Leveling Up: Difference between revisions

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Leveling up occurs when a player earns enough [[EXP]]. Its occurrence will be indicated in the combat log as well as below the player's stat bars.
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}}Leveling up occurs when a player earns enough [[EXP]]. Its occurrence will be indicated in the combat log.


==Effects==
==Effects==
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|-
|-
|1 ||
|1 ||
*First Blood [[Arena]] unlocked
*[[First Blood]] [[Arena]] unlocked
*Apprentice [[rank]] unlocked
*Apprentice [[title]] unlocked
|-
|-
|10 ||
|10 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Learning Curves [[Arena]] unlocked
*[[Learning Curves]] [[Arena]] unlocked
*Novice [[rank]] unlocked
*Novice [[title]] unlocked
*Protection Augment [[abilities]] become available.
*Protection Augment [[abilities]] become available.
*[[Primary Attribute]]s from [[artifact]]s can be received.
|-
|-
|20 ||
|20 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Graduation [[Arena]] unlocked
*[[Graduation]] [[Arena]] unlocked
*Apprentice [[rank]] unlocked
*Apprentice [[title]] unlocked
*[[Training|Pack Rat]] 1/10 trainable
*[[Training|Pack Rat]] 1/10 trainable
|-
|-
|30 ||
|30 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Road Less Traveled [[Arena]] unlocked
*[[Road Less Traveled]] [[Arena]] unlocked
*Journeyman [[rank]] unlocked
*Journeyman [[title]] unlocked
|-
|-
|40 ||
|40 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*A Rolling Stone [[Arena]] unlocked
*[[A Rolling Stone]] [[Arena]] unlocked
*Artisan [[rank]] unlocked
*Artisan [[title]] unlocked
*[[Training|Pack Rat]] 2/10 trainable
*[[Training|Pack Rat]] 2/10 trainable
|-
|-
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*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*+1 [[Mod Power]]
*Fresh Meat [[Arena]] unlocked
*[[Fresh Meat]] [[Arena]] unlocked
*Expert [[rank]] unlocked
*Expert [[title]] unlocked
*Konata [[Ring of Blood]] unlocked
*Konata [[Ring of Blood]] unlocked
*[[Training|And A Scholar + Tincture]] 1/5 trainable
*[[Training|Scholar of War + Tincture]] 1/5 trainable
*[[Training|Manifest Destiny]] 1/10 trainable
*[[Training|Manifest Destiny]] 1/10 trainable
*Tier 2 [[fighting skills]] become available (with [[proficiency]]).
*Tier 2 [[fighting skills]] become available (with [[proficiency]]).
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|60 ||
|60 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Dark Skies [[Arena]] unlocked
*[[Dark Skies]] [[Arena]] unlocked
*Master [[rank]] unlocked
*Master [[title]] unlocked
*[[Training|Pack Rat]] 3/10 trainable
*[[Training|Pack Rat]] 3/10 trainable
|-
|-
|70 ||
|70 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Growing Storm [[Arena]] unlocked
*[[Growing Storm]] [[Arena]] unlocked
*Champion [[rank]] unlocked
*Champion [[title]] unlocked
|-
|-
|75 || Mikuru Asahina + Ryouko Asakura + Yuki Nagato [[Ring of Blood]]s unlocked
|75 || Mikuru Asahina + Ryouko Asakura + Yuki Nagato [[Ring of Blood]]s unlocked
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|80 ||
|80 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Power Flux [[Arena]] unlocked
*[[Power Flux]] [[Arena]] unlocked
*Hero [[rank]] unlocked
*Hero [[title]] unlocked
*[[Training|Pack Rat]] 4/10 trainable
*[[Training|Pack Rat]] 4/10 trainable
|-
|-
|90 ||
|90 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Killzone [[Arena]] unlocked
*[[Killzone]] [[Arena]] unlocked
*Lord [[rank]] unlocked
*Lord [[title]] unlocked
|-
|-
|100 ||
|100 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*+1 [[Mod Power]]
*Endgame [[Arena]] unlocked
*[[Endgame]] [[Arena]] unlocked
**Ascended [[rank]] unlocked (if above arena is cleared).
**Ascended [[title]] unlocked (if above arena is cleared).
*Real Life [[Ring of Blood]] unlocked
