Leveling Up: Difference between revisions

From EHWiki
Jump to navigationJump to search
Maximum Joe (talk | contribs)
mNo edit summary
 
(23 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Leveling up occurs when a player earns enough [[EXP]]. Its occurrence will be indicated in the combat log as well as below the player's stat bars.
{{HVGameNavStart
 
|toponly=yes
[[Image:lvup.png]]
}}Leveling up occurs when a player earns enough [[EXP]]. Its occurrence will be indicated in the combat log.


==Effects==
==Effects==
===Every Level===
===Every Level===
*All pieces of [[equipment]] will have their active stats increase based on [[Level Scaling]].
*All [[Soulbound]] pieces of [[equipment]] will have their active stats increase based on [[Level Scaling]].
**This does not trigger until the player is out of [[combat]].
**This does not trigger until the player is out of [[combat]].
*An [[ability point]] is earned.
*An [[ability point]] is earned.
**An additional ability point can be earned via [[Training]].
**An additional ability point can be earned via [[Training]].
*The base [[proficiency]] cap increases by 1.
*The base [[proficiency]] cap increases by 1.
*[[Power]] increases by ⅓.
*The range on the [[Battles#Monster_Side|level of the monsters]] that can be fought increases by 1.
*The range on the [[Battles#Monster_Side|level of the monsters]] that can be fought increases by 1.
*The cap on the [[Monster_Lab#Monster_PL_vs._Player_Level|power level]] of the monsters that can be fought increases by at least 1.
*The cap on the [[Monster_Lab#Monster_PL_vs._Player_Level|power level]] of the monsters that can be fought increases by at least 1.
*[[Spell#Spell_Costs|Spell costs]] increase by base_cost/100
*[[Spell#Spell_Costs|Spell costs]] increase by base_cost/100.


===Certain Levels===
===Certain Levels===
*Every 10 levels grants a [[mastery]] point.
{|class="wikitable collapsible collapsed"
**Every 50 levels allows for another mastery point to be gained via [[Training]].
!Level !! Effect(s)
*Every 10 levels below level 100 grants a new [[Rank]].
|-
*Every 20 levels allows for another [[battle inventory]] slot to be gained via [[Training]] (up to 10 more slots).
|1 ||
*A new [[Arena#Arena_Challenges|arena challenge]] is unlocked:
*[[First Blood]] [[Arena]] unlocked
**At level 1.
*Apprentice [[title]] unlocked
**Every 10 levels (up to level 150).
|-
**Every 15 levels (up to level 180).
|10 ||
**At level 200.
*+1 [[Mastery Point]]
**At level 225.
*[[Learning Curves]] [[Arena]] unlocked
**At level 250.
*Novice [[title]] unlocked
**At level 300.
*Protection Augment [[abilities]] become available.
*At least 1 new challenge is unlocked in the [[Ring of Blood]]:
*[[Primary Attribute]]s from [[artifact]]s can be received.
**At level 50.
|-
**Every 25 levels (up to level 100).
|20 ||
**Every 50 levels (up to level 250).
*+1 [[Mastery Point]]
*At level 164 [[Monster Lab|custom monsters]] may appear with Spirit Bars and use Spirit Attacks.
*[[Graduation]] [[Arena]] unlocked
*At level 300 [[RiddleMaster]] puzzles will have 10 less seconds available.
*Apprentice [[title]] unlocked
<!-- *At level 428? a player can meet custom monsters of maximum [[Power Level]] regardless of [[difficulty]] setting.-->
*[[Training|Pack Rat]] 1/10 trainable
*At level 500 a player has maxed out and will receive no further [[EXP]].
|-
|30 ||
*+1 [[Mastery Point]]
*[[Road Less Traveled]] [[Arena]] unlocked
*Journeyman [[title]] unlocked
|-
|40 ||
*+1 [[Mastery Point]]
*[[A Rolling Stone]] [[Arena]] unlocked
*Artisan [[title]] unlocked
*[[Training|Pack Rat]] 2/10 trainable
|-
|50 ||
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*[[Fresh Meat]] [[Arena]] unlocked
*Expert [[title]] unlocked
*Konata [[Ring of Blood]] unlocked
*[[Training|Scholar of War + Tincture]] 1/5 trainable
*[[Training|Manifest Destiny]] 1/10 trainable
*Tier 2 [[fighting skills]] become available (with [[proficiency]]).
|-
|60 ||
*+1 [[Mastery Point]]
*[[Dark Skies]] [[Arena]] unlocked
*Master [[title]] unlocked
*[[Training|Pack Rat]] 3/10 trainable
|-
|70 ||
*+1 [[Mastery Point]]
*[[Growing Storm]] [[Arena]] unlocked
*Champion [[title]] unlocked
|-
|75 || Mikuru Asahina + Ryouko Asakura + Yuki Nagato [[Ring of Blood]]s unlocked
|-
|80 ||
*+1 [[Mastery Point]]
*[[Power Flux]] [[Arena]] unlocked
*Hero [[title]] unlocked
*[[Training|Pack Rat]] 4/10 trainable
|-
|90 ||
*+1 [[Mastery Point]]
*[[Killzone]] [[Arena]] unlocked
*Lord [[title]] unlocked
|-
|100 ||
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*[[Endgame]] [[Arena]] unlocked
**Ascended [[title]] unlocked (if above arena is cleared).
*Real Life [[Ring of Blood]] unlocked
*[[Training|Scholar of War + Tincture]] 2/5 trainable
*[[Training|Manifest Destiny]] 2/10 trainable
*[[Training|Pack Rat]] 5/10 trainable
*Tier 3 [[fighting skills]] become available (with [[proficiency]]).
*Can face up to 10 monsters in [[Random Encounters]].
*[[Condition]] loss from [[dying]] becomes 5%.
*[[Ability]] reset costs can begin to climb per use.
|-
|110 ||
*+1 [[Mastery Point]]
*[[Longest Journey]] [[Arena]] unlocked
|-
|120 ||
*+1 [[Mastery Point]]
*[[Dreamfall]] [[Arena]] unlocked
*[[Training|Pack Rat]] 6/10 trainable
|-
|130 ||
*+1 [[Mastery Point]]
*Exile [[Arena]] unlocked
|-
|140 ||
*+1 [[Mastery Point]]
*[[Sealed Power]] [[Arena]] unlocked
**Destined [[title]] unlocked (if above arena is cleared).
*[[Training|Pack Rat]] 7/10 trainable
|-
|145 || [[Monster Lab|Custom monsters]] may appear with Spirit Bars and use Spirit Attacks.
|-
|150 ||
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*[[New Wings]] [[Arena]] unlocked
*Invisible Pink Unicorn [[Ring of Blood]] unlocked
*[[Training|Scholar of War + Tincture]] 3/5 trainable
*[[Training|Manifest Destiny]] 3/10 trainable
*Drain Augment [[abilities]] become available.
|-
|160 ||
*+1 [[Mastery Point]]
*[[Training|Pack Rat]] 8/10 trainable
|-
|165 || To Kill A God [[Arena]] unlocked
|-
|170 || +1 [[Mastery Point]]
|-
|180 ||
*+1 [[Mastery Point]]
*[[Eve of Death]] [[Arena]] unlocked
*[[Training|Pack Rat]] 9/10 trainable
|-
|190 || +1 [[Mastery Point]]
|-
|200 ||
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*[[The Trio and the Tree]] [[Arena]] unlocked
**Godslayer [[title]] unlocked (if above arena is cleared).
*Flying Spaghetti Monster [[Ring of Blood]] unlocked
*[[Training|Scholar of War + Tincture]] 4/5 trainable
*[[Training|Manifest Destiny]] 4/10 trainable
*[[Training|Pack Rat]] 10/10 trainable
|-
|201 || [[Condition]] loss from [[dying]] becomes 10%.
|-
|210 || +1 [[Mastery Point]]
|-
|220 || +1 [[Mastery Point]]
|-
|225 || End of Days [[Arena]] unlocked
|-
|230 || +1 [[Mastery Point]]
|-
|240 || +1 [[Mastery Point]]
|-
|250 ||
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*[[Eternal Darkness]] [[Arena]] unlocked
*Triple Trio And The Tree [[Ring of Blood]] unlocked
*[[Training|Manifest Destiny]] 5/10 trainable
*[[Training|Scholar of War + Tincture]] 5/5 trainable
*No further [[spells]] are learned (assuming max [[proficiencies]])
*[[Proficiency]] gain rate normalizes
|-
|260 || +1 [[Mastery Point]]
|-
|270 || +1 [[Mastery Point]]
|-
|280 || +1 [[Mastery Point]]
|-
|290 || +1 [[Mastery Point]]
|-
|300 ||
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*[[A Dance with Dragons]] [[Arena]] unlocked
**Dovahkiin [[title]] unlocked (if above arena is cleared).
*[[Training|Manifest Destiny]] 6/10 trainable
*Time given for [[RiddleMaster]] puzzles reduced to 20 seconds.
|-
|310 || +1 [[Mastery Point]]
|-
|320 || +1 [[Mastery Point]]
|-
|330 || +1 [[Mastery Point]]
|-
|340 || +1 [[Mastery Point]]
|-
|350 ||
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
**No further [[Mod Power]] can be earned by leveling.
*[[Training|Manifest Destiny]] 7/10 trainable
|-
|360 || +1 [[Mastery Point]]
|-
|370 || +1 [[Mastery Point]]
|-
|380 || +1 [[Mastery Point]]
|-
|390 || +1 [[Mastery Point]]
|-
|400 ||
*+1 [[Mastery Point]]
*[[Post Game Content]] [[Arena]] unlocked
*All [[equipment]] can be [[Soulbound]].
*[[Training|Manifest Destiny]] 8/10 trainable
|-
|410 || +1 [[Mastery Point]]
|-
|420 || +1 [[Mastery Point]]
|-
|430 || +1 [[Mastery Point]]
|-
|440 || +1 [[Mastery Point]]
|-
|450 ||
*+1 [[Mastery Point]]
*[[Training|Manifest Destiny]] 9/10 trainable
|-
|460 || +1 [[Mastery Point]]
|-
|470 || +1 [[Mastery Point]]
|-
|480 || +1 [[Mastery Point]]
|-
|490 || +1 [[Mastery Point]]
|-
|500 ||
*+1 [[Mastery Point]]
**No further [[Mastery Point]]s can be earned by leveling.
*No further [[Ability Point]]s can be earned by leveling.
*[[Secret Pony Level]] [[Arena]] unlocked
**Ponyslayer [[title]] unlocked (if above arena is cleared)
*[[Training|Manifest Destiny]] 10/10 trainable
*[[Training|Dissociation]] 7/7 trainable
*[[Primary Attribute]]s from [[artifact]]s are capped (at 50 per attribute).
*No further [[EXP]] can be earned.
|}


