Item World: Difference between revisions
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Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game | [http://hentaiverse.org/?s=Battle&ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. | ||
== | Item World is a multi-round battle that places players against common foes in order to get a PXP (Potency Experience) to any ''not equipped'' [[equipment]] with [[credits]] penalty. | ||
==Details== | |||
*Rounds: 10 - 100 rounds, depends on [[equipment]] quality. | |||
*Number of [[Monster Lab|monsters]]: Random amount of monsters per round, but have tends to rise as the round counter increases. | |||
*[[Bestiary|Kind of]] monsters: Players are pitted against several monsters which can range from common to Legendary-class (very rare?). | |||
*[[Difficulty]] progression: Monster damage starts at 100% base and increases by 2%? per round. | |||
*[[Credits]] Bonus: 1/4 (reduced credits drops). | |||
*[[EXP]] Bonus: 1x - 1.2x (increased EXP, depends on [[equipment]] quality). | |||
==Rewards== | |||
*Gives a certain amount of PXP (Potency Experience) towards increasing the potency of the [[equipment]]. | |||
==Limits== | |||
*Not known limits. | |||
==Item Potency== | ==Item Potency== | ||
===Potency Experience=== | |||
[[File:PXP.png|200px|thumb|right|Player got 176 PXP and unlocked new potency.]] | |||
Clearing an Item World earns PXP (Potency Experience). When equipment has enough PXP, its Potency Level (Tier) will increase by 1 and equipment will got certain improvements, named Potency, which will increase innate equipment's stats or provide brand new. | |||
All equipment starts at Potency Level (Tier) 0, and can be leveled up to Potency Level (Tier) 10. At Level 10 an equipment piece ceases to gain PXP and no longer shows up in the Item World. | |||
'''[[Fleeing]] or being defeated in an Item World does not grant any PXP; only clearing all rounds grants PXP for the item'''. As well players cannot gain any PXP if they are at "exhausted" [[stamina]]. | |||
The amount of PXP required for the next Potency Level (Tier) is displayed next to the equipment's "Potency Tier:" text string and increases as the item gains new level. Formula for exact amount of PXP player will gain upon completing Item world is: | |||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''PXP gain''' = roundup(Item round count * [[difficulty|PXP modifier]] | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''PXP gain''' = roundup(Item round count * [[difficulty|PXP modifier]])</pre> | ||
{|class="wikitable" style="text-align: center" | {|class="wikitable" style="text-align: center" | ||
![[Difficulty]] | ![[Difficulty]] | ||
!PXP | !PXP modifier for <br> un-soulfused equipment | ||
!PXP modifier for <br> soulfused equipment | |||
|- style="border-top: 2px solid #AAAAAA;" | |- style="border-top: 2px solid #AAAAAA;" | ||
|- | |- | ||
|Normal || x2.0 | |Normal || x2.0 || x4.0 | ||
|- | |- | ||
|Hard || x3.0 | |Hard || x3.0 || x6.0 | ||
|- | |- | ||
|Nighmare || x4.0 | |Nighmare || x4.0 || x8.0 | ||
|- | |- | ||
|Hell || x6.0 | |Hell || x6.0 || x12.0 | ||
|- | |- | ||
|Nintendo || x10.0 | |Nintendo || x10.0 || x20.0 | ||
|- | |- | ||
|IWBTH || x16.0 | |IWBTH || x16.0 || x32.0 | ||
|- | |- | ||
|PFUDOR || x16.0 | |PFUDOR || x16.0 || x32.0 | ||
|} | |} | ||
' | ===Potencies=== | ||
Potencies unlocked when equipment earns enough PXP (Potency Experience) for clearing Item World battle mode. They may increase current equipment's stats, or provide absolutely new. These additional stats '''cannot''' be further upgraded in the [[forge]]. Potency Level (Tier) will increase by 1 as well. | |||
One equipment may have '''only three different''' potencies, maximum level of a single potency may be five. The only exception is Level 10 weapon potency, which maybe forth in a row and have no levels. | |||
Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two). | |||
[[File:Potency2.png|thumb|right|Example of Level 4 Equipment with three potencies: Swift Strike Lv.1, Fatality Lv.2, Overpower Lv.1.]] | |||
Mostly, potencies give +2.00% bonus per potency level, but few exceptions exists: | |||
*Mitigation potencies give +4.00% bonus per potency level. | |||
