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| Hello, everyone! | | Hello, everyone! |
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| Currently I am working on:
| | I did something wrong? Send me PM or MM and explain - I will fix it, asap. |
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| ==Upgrade [[Battle]] page==
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| Current draft is:
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| V V V
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| Battle is a special screen in [[HentaiVerse]] game, where player can fight against monsters in order to get [[Experience]] points, [[Proficiency]] points, [[Items]], [[Equipment]]s and [[Credits]].
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| ==Setup==
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| *Battles are initiated by the player entering one of the [[#Battle Modes|battle modes]] manually or via [[Random Encounter]]s while browsing the E-Hentai site. No battles can triggered itself.
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| *Each battle will spawn 1 to 10 [[Monster Lab|monster]] to fight. In [[Random Encounter]] battle mode, exists a special handicap for low-levelled player to prevent them face many monsters at once.
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| *The player always acts first. Monsters can't ambush player or act first.
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| *The [[difficulty]] setting may be freely adjusted at any time outside of battle.
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| *The player can [[#Fleeing|flee]] from battle to prevent losing.
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| ==Terms==
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| *A "turn" refers to a single action from player (attacking, using spells, using items, etc.).
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| *A "round" refers to a single fight with a set of monsters that ends once they are [[#Victory|defeated]] or the players [[#Fleeing|flee]]/[[#Losing|dies]].
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| *A "battle series" refers to a set of battle rounds that last until completed or until the player [[#Fleeing|flee]]/[[#Losing|dies]].
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| **e.g. The "First Blood" [[Arena]] challenge is a battle series with 5 rounds. [[Random Encounter]]s and [[Ring of Blood]] challenges consist of only 1 round.
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| ==Combat==
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| When it is the player's turn to perform an action, he may choose between 7 different actions:
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| {|class="wikitable" width="100%"
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| ! colspan="2" | Action
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| ! Description
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| ! Hotkey
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| | colspan="2" | [[File:attack_n.png]] | [[File:attack_s.png]]
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| | Basic physical attack, applying physical attack stats against the target's physical defense stats.
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| | {{Keypress|Q}}
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| | rowspan="2" | [[File:magic_n.png]]<br>[[File:magic_s.png]]
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| | [[File:sbsel_skills_s.png]]
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| | rowspan="2" | Prompts the player to select a [[skill]] to use or a [[spell]] to cast.
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| *Pressing the hotkey {{Keypress|R}} will recast the previously cast spell/skill on the previously selected target or on the player if a [[Spells#Supportive_Magic|supportive]]/[[Spells#Curative_Magic|curative]] spell was cast.
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| **If the previous target is dead it will open the Skillbook menu and select the previously cast spell/skill, but not cast it.
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| **Recast works even if the player performs other actions in between.
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| **If no spell/skill has been cast at all during the round hitting {{Keypress|R}} will have same effect as selecting Skillbook.
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| *Any [[skill]]/[[spell]] on cooldown will have its name and [[HentaiVerse_Settings#Quickbar_Slots|quickcast]] icon grayed/faded out.
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| Note that player can put spells/skills, he constantly use, in one of the [[HentaiVerse_Settings#Quickbar_Slots|quick-cast slots]]. This way, spells/skills can be selected via clicking and can also be selected using the hotkeys {{Keypress|Alt}} + {{Keypress|1}} through {{Keypress|Alt}} + {{Keypress|0}} (the number corresponds to the [[spell]] or [[skill]]'s quickslot placement). These slots are linked with to the player's [[Persona]]s and will be blank when switching to a new persona for the first time.
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| | rowspan="2" | {{Keypress|W}}
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| | [[File:sbsel_spells_s.png]]
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| | colspan="2" | [[File:items_n.png]] | [[File:items_s.png]]
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| | Prompts the player to use one of their [[Battle Items]]. To use that action, player should [http://hentaiverse.org/?s=Character&ss=it move] Items from their [[Character Menu#Items|Inventory]] to one of the Battle Item slot. By default every player has five Battle Items slots, this amount may be increased via specific [[Training]]s. While player use [[items]] [[Monster Lab|custom monsters]] can't attack him in between. Items restock themselves in battle based on various cooldowns.
