The following data is missing from this wiki.
- The effects of Flower Vase on hit/crit chance and evade/resist.
- How much equipment quality affects IW difficulty in quantifiable terms. (e.g. "Superior monsters average 10% more attack power than those of Fine.")
- The exact formula for Channeling chance.
- The costs of upgrading at the The Forge. (Seem to be wonky)
- Almost everything to do with PAB rolls.
- The highest possible base PXP for a Peerless.
- Locking changes / storage (HV 0.85).
- Collectable drop rate.
- Happy Pill drop rate.
- Token drop rate for clearing lower arena challenges.
- How much Tokenizer Hath Perks increase the chance for Chaos tokens as opposed to Blood.
- Player level vs. power level.
- How much training reduces morale drain rate. (5%?)
- How much training reduces hunger rate. (5%?)
- How much crystals restore morale. (-0.0003x^2 + 2.6805x + 554.01?)
- Power Level's effects on the chance for bindings as gifts.
- When High-Grade materials become gifts (499 or 500?) and when Low-Grades stop. (749 or 750?)
- Damage multipliers for all offensive skills.
- If Focus still affects resist chance.
- The maximum adjacent targets for Frenzied Blows. (Current estimate is 5)
- The base action speeds for some things.
- The base proficiency gain rate.
- How much each monster level increases the EXP received for killing it.
- Monster class' effect on credit drops (assumed to be a multiplier on the base amount).
- If Cosplay galleries receive 50% less GP.
- What is the correlation factor for gallery comment voting (the limit on how many times you can vote on a particular user's comments).
- How the EHTracker calculates points.