*Economizer potency gives +5.00% bonus per potency level. | |||
*Overpower potency gives +4.00% bonus per potency level. | |||
Player can get any potency to any equipment, according to the chart below, with few exceptions: | |||
* Staff with "of focus" [[suffix]] cannot get Economizer potency. | |||
* Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain mitigation potency for same element. | |||
Gained Potencies can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment's Item Potency level. Players can only keep all the existing potencies or forfeit all of them. Amount of required shards to reforging may be decreased via Dark Descent [[Hath Perk]]. | |||
[[File:Potency1.png|thumb|right|Example of Renamed Level 10 Equipment with two potencies: Coldproof Lv.5 and Windproof Lv.5.]] | |||
{|class="wikitable" style="text-align: center" | {|class="wikitable" style="text-align: center" | ||
!rowspan="2"|Class | !rowspan="2"|Class | ||
| Line 89: | Line 106: | ||
|Overpower || Counter-Parry || '''X''' || || || | |Overpower || Counter-Parry || '''X''' || || || | ||
|- | |- | ||
|Swift Strike || | |Swift Strike || [[Action Speed|Attack Speed]] || '''X''' || || || | ||
|- | |- | ||
|Annihilator || Spell Crit Damage || || '''X''' || || | |Annihilator || Spell Crit Damage || || '''X''' || || | ||
| Line 99: | Line 116: | ||
|Penetrator || Counter-Resist || || '''X''' || || | |Penetrator || Counter-Resist || || '''X''' || || | ||
|- | |- | ||
|Spellweaver || | |Spellweaver || [[Action Speed|Casting Speed]] || || '''X''' || || | ||
|} | |} | ||
=== | ===Weapon Level 10 Only=== | ||
[[File:WeaponLevel10.png|thumb|right|Player get Potency Level 10 on his weapon and got Cold Strike Potency. Also note, that this weapon attack twice, thanks to Void Stike + Cold Strike.]] | |||
At Potency Level (Tier) 10 a [[weapon]] will always get a special potency based on what kind of weapon it is. | |||
Weapons with ethereal [[suffix]] will get a random '''Elemental Strike''' potency from the chart below. | |||
*Weapons with Elemental Strike potency will attack twice in a single turn. | |||
*This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage). | *This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage). | ||
All other weapons will get '''Hollowforged''' which converts its damage type from Crushing/Slashing/Piercing to Void. | All other weapons will get '''Hollowforged''' potency which converts its damage type from Crushing/Slashing/Piercing to Void. | ||
*Hollowforged | *Weapons with Hollowforged potency will attack twice in a single turn. | ||
*This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]). | *This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]). | ||
Level 10 weapon has two different strikes and this means this weapon will do '''two different attack''' on a single enemy during one turn. | |||
{|class="wikitable" style="text-align: center" | {|class="wikitable" style="text-align: center" | ||
!Class | !Class | ||
| Line 136: | Line 153: | ||
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike | | Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike | ||
|} | |} | ||
===Renaming=== | |||
At Level 10 an equipment piece may be renamed freely. Player can rename their equipment by visiting [http://hentaiverse.org/?s=Forge&ss=up upgrade] page in [[Forge]] tab. | |||
Restrictions and rules are: | |||
(max 50 characters). | |||
*50 characters maximum allowed. | |||
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name. | |||
*Player can remove a custom name by renaming to blank or the same as the original name. | |||
*Attaching equipment to a MoogleMail will automatically remove the custom name. | |||
===Formula for PXP=== | |||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)</pre> | |||
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x. | |||
The amount of PXP required to advance from level 0 to level n is as follows: | |||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)</pre> | |||
==Rounds== | |||
An Item World has rounds based on the equipment's [[quality]]. It can be approximated by: | |||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Number of Item World Rounds''' = 75 * ((PXP0 - 100) / 250)^3</pre> | |||
*Player can find PXP0 near "Potency Tier:0" text string (only available before equipment got any potency). | |||
==[[EXP]]== | ==[[EXP]]== | ||
The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. | The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. Mostly, higher-quality equipment have significantly harder mobs than a low-quality one. Gained Experience points can be approximated by: | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''EXP Gains in IW''' = Non-IW_EXP * ( | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''EXP Gains in IW''' = Non-IW_EXP * (PXP0 - 100) * 0.004</pre> | ||
*Player can find PXP0 near "Potency Tier:0" text string (only available before equipment got any Potency). | |||
*Non-IW_EXP means a regular basic experience player usually from killing monsters. | |||
==See also== | ==See also== | ||
*[[Equipment]] | *[[Battles]] - Information about how battles goes. | ||
*[[ | *[[Random Encounter]], [[Arena]], [[Ring of Blood]], [[Grindfest]] - Four more Battle Modes. | ||
*[[Riddlemaster]] - May happens between rounds. | |||
*[[Equipment]] - Player need them to start Item World battle mode. | |||
*[[Upgrade]] - One more way to get PXP (Potency Experience). | |||
*[[Reforge]] - Service to nullify already gotten Potency. | |||
{{HVnav}} | {{HVnav}} | ||
Revision as of 19:42, 28 July 2016
Item World (also known as IW) is one of the battle modes in the HentaiVerse mini-game.
Item World is a multi-round battle that places players against common foes in order to get a PXP (Potency Experience) to any not equipped equipment with credits penalty.
Details
- Rounds: 10 - 100 rounds, depends on equipment quality.
- Number of monsters: Random amount of monsters per round, but have tends to rise as the round counter increases.
- Kind of monsters: Players are pitted against several monsters which can range from common to Legendary-class (very rare?).
- Difficulty progression: Monster damage starts at 100% base and increases by 2%? per round.
- Credits Bonus: 1/4 (reduced credits drops).
- EXP Bonus: 1x - 1.2x (increased EXP, depends on equipment quality).
Rewards
- Gives a certain amount of PXP (Potency Experience) towards increasing the potency of the equipment.
Limits
- Not known limits.
Item Potency
Potency Experience

Clearing an Item World earns PXP (Potency Experience). When equipment has enough PXP, its Potency Level (Tier) will increase by 1 and equipment will got certain improvements, named Potency, which will increase innate equipment's stats or provide brand new.
All equipment starts at Potency Level (Tier) 0, and can be leveled up to Potency Level (Tier) 10. At Level 10 an equipment piece ceases to gain PXP and no longer shows up in the Item World.
Fleeing or being defeated in an Item World does not grant any PXP; only clearing all rounds grants PXP for the item. As well players cannot gain any PXP if they are at "exhausted" stamina.
The amount of PXP required for the next Potency Level (Tier) is displayed next to the equipment's "Potency Tier:" text string and increases as the item gains new level. Formula for exact amount of PXP player will gain upon completing Item world is:
PXP gain = roundup(Item round count * PXP modifier)
| Difficulty | PXP modifier for un-soulfused equipment |
PXP modifier for soulfused equipment |
|---|---|---|
| Normal | x2.0 | x4.0 |
| Hard | x3.0 | x6.0 |
| Nighmare | x4.0 | x8.0 |
| Hell | x6.0 | x12.0 |
| Nintendo | x10.0 | x20.0 |
| IWBTH | x16.0 | x32.0 |
| PFUDOR | x16.0 | x32.0 |
Potencies
Potencies unlocked when equipment earns enough PXP (Potency Experience) for clearing Item World battle mode. They may increase current equipment's stats, or provide absolutely new. These additional stats cannot be further upgraded in the forge. Potency Level (Tier) will increase by 1 as well.
One equipment may have only three different potencies, maximum level of a single potency may be five. The only exception is Level 10 weapon potency, which maybe forth in a row and have no levels.
Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two).

Mostly, potencies give +2.00% bonus per potency level, but few exceptions exists:
- Mitigation potencies give +4.00% bonus per potency level.
- Economizer potency gives +5.00% bonus per potency level.
- Overpower potency gives +4.00% bonus per potency level.
Player can get any potency to any equipment, according to the chart below, with few exceptions:
- Staff with "of focus" suffix cannot get Economizer potency.
- Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain mitigation potency for same element.
Gained Potencies can be reset by reforging in the forge. This requires Amnesia Shards equal to the equipment's Item Potency level. Players can only keep all the existing potencies or forfeit all of them. Amount of required shards to reforging may be decreased via Dark Descent Hath Perk.

| Class | Name | Addition | Weapon | Shield | Armor | |
|---|---|---|---|---|---|---|
| Melee | Staff | |||||
| Mitigation | ||||||
| Coldproof | Cold | X | X | |||
| Darkproof | Dark | X | X | |||
| Elecproof | Elec | X | X | |||
| Fireproof | Fire | X | X | |||
| Holyproof | Holy | X | X | |||
| Windproof | Wind | X | X | |||
| Special | ||||||
| Capacitor | Bonus MP | X | ||||
| Juggernaut | Bonus HP | X | ||||
| Butcher | Bonus Weapon Damage | X | ||||
| Fatality | Attack Crit Damage | X | ||||
| Overpower | Counter-Parry | X | ||||
| Swift Strike | Attack Speed | X | ||||
| Annihilator | Spell Crit Damage | X | ||||
| Archmage | Bonus Magic Damage | X | ||||
| Economizer | Mana Conservation | X | ||||
| Penetrator | Counter-Resist | X | ||||
| Spellweaver | Casting Speed | X | ||||
Weapon Level 10 Only

At Potency Level (Tier) 10 a weapon will always get a special potency based on what kind of weapon it is.
Weapons with ethereal suffix will get a random Elemental Strike potency from the chart below.
- Weapons with Elemental Strike potency will attack twice in a single turn.
- This does not turn a weapon into a true Elemental Weapon (as a true elemental weapon also has Elemental Damage Bonus to boost spell damage).
All other weapons will get Hollowforged potency which converts its damage type from Crushing/Slashing/Piercing to Void.
- Weapons with Hollowforged potency will attack twice in a single turn.
- This does not turn a weapon into a true Ethereal Weapon (it still has burden/interference).
Level 10 weapon has two different strikes and this means this weapon will do two different attack on a single enemy during one turn.
| Class | Name | Addition |
|---|---|---|
| Elemental Strike | ||
| Cold Strike | Adds Cold damage | |
| Dark Strike | Adds Dark damage | |
| Elec Strike | Adds Elec damage | |
| Fire Strike | Adds Fire damage | |
| Holy Strike | Adds Holy damage | |
| Wind Strike | Adds Wind damage | |
| Special | Hollowforged | Damage Type converts to Void, adds Void Strike |
Renaming
At Level 10 an equipment piece may be renamed freely. Player can rename their equipment by visiting upgrade page in Forge tab.
Restrictions and rules are: (max 50 characters).
- 50 characters maximum allowed.
- The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.
- Player can remove a custom name by renaming to blank or the same as the original name.
- Attaching equipment to a MoogleMail will automatically remove the custom name.
Formula for PXP
PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.
The amount of PXP required to advance from level 0 to level n is as follows:
Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)
Rounds
An Item World has rounds based on the equipment's quality. It can be approximated by:
Number of Item World Rounds = 75 * ((PXP0 - 100) / 250)^3
- Player can find PXP0 near "Potency Tier:0" text string (only available before equipment got any potency).
EXP
The strength of the monsters and EXP gains depend on the quality of the item. Mostly, higher-quality equipment have significantly harder mobs than a low-quality one. Gained Experience points can be approximated by:
EXP Gains in IW = Non-IW_EXP * (PXP0 - 100) * 0.004
- Player can find PXP0 near "Potency Tier:0" text string (only available before equipment got any Potency).
- Non-IW_EXP means a regular basic experience player usually from killing monsters.
See also
- Battles - Information about how battles goes.
- Random Encounter, Arena, Ring of Blood, Grindfest - Four more Battle Modes.
- Riddlemaster - May happens between rounds.
- Equipment - Player need them to start Item World battle mode.
- Upgrade - One more way to get PXP (Potency Experience).
- Reforge - Service to nullify already gotten Potency.