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| | {{Keypress|E}}
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| | colspan="2" | [[File:spirit_n.png]] | [[File:spirit_a.png]]
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| | Toggles [[Spirit Stance]]. Can be toggled once a player has at least 50% [[Overcharge]] and consumes one SP and 10% Overcharge per round.
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| *'''On the current turn''':
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| **Physical damage is boosted by +100%.
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| **Mana cost is reduced by 25%.
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| *'''On the following turn''':
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| **Same as above, until player has enough Overcharge or he decided to toggle off Spirit Stance.
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| | {{Keypress|S}}
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| | colspan="2" | [[File:defend_n.png]] | [[File:defend_a.png]]
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| | Toggles Defend Stance. Can be toggled in anytime.
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| *'''On the current turn''':
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| **Physical and magical mitigations are boosted by +25%.
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| **10% [[Overcharge]] is consumed to recover 10% base health (requires 10%+ overcharge).
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| *'''On the following turn''':
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| **Physical and magical mitigations are boosted by +25%.
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| | {{Keypress|D}}
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| | colspan="2" | [[File:focus_n.png]] | [[File:focus_a.png]]
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| | Toggles Focus Stance. Can be toggled in anytime.
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| *'''On the current turn''':
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| **Evade, Block, Parry and Resist<sup>?</sup> reduced to 0% (-100% penalty). Monsters can still miss though. Note: only for this turn.
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| **25% [[Overcharge]] is consumed to recover 5% base mana (requires 25%+ overcharge).
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| *'''On the following turn''':
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| **Magic Hit Chance/Spell Hit Chance is boosted by 100%<sup>?</sup>.
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| **Counter-resist is boosted by 50%.
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| **Monster's resist is reduced by 50%<sup>?</sup>.
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| **Interference is reduced by 50%<sup>?</sup>.
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| | {{Keypress|F}}
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| |}
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| After selecting and executing a command each living [[Monster Lab|enemy]] may perform an attack, spell, or spirit attack. Most of the time this will result in the end of a turn, though sometimes certain abilities [[Action Speed|take longer to perform]] than others. In these cases, some enemies may act a second time before the player can respond.
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| ==Targeting==
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| Enemies can be targeted by mouse clicking or '''keyboard's hotkeys {{Keypress|1}} through {{Keypress|0}}''' (either on the home row or number pad); {{Keypress|1}} corresponds to the [[File:mon_a.png]] through to {{Keypress|0}} for [[File:mon_i.png]].<br>
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| Targeting is important for certain [[Fighting Styles]] and [[spells]] that can hit multiple targets.
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| ==Criticals==
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| There is a chance, that during regular physical or magical attack player or monster will perform critical attack (crit), which deals more damage than regular attack and provide 100% chance to execute a [[weapon]]'s or [[spell]]'s innate procs. Does not affect procs granted by equipment [[suffixes]] or [[fighting style]].
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| Critical hits have the following properties:
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| *Player's attacks (physical & magical) are boosted by +50%. This extra damage may be increased further by:<br>
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| **For critical physical attacks:
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| ***Using the [[Spells#Supportive|Heartseeker spell]].
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| ***Using certain equipment with "Savage" [[prefix]].
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| ***Getting Fatality [[potency#Potencies|potency]] to melee weapon.<br>
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| **For critical magical attacks:
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| ***Using the [[Spells#Supportive|Arcane Focus]] spell.
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| ***Using certain equipment with "Mystic" [[prefix]].
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| ***Getting Annihilator [[potency#Potencies|potency]] to staff weapon.<br>
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| *Chances to deal critical physical attack or critical magical attack (their "rate") maybe increased by:<br>
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| **For physical attacks crit rate:
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| ***Using certain [[equipment]], which have innate bonuses to attack crit chance.
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| ***Using equipment with specific [[suffixes]].
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| ***Investing into STR and DEX primary [[PAB|Primary Attributes]].
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| ***Using [[item#Special_Items|Flower Vase]] special item<sup>?</sup>.
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| ***Using ability, named [[ability#Dual-Wielding|DW Crit]], which can increase physical attacks crit rate when player use DW ot Niten [[playing style]]s. This modification scaling with player's DW proficiency.
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| ***Using ability, named [[ability#Light_Armor|Light Crit]], which can increase physical attacks crit rate when player use only cloth armor. This modification scaling with player's light armor proficiency.
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| ***[[File:Point.png]] Having [[Burden]] above 70 reduces any critical physical attack bonuses, completely removing them at 120 burden.<br>
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| **For magical attacks crit rate:
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| ***Using certain [[equipment]], which have innate bonuses to magic crit chance.
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| ***Using equipment with specific [[suffixes]]
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| ***Investing into INT and WIS primary [[PAB|Primary Attributes]]
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| ***Using [[item#Special_Items|Flower Vase]] special item<sup>?</sup>.
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| ***Using ability, named [[ability#Cloth_Armor|Cloth Spellcrit]], which can increase magical attacks crit rate when player use only cloth armor. This modification scaling with player's cloth armor proficiency.
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| ***[[File:Point.png]] Having [[Interference]] above 0 reduces any critical magical attack bonuses, completely removing them at 50 Interference.<br>
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| *Monsters have 20% damage bonuses and rate to deal crit attack, depends on their STR and DEX (for physical attacks) and WIS and INT (for magical attacks). [[Enemy Procs|Fury of the Sisters]] status-effect increases hit and crit chances of all living monsters.
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| ==End of Round==
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| Round ends in this cases:
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| *Player winning (victorious) - then occurs next round in battle series or player will be ejected from battle series if no further rounds are present.
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| *Player losing (dies) - then player will be ejected from battle series with penalties.
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| *Player flees - then player will be ejected from battle series with little to no penalties.
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| ===Victory===
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| [[File:battle-victor.png|200px|thumb|right|Player win current round.]]
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| Player win the current round when every spawned monster died (their health are reduced to 0).
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| <br>
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| The player will be given a message to indicate their winning with next text: <br><br>
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| "You are victories!<br>
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| You Gain (Amount) EXP<br>
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| Continue (Battle mode)"<br><br>
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| Player should click on this "Continue" text string to move toward next round or press {{Keypress|Spacebar}}.<br>
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| Reward for winning current rounds are:
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| *Specific amount of [[Experience Points]].
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| *Some [[credits]], [[items]] or [[equipment]] may be obtain as drop.
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| *Any [[Items#Battle_Powerups|powerups]] held will be lost.
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| Reward for winning battle series are:
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| *Specific amount of [[Potency]] Experience Points, as well new Potency for equipment (If Battle Mode was Item World).
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| *Specific amount of [[Credits]] (If Battle Mode was Arena, Ring of Blood or Grindfest).
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| *Some [[Equipment]] as Clear Bonus (If Battle Mode was Arena or Ring of Blood).
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| *Chance to get [[Token]] of Blood or [[Token]] of Chaos (If Battle Mode was Arena or Ring of Blood).
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| *Chance to get [[Soul Fragment]] (If Battle Mode was Random Encounter).<br><br>
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| Note: [[Stamina]] is slightly consumed at the end of every successfully cleared round; the amount consumed depends on player's existing amount of stamina.
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| <div id="losing"></div><div id="Dying"></div><div id="dying"></div>
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| ===Losing===
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| [[File:battle-end.png|200px|thumb|right|Player lose current round.]]
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| Player lose the current round when his HP are reduced to 0 and [[Spells#Supportive|Spark of Life]] does not proc.<br>
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| The player will be given a message to indicate their losing with next text: <br><br>
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| "You have been defeated!<br>
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| The (Battle mode) has ended"<br><br>
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| Penalties for losing current rounds are:
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| *The player's MP and SP will be depleted to 0, HP will be depleted to 1.
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| *Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.
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| *[[Arena]] and [[Ring of Blood]] challenges may not be attempted again until the next [[Dawn of a New Day]] and any [[Items#Tokens|Tokens of Blood]] used will not be refunded.
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| *The player will lose a set percentage of [[condition]] on all [[equipment]] currently worn (depends on player's level). This lose also can be cut in half with the Repair Bear Mk.4 [[Hath Perk]].
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| *Any [[Items#Battle_Powerups|powerups]] held will be lost.
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| *[[Monster_Lab|User-created monsters]] (besides the player's own) will gain a "Battle Won" during the round in which the player was killed and a "Killing Blow" if they were the monster that dealt the final hit that defeated the player.
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| *The player will keep any [[proficiency]] points gained during the round.<br><br>
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| Note: Entering any new battle series without recovering at least 1 HP will result in another immediate loss.
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| ===Fleeing===
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| [[File:battle-flee.png|200px|thumb|right|Player run away from current round.]]
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| In any time player may flee from current round and left battle behind.<br>
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| To escape from battle player should open his [[File:magic_n.png]] and select "Flee" from [[File:sbsel_skills_s.png]] list.
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| The player will be given a message to indicate their successfully fleeing: <br><br>
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| "You have run away!<br>
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| The escape from the (Battle mode)"<br><br>
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| Penalties for fleeing current rounds are:
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| *Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.
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| *[[Arena]] and [[Ring of Blood]] challenges may not be attempted again until the next [[Dawn of a New Day]] and any [[Items#Tokens|Tokens of Blood]] used will not be refunded.
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| *Any [[Items#Battle_Powerups|powerups]] held will be lost.
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| *[[Monster_Lab|User-created monsters]] (besides the player's own) will gain a "Battle Won" during the round in which the player was fled.
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| *The player will keep any [[proficiency]] points gained during the round.<br><br>
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| Note: Leaving a battle takes one [[tick]] (roughly, one-two monster turns) in which time monsters '''can''' kill player. After activating Yakety Sax [[Hath Perk]], player can leave battle immediately.
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| ==Recovering==
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| While out of combat MP, and SP regenerate over time at various rates based on the player's [[Character_Stats#Primary_Attributes|primary attributes]]. While out of battle the [[Image:restoratives.png]] option, located beneath the SP bar, is also available. It allows players to consume a few draughts and [[Items#Restoratives|potions]] to fully restore any of these points. These restorations are affected by [[abilities]].
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| ==Battle Window==
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| [[Image:battle_window.png|200px|thumb|The Battle window.]]
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| ===Player Side===
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| *'''Status Effects''': All of the effects (mostly from [[Spells#Supportive|supportive spells]] or [[items]]) currently on the player. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after [[HentaiVerse_Settings#Auto-cast_Slots|auto-cast spells]]. Effects due to expire in 1 turn will blink. Hovering the cursor over any icons provides information about the effect.
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| *'''Health Points''': If this is reduced to 0 the player [[#Losing|loses]]. Health can be restored in battle via [[Items#Restoratives|restorative items]] or [[Spells#Curative|healing spells]]. Will turn silver if Spark of Life is active and has sufficient Spirit Points to proc. Will flash red at 35%.
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| *'''Mana Points''': Used to cast [[spells]].
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| *'''Spirit Points''': Used for [[Spirit Stance]] and as a cost to proc certain [[Spells#Supportive|supportive spells]].
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| *'''Overcharge Gauge''': Used for [[Spirit Stance]] and [[Skills#Fighting_Skills|fighting skills]].
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| *'''[[HentaiVerse_Settings#Quickbar_Slots|Quick-cast Bar]]''': Buttons for executing [[spells]] or [[skills]]; can be adjusted in the [[settings]] area.