*Real Life [[Ring of Blood]] unlocked
*[[Training|And A Scholar + Tincture]] 2/5 trainable
*[[Training|Scholar of War + Tincture]] 2/5 trainable
*[[Training|Manifest Destiny]] 2/10 trainable
*[[Training|Manifest Destiny]] 2/10 trainable
*[[Training|Pack Rat]] 5/10 trainable
*[[Training|Pack Rat]] 5/10 trainable
*Tier 3 [[fighting skills]] become available (with [[proficiency]]).
*Tier 3 [[fighting skills]] become available (with [[proficiency]]).
*Can face up to 10 monsters in [[Random Encounters]].
*Can face up to 10 monsters in [[Random Encounters]].
*[[Condition]] loss from [[dying]] becomes 5%.
*[[Ability]] reset costs can begin to climb per use.
|-
|-
|110 ||
|110 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Longest Journey [[Arena]] unlocked
*[[Longest Journey]] [[Arena]] unlocked
|-
|-
|120 ||
|120 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Dreamfall [[Arena]] unlocked
*[[Dreamfall]] [[Arena]] unlocked
*[[Training|Pack Rat]] 6/10 trainable
*[[Training|Pack Rat]] 6/10 trainable
|-
|-
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|140 ||
|140 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Sealed Power [[Arena]] unlocked
*[[Sealed Power]] [[Arena]] unlocked
**Destined [[rank]] unlocked (if above arena is cleared).
**Destined [[title]] unlocked (if above arena is cleared).
*[[Training|Pack Rat]] 7/10 trainable
*[[Training|Pack Rat]] 7/10 trainable
|-
|145 || [[Monster Lab|Custom monsters]] may appear with Spirit Bars and use Spirit Attacks.
|-
|-
|150 ||
|150 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*+1 [[Mod Power]]
*New Wings [[Arena]] unlocked
*[[New Wings]] [[Arena]] unlocked
*Invisible Pink Unicorn [[Ring of Blood]] unlocked
*Invisible Pink Unicorn [[Ring of Blood]] unlocked
*[[Training|And A Scholar + Tincture]] 3/5 trainable
*[[Training|Scholar of War + Tincture]] 3/5 trainable
*[[Training|Manifest Destiny]] 3/10 trainable
*[[Training|Manifest Destiny]] 3/10 trainable
*Drain Augment [[abilities]] become available.
*Drain Augment [[abilities]] become available.
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*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*[[Training|Pack Rat]] 8/10 trainable
*[[Training|Pack Rat]] 8/10 trainable
|-
|164 || [[Monster Lab|Custom monsters]] may appear with Spirit Bars and use Spirit Attacks.
|-
|-
|165 || To Kill A God [[Arena]] unlocked
|165 || To Kill A God [[Arena]] unlocked
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|180 ||
|180 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Eve of Death [[Arena]] unlocked
*[[Eve of Death]] [[Arena]] unlocked
*[[Training|Pack Rat]] 9/10 trainable
*[[Training|Pack Rat]] 9/10 trainable
|-
|-
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*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*+1 [[Mod Power]]
*The Trio and the Tree [[Arena]] unlocked
*[[The Trio and the Tree]] [[Arena]] unlocked
**Godslayer [[rank]] unlocked (if above arena is cleared).
**Godslayer [[title]] unlocked (if above arena is cleared).
*Flying Spaghetti Monster [[Ring of Blood]] unlocked
*Flying Spaghetti Monster [[Ring of Blood]] unlocked
*[[Training|And A Scholar + Tincture]] 4/5 trainable
*[[Training|Scholar of War + Tincture]] 4/5 trainable
*[[Training|Manifest Destiny]] 4/10 trainable
*[[Training|Manifest Destiny]] 4/10 trainable
*[[Training|Pack Rat]] 10/10 trainable
*[[Training|Pack Rat]] 10/10 trainable
|-
|201 || [[Condition]] loss from [[dying]] becomes 10%.
|-
|-
|210 || +1 [[Mastery Point]]
|210 || +1 [[Mastery Point]]
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*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*+1 [[Mod Power]]
*Eternal Darkness [[Arena]] unlocked
*[[Eternal Darkness]] [[Arena]] unlocked
*Triple Trio And The Tree [[Ring of Blood]] unlocked
*Triple Trio And The Tree [[Ring of Blood]] unlocked
*[[Training|Manifest Destiny]] 5/10 trainable
*[[Training|Manifest Destiny]] 5/10 trainable
*[[Training|And A Scholar + Tincture]] 5/5 trainable
*[[Training|Scholar of War + Tincture]] 5/5 trainable
*No further [[spells]] are learned (assuming max [[proficiencies]])
*No further [[spells]] are learned (assuming max [[proficiencies]])
*[[Proficiency]] gain rate normalizes
|-
|-
|260 || +1 [[Mastery Point]]
|260 || +1 [[Mastery Point]]
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*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*+1 [[Mod Power]]
*A Dance With Dragons [[Arena]] unlocked
*[[A Dance with Dragons]] [[Arena]] unlocked
**Dovahkiin [[rank]] unlocked (if above arena is cleared at Nintendo [[difficulty]] or higher).
**Dovahkiin [[title]] unlocked (if above arena is cleared).
*[[Training|Manifest Destiny]] 6/10 trainable
*[[Training|Manifest Destiny]] 6/10 trainable
*Time given for [[RiddleMaster]] puzzles reduced to 20 seconds.
*Time given for [[RiddleMaster]] puzzles reduced to 20 seconds.
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*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*+1 [[Mod Power]]
**No further [[Mod Power]] can be earned.
**No further [[Mod Power]] can be earned by leveling.
*[[Training|Manifest Destiny]] 7/10 trainable
|-
|-
|360 || +1 [[Mastery Point]]
|360 || +1 [[Mastery Point]]
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|390 || +1 [[Mastery Point]]
|390 || +1 [[Mastery Point]]
|-
|-
|400 || +1 [[Mastery Point]]
|400 ||
*+1 [[Mastery Point]]
*[[Post Game Content]] [[Arena]] unlocked
*All [[equipment]] can be [[soulfuse]]d.
*[[Training|Manifest Destiny]] 8/10 trainable
|-
|-
|410 || +1 [[Mastery Point]]
|410 || +1 [[Mastery Point]]
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|450 ||
|450 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
*Highest level [[abilities]] can be maxed.
*[[Training|Manifest Destiny]] 9/10 trainable
|-
|-
|460 || +1 [[Mastery Point]]
|460 || +1 [[Mastery Point]]
|-
|464 || [[EXP]] received from the [[Dawn]] event is capped (at 100,000,000,000).
|-
|-
|470 || +1 [[Mastery Point]]
|470 || +1 [[Mastery Point]]
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|500 ||
|500 ||
*+1 [[Mastery Point]]
*+1 [[Mastery Point]]
**No further [[Mastery Point]]s can be earned by leveling.
*No further [[Ability Point]]s can be earned by leveling.
*[[Secret Pony Level]] [[Arena]] unlocked
**Ponyslayer [[title]] unlocked (if above arena is cleared)
*[[Training|Manifest Destiny]] 10/10 trainable
*[[Training|Dissociation]] 7/7 trainable
*[[Primary Attribute]]s from [[artifact]]s are capped (at 50 per attribute).
*No further [[EXP]] can be earned.
*No further [[EXP]] can be earned.
|}
|}


==Formula==
==Formula==
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''EXP required for next level''' = (current_level + 5)^((1.8932743 + pi / 10.03318263060212)^(1 + current_level / 500))</pre>
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''EXP required for next level''' = (current_level + 4) ^ (2.850263212287058 ^ (1 + (current_level+1) / 1000)) - (current_level + 3) ^ (2.850263212287058 ^ (1 + current_level / 1000))</pre>


==See also==
==See also==
*[[Level and Rank Table]]
*[[Level Table]]
*[[Ranks]]
*[[title|Title]]
*[[EXP]]
*[[EXP]]


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[[Category:HentaiVerse]]

Latest revision as of 15:26, 14 June 2026

NewOne-HandedTwo-HandedStaffsShieldClothLightHeavySalvaged

Leveling up occurs when a player earns enough EXP. Its occurrence will be indicated in the combat log.

Effects

Every Level

Certain Levels

Formula

EXP required for next level = (current_level + 4) ^ (2.850263212287058 ^ (1 + (current_level+1) / 1000)) - (current_level + 3) ^ (2.850263212287058 ^ (1 + current_level / 1000))

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools