| Name | Effect | Level and Cost | 
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Total | 
|  Better Haste
 | Increases the action speed-up granted by the Haste spell. | Level 60 1 AP
 
 Effects Modified: Hastened
 +30% Action Speed Modification
 Changes effect duration to 12 turns
 | Level 75 2 AP
 
 Effects Modified: Hastened
 +35% Action Speed Modification
 Changes effect duration to 14 turns
 | Level 90 3 AP
 
 Effects Modified: Hastened
 +40% Action Speed Modification
 Changes effect duration to 16 turns
 | Level 110 4 AP
 
 Effects Modified: Hastened
 +45% Action Speed Modification
 Changes effect duration to 18 turns
 | Level 130 5 AP
 
 Effects Modified: Hastened
 +50% Action Speed Modification
 Changes effect duration to 20 turns
 |  | 15 | 
|  Better Shadow Veil
 | Increases the evade bonus granted by the Shadow Veil spell. | Level 90 1 AP
 
 Effects Modified: Shadow Veil
 +18% Evade
 Changes effect duration to 12 turns
 | Level 105 2 AP
 
 Effects Modified: Shadow Veil
 +20% Evade
 Changes effect duration to 14 turns
 | Level 120 3 AP
 
 Effects Modified: Shadow Veil
 +22% Evade
 Changes effect duration to 16 turns
 | Level 135 5 AP
 
 Effects Modified: Shadow Veil
 +24% Evade
 Changes effect duration to 18 turns
 | Level 155 7 AP
 
 Effects Modified: Shadow Veil
 +25% Evade
 Changes effect duration to 20 turns
 |  | 18 | 
|  Better Absorb
 | Increases the chance that Absorb will successfully nullify a hostile spell. | Level 40 1 AP
 
 Effects Modified: Absorbing Ward
 Increases Absorption Chance to 70%
 | Level 60 2 AP
 
 Effects Modified: Absorbing Ward
 Increases Absorption Chance to 80%
 | Level 80 3 AP
 
 Effects Modified: Absorbing Ward
 Increases Absorption Chance to 90%
 |  | 6 | 
|  Stronger Spirit
 | Decreases the amount of damage required to make Spirit Shield kick in, as well as how much spirit is consumed when it does. | Level 200 1 AP
 
 Effects Modified: Spirit Shield
 Reduces Damage Threshold to 40%
 Changes effect duration to 18 turns
 | Level 220 2 AP
 
 Effects Modified: Spirit Shield
 Reduces Damage Threshold to 35%
 Changes effect duration to 21 turns
 | Level 240 3 AP
 
 Effects Modified: Spirit Shield
 Reduces Damage Threshold to 30%
 Changes effect duration to 24 turns
 | Level 265 4 AP
 
 Effects Modified: Spirit Shield
 Reduces Damage Threshold to 25%
 Changes effect duration to 27 turns
 | Level 285 5 AP
 
 Effects Modified: Spirit Shield
 Reduces Damage Threshold to 20%
 Changes effect duration to 30 turns
 |  | 15 | 
|  Better Heartseeker
 | Heartseeker will additionally increase the damage of any critical melee hits. | Level 140 1 AP
 
 Effects Modified: Heartseeker
 +3% Attack Critical Damage
 Changes effect duration to 60 turns
 | Level 185 2 AP
 
 Effects Modified: Heartseeker
 +6% Attack Critical Damage
 Changes effect duration to 70 turns
 | Level 225 3 AP
 
 Effects Modified: Heartseeker
 +8% Attack Critical Damage
 Changes effect duration to 80 turns
 | Level 265 4 AP
 
 Effects Modified: Heartseeker
 +10% Attack Critical Damage
 Changes effect duration to 85 turns
 | Level 305 5 AP
 
 Effects Modified: Heartseeker
 +12% Attack Critical Damage
 Changes effect duration to 90 turns
 | Level 345 6 AP
 
 Effects Modified: Heartseeker
 +14% Attack Critical Damage
 Changes effect duration to 95 turns
 | Level 385 7 AP
 
 Effects Modified: Heartseeker
 +15% Attack Critical Damage
 Changes effect duration to 100 turns
 |  | 28 | 
|  Better Arcane Focus
 | Arcane Focus will additionally increase the damage of any critical spell hits. | Level 175 1 AP
 