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| ===Battle Log===
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| [[File:log.png|200px|thumb|right|Example of log and drops.]]
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| A log of all the events during the battle. Only shows the last 100 lines.
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| When a battle starts, the system prints information about the battle, which includes the type of battle, the current round (if in a multi-round battle series such as the [[Arena]]), and monsters' spawn information.
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| Monsters' spawn information contains the following:
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| *'''MID''': The monster's ID number. The monster's name is also listed in parentheses.
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| *'''LV''': The monster's level.
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| *'''HP''': The monster's starting health.
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| ====Log Colors For Drops====
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| {|class="wikitable"
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| !Color
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| !Drops
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| |-
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| |'''<span style="color:#FF0000">Red</span>''' || [[Equipment]]
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| |'''<span style="color:#A89000">Gold</span>''' || [[Credits]]
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| |-
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| |'''<span style="color:#00B000">Light Green</span>''' || [[Restoratives]], [[Scrolls]], [[Infusions]], [[Special Items]], and [[Shards]]
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| |-
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| |'''<span style="color:#254117">Dark Green</span>''' || [[Tokens]]
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| |'''<span style="color:#489EFF">Cyan</span>''' || [[Food]]
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| |-
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| |'''<span style="color:#0000FF">Blue</span>''' || [[Artifacts]] and [[Collectables]]
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| |'''<span style="color:#461B7E">Purple</span>''' || [[Trophies]]
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| |'''<span style="color:#BA05B4">Magenta</span>''' || [[Crystals]]
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| |}
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| '''While [[Credit]] drops are shown in the log the player's amount will only update after the battle series has ended.'''
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| ===Monster Side===
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| Each monster has its own row with the following:
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| *'''Monster Letter''' [[Image:mon_a.png]]: Refers to the monster's position for targeting purposes.
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| *'''Monster Level''': Can be equal to or up to 5 levels lower than the player's [[level]].
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| *'''Monster Color''': Indicates the monster's class/rarity.
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| **'''No color''' = Ordinary (Common; all [[Monster Lab|player created monsters]] are of this class)
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| **<span style="color:#E6CCA3">'''Orange'''</span> = [[HentaiVerse_Bestiary#Boss|Boss]]
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| **<span style="color:#DBA8A0">'''Red'''</span> = [[HentaiVerse_Bestiary#Legendaries|Schoolgirl]]
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| **<span style="color:#A989A5">'''Purple'''</span> = [[HentaiVerse_Bestiary#Gods|God]]
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| *'''[[Monster_Stats#Points|Monster HP]]''': If reduced to 0 the monster is dead and can no longer take any action. If all monsters' health are reduced to 0 the player is victorious in the battle round.
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| *'''[[Monster_Stats#Points|Monster MP]]''': Monsters can potentially use their magic attacks when they have at least 50% mana.
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| *'''[[Monster_Stats#Points|Monster SP]]''': Only monsters with a PL of 400+ or Boss-class or higher monsters have these. Monsters can potentially use their spirit attack when they have 100% spirit.
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| *'''Status Effects''': The status effects (usually from [[Spells#Deprecating_Magic|deprecating spells]]) with which the monster is afflicted. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left. Effects that are due to expire in 1 turn will blink. Hovering the cursor over an icon provides information on the effect. Up to 6 effects can be shown although more can be active.
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| **See [[Enemy Procs|here]] for a list of known ''beneficial'' status effects.
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| ====Spawning Pattern====
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| *[[Monster Lab|Custom Monsters]] are picked according to [[Monster_Lab#Monster_PL_vs._Player_Level|their Power Level vs. the player's level]].
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| *A [[Monster Lab|custom monster]] won't appear more than once every ten rounds (roughly).
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| *Monsters of the same class (species) will tend to appear together. It is not possible to face more than 4 different classes of monsters in a single round.
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| *Only 1 [[Monster Lab|custom monster]] per owner may spawn per round.
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| ==Battle Modes==
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| {|class="wikitable" width="100%"
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| !Name
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| !width=54px|# of rounds
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| !Drop Conditions
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| !Base [[Difficulty]]
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| !width=58px|[[EXP]] Mod
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| !Notes
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| |-
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| |[[Random Encounter]] || 1 || Overall chance bonus, [[Soul Fragment]] chance, 3x [[credits]] || Normal || 5x || Can be triggered once per 30 minutes, up to 24 times per day.
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| |-
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| |[[Arena]] || 5 - 150<sup>A</sup> || Guaranteed [[equipment]] drop (Tier 1-8 [[trophy]] quality<sup>A</sup>) || Higher [[challenge]]s have more high-class monsters || 1x - 3x<sup>A</sup> || Higher [[challenge]]s require clearing the previous ones. [[Level]] requirements.
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| |-
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| |[[Ring of Blood]] || 1 || Guaranteed [[equipment]] drop || Only face [[HentaiVerse_Bestiary#Boss|boss-class]] or higher monsters ||rowspan="2"| 1x || Costs [[Items#Tokens|Tokens of Blood]] to enter. [[Level]] requirements.
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| |-
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| |[[Grindfest]] || 1,000 || ¼ [[credits]]. Additional chance to get [[crystal]] drops || 50%? to start, increases by .4%? each round || [[Crystal]] drop multiplier.
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| |-
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| |[[Item World]] || 10 - 100<sup>B</sup> || ¼ [[credits]] || 100% to start, increases by 2%? each round. Overall multiplier<sup>B</sup> || 1x - 1.2x<sup>B</sup> || For increasing [[equipment]] [[potency]].
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| |}
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| <sup>A</sup> - Depending on [[challenge]] selected.
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| <br><sup>B</sup> - Depending on [[equipment]] [[quality]].
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| ==See Also==
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| *[[Random Encounter]], [[Arena]], [[Ring of Blood]], [[Grindfest]], [[Item World]] - Five Battle Modes.
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| *[[Settings]] - Here player adjust his difficulty, Quick-cast Bar and auto-cast spells.
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| *[[Hotkeys]] - More information about hotkeys.
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| ^^^
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| Draft ends here
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|
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|
| | Currently, I am working on: |
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| ==Wiki's pages in priority== | | ==Wiki's pages in priority== |
| * [[Abilities]] - done | | Format: page - English - Russian |
| * [[Acronyms]] - done | | * [[Abilities]] - done - done |
| * [[Action Speed]] - done | | * [[Acronyms]] - done - done |
| | * [[Action Speed]] - done - done |
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| * [[Battles]] - draft | | * [[Battles]] - done - nope |
| ** [[Arena]] | | ** [[Arena]] - done - done |
| ** [[Grindfest]] | | ** [[Grindfest]] - done - done |
| ** [[Random Encounter]] | | ** [[Random Encounter]] - done - done |
| ** [[Ring of Blood]] | | ** [[Ring of Blood]] - done - done |
| ** [[Item World]] | | ** [[Item World]] - done - done |
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| * [[Burden]] & [[Interference]] | | * [[Burden]] & [[Interference]] - nope - done |
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| * [[Currency]] - done | | * [[Currency]] - nope - done |
| ** [[Credits]] - done | | **[[Credits]] - nope - done |
| **[[Hath]] - done | | **[[Hath]] - nope - done |
| **[[Hath Perks]] - done | | **[[Hath Perks]] - nope - kinda |
| **[[Gallery Points]] - done | | **[[Gallery Points]] - nope - done |
| ***[[Rewards]] | | ***[[Rewards]] |
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| Line 381: |
Line 102: |
| ==Translate one of mandatory pages== | | ==Translate one of mandatory pages== |
| I should translate one of this pages: | | I should translate one of this pages: |
| * [[Credits]]
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| *[[Donation]] | | *[[Donation]] |
| * [[Technical Issues]] | | * [[Technical Issues]] |