Leveling Up
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Jump to navigationJump to searchLeveling up occurs when a player earns enough EXP. Its occurrence will be indicated in the combat log.
Effects
Every Level
- All soulfused pieces of equipment will have their active stats increase based on Level Scaling.
- This does not trigger until the player is out of combat.
- An ability point is earned.
- An additional ability point can be earned via Training.
- The base proficiency cap increases by 1.
- The range on the level of the monsters that can be fought increases by 1.
- The cap on the power level of the monsters that can be fought increases by at least 1.
- Spell costs increase by base_cost/100.
Certain Levels
Level | Effect(s) |
---|---|
1 |
|
10 |
|
20 |
|
30 |
|
40 |
|
50 |
|
60 |
|
70 |
|
75 | Mikuru Asahina + Ryouko Asakura + Yuki Nagato Ring of Bloods unlocked |
80 |
|
90 |
|
100 |
|
110 |
|
120 |
|
130 |
|
140 |
|
145 | Custom monsters may appear with Spirit Bars and use Spirit Attacks. |
150 |
|
160 |
|
165 | To Kill A God Arena unlocked |
170 | +1 Mastery Point |
180 |
|
190 | +1 Mastery Point |
200 |
|
201 | Condition loss from dying becomes 10%. |
210 | +1 Mastery Point |
220 | +1 Mastery Point |
225 | End of Days Arena unlocked |
230 | +1 Mastery Point |
240 | +1 Mastery Point |
250 |
|
260 | +1 Mastery Point |
270 | +1 Mastery Point |
280 | +1 Mastery Point |
290 | +1 Mastery Point |
300 |
|
310 | +1 Mastery Point |
320 | +1 Mastery Point |
330 | +1 Mastery Point |
340 | +1 Mastery Point |
350 |
|
360 | +1 Mastery Point |
370 | +1 Mastery Point |
380 | +1 Mastery Point |
390 | +1 Mastery Point |
400 |
|
410 | +1 Mastery Point |
420 | +1 Mastery Point |
430 | +1 Mastery Point |
440 | +1 Mastery Point |
450 |
|
460 | +1 Mastery Point |
470 | +1 Mastery Point |
480 | +1 Mastery Point |
490 | +1 Mastery Point |
500 |
|
Formula
EXP required for next level = (current_level + 4) ^ (2.850263212287058 ^ (1 + (current_level+1) / 1000)) - (current_level + 3) ^ (2.850263212287058 ^ (1 + current_level / 1000))