 Effects Modified: Arcane Focus
 +3% Spell Critical Damage
 Changes effect duration to 60 turns
 | Level 205 2 AP
 
 Effects Modified: Arcane Focus
 +6% Spell Critical Damage
 Changes effect duration to 70 turns
 | Level 245 3 AP
 
 Effects Modified: Arcane Focus
 +8% Spell Critical Damage
 Changes effect duration to 80 turns
 | Level 285 4 AP
 
 Effects Modified: Arcane Focus
 +10% Spell Critical Damage
 Changes effect duration to 85 turns
 | Level 325 5 AP
 
 Effects Modified: Arcane Focus
 +12% Spell Critical Damage
 Changes effect duration to 90 turns
 | Level 365 6 AP
 
 Effects Modified: Arcane Focus
 +14% Spell Critical Damage
 Changes effect duration to 95 turns
 | Level 405 7 AP
 
 Effects Modified: Arcane Focus
 +15% Spell Critical Damage
 Changes effect duration to 100 turns
 |  | 28 | 
|  Better Regen
 | Increase the power and duration of the Regen spell. | Level 50 1 AP
 
 Spells Modified: Regen
 Changes base mana cost to 30
 
 Effects Modified: Regen
 +6% Base Health Regen per tick
 Changes effect duration to 15 turns
 | Level 70 2 AP
 
 Spells Modified: Regen
 Changes base mana cost to 35
 
 Effects Modified: Regen
 +8% Base Health Regen per tick
 Changes effect duration to 18 turns
 | Level 95 3 AP
 
 Spells Modified: Regen
 Changes base mana cost to 40
 
 Effects Modified: Regen
 +10% Base Health Regen per tick
 Changes effect duration to 21 turns
 | Level 145 4 AP
 
 Spells Modified: Regen
 Changes base mana cost to 45
 
 Effects Modified: Regen
 +12% Base Health Regen per tick
 Changes effect duration to 23 turns
 | Level 195 5 AP
 
 Spells Modified: Regen
 Changes base mana cost to 50
 
 Effects Modified: Regen
 +14% Base Health Regen per tick
 Changes effect duration to 25 turns
 | Level 245 6 AP
 
 Spells Modified: Regen
 Changes base mana cost to 55
 
 Effects Modified: Regen
 +16% Base Health Regen per tick
 Changes effect duration to 26 turns
 | Level 295 7 AP
 
 Spells Modified: Regen
 Changes base mana cost to 60
 
 Effects Modified: Regen
 +17% Base Health Regen per tick
 Changes effect duration to 27 turns
 | Level 375 8 AP
 
 Spells Modified: Regen
 Changes base mana cost to 65
 
 Effects Modified: Regen
 +18% Base Health Regen per tick
 Changes effect duration to 28 turns
 | Level 445 9 AP
 
 Spells Modified: Regen
 Changes base mana cost to 70
 
 Effects Modified: Regen
 +19% Base Health Regen per tick
 Changes effect duration to 29 turns
 | Level 500 10 AP
 
 Spells Modified: Regen
 Changes base mana cost to 75
 
 Effects Modified: Regen
 +20% Base Health Regen per tick
 Changes effect duration to 30 turns
 | 55 | 
|  Better Cure
 | Increase the healing power and decrease the cooldown of the Cure spell. | Level 1 2 AP
 
 Spells Modified: Cure
 Changes base damage to 70
 Changes cooldown to 4 turns
 | Level 35 3 AP
 
 Spells Modified: Cure
 Changes base damage to 85
 Changes cooldown to 3 turns
 | Level 65 5 AP
 
 Spells Modified: Cure
 Changes base damage to 100
 Changes cooldown to 2 turns
 |  | 10 | 
|  | 
|  Better Spark
 | Increase the duration and decrease the mana cost of the Spark of Life spell. | Level 100 2 AP
 
 Spells Modified: Spark of Life
 Changes base mana cost to 40
 
 Effects Modified: Spark of Life
 Changes effect duration to 20 turns
 | Level 125 3 AP
 
 Spells Modified: Spark of Life
 Changes base mana cost to 35
 
 Effects Modified: Spark of Life
 Changes effect duration to 25 turns
 | Level 150 5 AP
 
 Spells Modified: Spark of Life
 Changes base mana cost to 30
 
 Effects Modified: Spark of Life
 Changes effect duration to 30 turns
 |  | 10 | 
|  Better Protection
 | Increases the mitigation bonuses granted by the Protect spell. | Level 40 1 AP
 
 Effects Modified: Protection
 +26 Physical Mitigation
 +26 Magical Mitigation
 Changes effect duration to 18 turns
 | Level 55 2 AP
 
 Effects Modified: Protection
 +27 Physical Mitigation
 +27 Magical Mitigation
 Changes effect duration to 21 turns
 | Level 75 3 AP
 
 Effects Modified: Protection
 +28 Physical Mitigation
 +28 Magical Mitigation
 Changes effect duration to 24 turns
 | Level 95 4 AP
 
 Effects Modified: Protection
 +29 Physical Mitigation
 +29 Magical Mitigation
 Changes effect duration to 27 turns
 | Level 120 5 AP
 
 Effects Modified: Protection
 +30 Physical Mitigation
 +30 Magical Mitigation
 Changes effect duration to 30 turns
 |  | 15 | 
|  Flame Spike Shield
 | Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. | Level 10 3 AP
 
 Effects Modified: Protection
 Additional Effect: Flame Spikes
 | Level 65 1 AP
 
 Effects Modified: Protection
 Additional Effect: Flame Spikes
 +10% Fire Mitigation
 | Level 140 2 AP
 
 Effects Modified: Protection
 Additional Effect: Flame Spikes
 +15% Fire Mitigation
 | Level 220 3 AP
 
 Effects Modified: Protection
 Additional Effect: Flame Spikes
 +20% Fire Mitigation
 | Level 300 4 AP
 
 Effects Modified: Protection
 Additional Effect: Flame Spikes
 +25% Fire Mitigation
 |  | 13 | 
|  Frost Spike Shield
 | Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. | Level 10 3 AP
 
 Effects Modified: Protection
 Additional Effect: Frost Spikes
 | Level 65 1 AP
 
 Effects Modified: Protection
 Additional Effect: Frost Spikes
 +10% Cold Mitigation
 | Level 140 2 AP
 
 Effects Modified: Protection
 Additional Effect: Frost Spikes
 +15% Cold Mitigation
 | Level 220 3 AP
 
 Effects Modified: Protection
 Additional Effect: Frost Spikes
 +20% Cold Mitigation
 | Level 300 4 AP
 
 Effects Modified: Protection
 Additional Effect: Frost Spikes
 +25% Cold Mitigation
 |  | 13 | 
|  Shock Spike Shield
 | Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. | Level 10 3 AP
 
 Effects Modified: Protection
 Additional Effect: Shock Spikes
 | Level 65 1 AP
 
 Effects Modified: Protection
 Additional Effect: Shock Spikes
 +10% Elec Mitigation
 | Level 140 2 AP
 
 Effects Modified: Protection
 Additional Effect: Shock Spikes
 +15% Elec Mitigation
 | Level 220 3 AP
 
 Effects Modified: Protection
 Additional Effect: Shock Spikes
 +20% Elec Mitigation
 | Level 300 4 AP
 
 Effects Modified: Protection
 Additional Effect: Shock Spikes
 +25% Elec Mitigation
 |  | 13 | 
|  Storm Spike Shield
 | Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. | Level 10 3 AP
 
 Effects Modified: Protection
 Additional Effect: Storm Spikes
 | Level 65 1 AP
 
 Effects Modified: Protection
 Additional Effect: Storm Spikes
 +10% Wind Mitigation
 | Level 140 2 AP
 
 Effects Modified: Protection
 Additional Effect: Storm Spikes
 +15% Wind Mitigation
 | Level 220 3 AP
 
 Effects Modified: Protection
 Additional Effect: Storm Spikes
 +20% Wind Mitigation
 | Level 300 4 AP
 
 Effects Modified: Protection
 Additional Effect: Storm Spikes
 +25% Wind Mitigation
 |  | 13 |