Talk:Item World

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1% scaling per round has been confirmed by Tenboro in mod lounge 2024-05-18

monster qty of IW, did it depend on item's potency value? --Ewq23 (talk) 10:21, 21 January 2013 (UTC)

  • No AFAIK. Potency doesn't change the equip's quality anyway Varst (talk) 11:26, 21 January 2013 (UTC)
  • i mean quantity, seems better item have more mobs, i feel --Ewq23 (talk) 14:10, 21 January 2013 (UTC)
    • Nah, it's because the later rounds have more monsters on average. Varst (talk) 14:14, 21 January 2013 (UTC)


Just playing with this table to see if I can make it easier to read.

Class Name Addition Weapon Armor
Shield
Melee Staff
Attribute
Agility Primary Stat (Agility) X X
Dexterity Primary Stat (Dexterity) X
Endurance Primary Stat (Endurance) X X
Intelligence Primary Stat (Intelligence) X
Strength Primary Stat (Strength) X
Wisdom Primary Stat (Wisdom) X
Mitigation
Coldproof Mitigation (Cold) X
Darkproof Mitigation (Dark) X
Elecproof Mitigation (Elec) X
Fireproof Mitigation (Fire) X
Holyproof Mitigation (Holy) X
Soulproof Mitigation (Soul) X
Windproof Mitigation (Wind) X
Elemental
Strike
Cold Strike1 Adds Cold damage X X
Dark Strike1 Adds Dark damage X X
Elec Strike1 Adds Elec damage X X
Fire Strike1 Adds Fire damage X X
Holy Strike1 Adds Holy damage X X
Soul Strike1 Adds Soul damage X X
Wind Strike1 Adds Wind damage X X
Special
Archmage Bonus Magic Damage X
Butcher Bonus Weapon Damage X
Capacitor Bonus MP X
Economizer Mana Conservation X
Hollowforged1 Damage Type converts to Void X X
Juggernaut Bonus HP X
Swift Strike Raises Attack Speed X

1Level 10 only, Hollowforged for ethereal, Elemental Strike for non-ethereal weapons.