==Formula==
==Formula==
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''EXP required for next level''' = (current_level + 5)^((1.8932743 + pi / 10.03318263060212)^(1 + current_level / 500))</pre>
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''EXP required for next level''' = (current_level + 4) ^ (2.850263212287058 ^ (1 + (current_level+1) / 1000)) - (current_level + 3) ^ (2.850263212287058 ^ (1 + current_level / 1000))</pre>


==See also==
==See also==
*[[Level and Rank Table]]
*[[Level Table]]
*[[Ranks]]
*[[title|Title]]
*[[EXP]]
*[[EXP]]


{{Template:HVnav}}
{{HVGameNavEnd}}
 
{{HVnav}}
[[Category:HentaiVerse]]

Latest revision as of 20:14, 26 September 2026

NewOne-HandedTwo-HandedStaffsShieldClothLightHeavySalvaged

Leveling up occurs when a player earns enough EXP. Its occurrence will be indicated in the combat log.

Effects

Every Level

Certain Levels

Formula

EXP required for next level = (current_level + 4) ^ (2.850263212287058 ^ (1 + (current_level+1) / 1000)) - (current_level + 3) ^ (2.850263212287058 ^ (1 + current_level / 1000))

See also

HentaiVerse Navigation
Character Menu Stats • Training • Settings • Persona • Isekai
Abilities Skills • Spells (Spell Damage‎) • Spirit Stance
Levels Experience Points • Leveling Up • Ranks • Level and Rank Table
Info. Action Speed • Overcharge • Proficiencies • Stamina
Services Bazaar Equipment Shop • Item Shop • Monster Lab (Monster Stats) • Shrine • MoogleMail • The Lottery • The Market
The Forge Repair • Upgrade • Enchant • Salvage • Reforge • SoulFuse
Items Drops Loot Drop Rolls • Obsolete Items
Equipment Equipment Basics • Detailed Equip Characteristics • Weapon Procs • Stats • Burden • Interference • Equipment Ranges • Level Scaling
Battles Modes Arena • Grindfest • Item World • Random Encounter • Ring of Blood • The Tower
Info. Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster
Isekai The Tower Ranking • Rewards
Info. Seasons • Rewards • Rules
Misc. Currency Credits • Gallery Points • Hath • Hath Perks
Strategy Play Styles • Advice • Advanced Advice
System Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools