level 60 1 AP
Effects Modified: Hastened +30% Action Speed Modification Changes effect duration to 12 turns
|
Level 75 2 AP
Effects Modified: Hastened +35% Action Speed Modification Changes effect duration to 14 turns
|
Level 90 3 AP
Effects Modified: Hastened +40% Action Speed Modification Changes effect duration to 16 turns
|
Level 110 4 AP
Effects Modified: Hastened +45% Action Speed Modification Changes effect duration to 18 turns
|
Level 130 5 AP
Effects Modified: Hastened +50% Action Speed Modification Changes effect duration to 20 turns
|
|
15
|
Better Shadow Veil
|
Increases the evade bonus granted by the Shadow Veil spell.
|
Level 90 1 AP
Effects Modified: Shadow Veil +18% Evade Changes effect duration to 12 turns
|
Level 105 2 AP
Effects Modified: Shadow Veil +20% Evade Changes effect duration to 14 turns
|
Level 120 3 AP
Effects Modified: Shadow Veil +22% Evade Changes effect duration to 16 turns
|
Level 135 5 AP
Effects Modified: Shadow Veil +24% Evade Changes effect duration to 18 turns
|
Level 155 7 AP
Effects Modified: Shadow Veil +25% Evade Changes effect duration to 20 turns
|
|
18
|
Better Absorb
|
Increases the chance that Absorb will successfully nullify a hostile spell.
|
Level 40 1 AP
Effects Modified: Absorbing Ward Increases Absorption Chance to 70%
|
Level 60 2 AP
Effects Modified: Absorbing Ward Increases Absorption Chance to 80%
|
Level 80 3 AP
Effects Modified: Absorbing Ward Increases Absorption Chance to 90%
|
|
6
|
Stronger Spirit
|
Decreases the amount of damage required to make Spirit Shield kick in, as well as how much spirit is consumed when it does.
|
Level 200 1 AP
Effects Modified: Spirit Shield Reduces Damage Threshold to 40% Changes effect duration to 18 turns
|
Level 220 2 AP
Effects Modified: Spirit Shield Reduces Damage Threshold to 35% Changes effect duration to 21 turns
|
Level 240 3 AP
Effects Modified: Spirit Shield Reduces Damage Threshold to 30% Changes effect duration to 24 turns
|
Level 265 4 AP
Effects Modified: Spirit Shield Reduces Damage Threshold to 25% Changes effect duration to 27 turns
|
Level 285 5 AP
Effects Modified: Spirit Shield Reduces Damage Threshold to 20% Changes effect duration to 30 turns
|
|
15
|
Better Heartseeker
|
Heartseeker will additionally increase the damage of any critical melee hits.
|
Level 140 1 AP
Effects Modified: Heartseeker +3% Attack Critical Damage Changes effect duration to 60 turns
|
Level 185 2 AP
Effects Modified: Heartseeker +6% Attack Critical Damage Changes effect duration to 70 turns
|
Level 225 3 AP
Effects Modified: Heartseeker +8% Attack Critical Damage Changes effect duration to 80 turns
|
Level 265 4 AP
Effects Modified: Heartseeker +10% Attack Critical Damage Changes effect duration to 85 turns
|
Level 305 5 AP
Effects Modified: Heartseeker +12% Attack Critical Damage Changes effect duration to 90 turns
|
Level 345 6 AP
Effects Modified: Heartseeker +14% Attack Critical Damage Changes effect duration to 95 turns
|
Level 385 7 AP
Effects Modified: Heartseeker +15% Attack Critical Damage Changes effect duration to 100 turns
|
|
28
|
Better Arcane Focus
|
Arcane Focus will additionally increase the damage of any critical spell hits.
|
Level 175 1 AP
Effects Modified: Arcane Focus +3% Spell Critical Damage Changes effect duration to 60 turns
|
Level 205 2 AP
Effects Modified: Arcane Focus +6% Spell Critical Damage Changes effect duration to 70 turns
|
Level 245 3 AP
Effects Modified: Arcane Focus +8% Spell Critical Damage Changes effect duration to 80 turns
|
Level 285 4 AP
Effects Modified: Arcane Focus +10% Spell Critical Damage Changes effect duration to 85 turns
|
Level 325 5 AP
Effects Modified: Arcane Focus +12% Spell Critical Damage Changes effect duration to 90 turns
|
Level 365 6 AP
Effects Modified: Arcane Focus +14% Spell Critical Damage Changes effect duration to 95 turns
|
Level 405 7 AP
Effects Modified: Arcane Focus +15% Spell Critical Damage Changes effect duration to 100 turns
|
|
28
|
Better Regen
|
Increase the power and duration of the Regen spell.
|
Level 50 1 AP
Spells Modified: Regen Changes base mana cost to 30
Effects Modified: Regen +6% Base Health Regen per tick Changes effect duration to 15 turns
|
Level 70 2 AP
Spells Modified: Regen Changes base mana cost to 35
Effects Modified: Regen +8% Base Health Regen per tick Changes effect duration to 18 turns
|
Level 95 3 AP
Spells Modified: Regen Changes base mana cost to 40
Effects Modified: Regen +10% Base Health Regen per tick Changes effect duration to 21 turns
|
Level 145 4 AP
Spells Modified: Regen Changes base mana cost to 45
Effects Modified: Regen +12% Base Health Regen per tick Changes effect duration to 23 turns
|
Level 195 5 AP
Spells Modified: Regen Changes base mana cost to 50
Effects Modified: Regen +14% Base Health Regen per tick Changes effect duration to 25 turns
|
Level 245 6 AP
Spells Modified: Regen Changes base mana cost to 55
Effects Modified: Regen +16% Base Health Regen per tick Changes effect duration to 26 turns
|
Level 295 7 AP
Spells Modified: Regen Changes base mana cost to 60
Effects Modified: Regen +17% Base Health Regen per tick Changes effect duration to 27 turns
|
Level 375 8 AP
Spells Modified: Regen Changes base mana cost to 65
Effects Modified: Regen +18% Base Health Regen per tick Changes effect duration to 28 turns
|
Level 445 9 AP
Spells Modified: Regen Changes base mana cost to 70
Effects Modified: Regen +19% Base Health Regen per tick Changes effect duration to 29 turns
|
Level 500 10 AP
Spells Modified: Regen Changes base mana cost to 75
Effects Modified: Regen +20% Base Health Regen per tick Changes effect duration to 30 turns
|
55
|
Better Cure
|
Increase the healing power and decrease the cooldown of the Cure spell.
|
Level 1 2 AP
Spells Modified: Cure Changes base damage to 70 Changes cooldown to 4 turns
|
Level 35 3 AP
Spells Modified: Cure Changes base damage to 85 Changes cooldown to 3 turns
|
Level 65 5 AP
Spells Modified: Cure Changes base damage to 100 Changes cooldown to 2 turns
|
|
10
|
|
Better Spark
|
Increase the duration and decrease the mana cost of the Spark of Life spell.
|
Level 100 2 AP
Spells Modified: Spark of Life Changes base mana cost to 40
Effects Modified: Spark of Life Changes effect duration to 20 turns
|
Level 125 3 AP
Spells Modified: Spark of Life Changes base mana cost to 35
Effects Modified: Spark of Life Changes effect duration to 25 turns
|
Level 150 5 AP
Spells Modified: Spark of Life Changes base mana cost to 30
Effects Modified: Spark of Life Changes effect duration to 30 turns
|
|
10
|
Better Protection
|
Increases the mitigation bonuses granted by the Protect spell.
|
Level 40 1 AP
Effects Modified: Protection +26 Physical Mitigation +26 Magical Mitigation Changes effect duration to 18 turns
|
Level 55 2 AP
Effects Modified: Protection +27 Physical Mitigation +27 Magical Mitigation Changes effect duration to 21 turns
|
Level 75 3 AP
Effects Modified: Protection +28 Physical Mitigation +28 Magical Mitigation Changes effect duration to 24 turns
|
Level 95 4 AP
Effects Modified: Protection +29 Physical Mitigation +29 Magical Mitigation Changes effect duration to 27 turns
|
Level 120 5 AP
Effects Modified: Protection +30 Physical Mitigation +30 Magical Mitigation Changes effect duration to 30 turns
|
|
15
|
Flame Spike Shield
|
Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active.
|
Level 10 3 AP
Effects Modified: Protection Additional Effect: Flame Spikes
|
Level 65 1 AP
Effects Modified: Protection Additional Effect: Flame Spikes +10% Fire Mitigation
|
Level 140 2 AP
Effects Modified: Protection Additional Effect: Flame Spikes +15% Fire Mitigation
|
Level 220 3 AP
Effects Modified: Protection Additional Effect: Flame Spikes +20% Fire Mitigation
|
Level 300 4 AP
Effects Modified: Protection Additional Effect: Flame Spikes +25% Fire Mitigation
|
|
13
|
Frost Spike Shield
|
Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active.
|
Level 10 3 AP
Effects Modified: Protection Additional Effect: Frost Spikes
|
Level 65 1 AP
Effects Modified: Protection Additional Effect: Frost Spikes +10% Cold Mitigation
|
Level 140 2 AP
Effects Modified: Protection Additional Effect: Frost Spikes +15% Cold Mitigation
|
Level 220 3 AP
Effects Modified: Protection Additional Effect: Frost Spikes +20% Cold Mitigation
|
Level 300 4 AP
Effects Modified: Protection Additional Effect: Frost Spikes +25% Cold Mitigation
|
|
13
|
Shock Spike Shield
|
Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active.
|
Level 10 3 AP
Effects Modified: Protection Additional Effect: Shock Spikes
|
Level 65 1 AP
Effects Modified: Protection Additional Effect: Shock Spikes +10% Elec Mitigation
|
Level 140 2 AP
Effects Modified: Protection Additional Effect: Shock Spikes +15% Elec Mitigation
|
Level 220 3 AP
Effects Modified: Protection Additional Effect: Shock Spikes +20% Elec Mitigation
|
Level 300 4 AP
Effects Modified: Protection Additional Effect: Shock Spikes +25% Elec Mitigation
|
|
13
|
Storm Spike Shield
|
Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active.
|
Level 10 3 AP
Effects Modified: Protection Additional Effect: Storm Spikes
|
Level 65 1 AP
Effects Modified: Protection Additional Effect: Storm Spikes +10% Wind Mitigation
|
Level 140 2 AP
Effects Modified: Protection Additional Effect: Storm Spikes +15% Wind Mitigation
|
Level 220 3 AP
Effects Modified: Protection Additional Effect: Storm Spikes +20% Wind Mitigation
|
Level 300 4 AP
Effects Modified: Protection Additional Effect: Storm Spikes +25% Wind Mitigation
|
|
13
|