Loot Drop Rolls: Difference between revisions
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These are the drop formulas for the [[HentaiVerse]]. All drops go through several rolls to determine what the player will receive. | These are the drop formulas for the [[HentaiVerse]]. All drops go through several rolls to determine what the player will receive. | ||
==Loot Rolls== | ==Loot Rolls== | ||
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|- | |- | ||
|Drop Roll || 10% || | |Drop Roll || 10% || | ||
*Scavenger [[training]] (up to | *Scavenger [[training]] (up to +5%) | ||
*Monster's [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]] bonus ((PL - 500) / 50); capped at 15%) | *Monster's [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]] bonus ((PL - 500) / 50); capped at +15%) | ||
*[[Arena]] clear / [[Random Encounter]] bonus | *[[Arena]] clear / [[Random Encounter]] bonus | ||
*One additional roll for [[crystals]] in [[Grindfest]] (forward to C.Type Roll) | *One additional roll for [[crystals]] in [[Grindfest]] (forward to C.Type Roll) | ||
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***[[Arena]] clears have a ''very'' low chance for Legendary even on Normal | ***[[Arena]] clears have a ''very'' low chance for Legendary even on Normal | ||
*[[Arena]] and [[Ring of Blood]] clear bonus | *[[Arena]] and [[Ring of Blood]] clear bonus | ||
**Equal to a T1 [[trophy]] on Endgame challenge and below. Becomes T2+ with any higher challenge on Nightmare [[difficulty]] or higher. Longest Journey and above get +1 tier at Nightmare and above, and the three highest arenas get an additional +1 tier at IWBTH/PFUDOR. | **Equal to a T1 [[trophy]] on Endgame challenge and below. Becomes T2+ with any higher challenge on Nightmare [[difficulty]] or higher. Longest Journey and above get +1 tier at Nightmare and above, and the three (?) highest arenas get an additional +1 tier at IWBTH/PFUDOR. A Dance with Dragons on PFUDOR is T7, Post Game Content is two T7s, and Secret Pony Level is three T7s. | ||
*[[Trophies]] are pre-determined based on trophy tier and are '''not''' affected by anything else | *[[Trophies]] are pre-determined based on trophy tier and are '''not''' affected by anything else | ||
**All trophies have 0. | **All trophies have 0.0001% chance for Peerless | ||
**T6 estimated rates: | **T6 estimated rates: | ||
***Legendary = 2%<sup>[https://forums.e-hentai.org/index.php?s=&showtopic=182130&view=findpost&p=4126928]</sup> | ***Legendary = 2%<sup>[https://forums.e-hentai.org/index.php?s=&showtopic=182130&view=findpost&p=4126928]</sup> | ||
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|- | |- | ||
|Tier Roll || Every [[quality]] rank has a specific base Rarity Chance || | |Tier Roll || Every [[quality]] rank has a specific base Rarity Chance || | ||
Probabilities to get a rare equipment (Force Shield, Phase clothes, Shade armor, Power armor) over a non-rare: | |||
*Peerless = >25% base chance | *Peerless = >25% base chance | ||
*Average = 2%? base chance | *Average = 2%? base chance | ||
*Fair/Crude = 0% chance | *Fair/Crude = 0% chance | ||
* | *Rarity Chance is multiplied directly by Luck of the Draw [[training]] (up to +25%) | ||
Since there aren't any rare 1H/2H/staffs, this roll isn't done for these types of equipment. | |||
|- | |- | ||
|[[Suffix]] Roll || None || | |[[Suffix]] Roll || None || | ||
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|[[Prefix]] Roll || Pre-determined, requires "Superior" or higher || See [[Equipment_Prefixes#Chances|chart]] | |[[Prefix]] Roll || Pre-determined, requires "Superior" or higher || See [[Equipment_Prefixes#Chances|chart]] | ||
|- | |- | ||
|[[Artifact]] Roll || 0.2% || Archaeologist [[training]] (up to 2x) | |[[Artifact]] Roll || 0.2% || | ||
*Archaeologist [[training]] (up to 2x) | |||
*[[Random Encounter]] bonus (2.5x) | |||
|- | |- | ||
|[[Collectable]] Roll || 1%? || N/A | |[[Collectable]] Roll || 1%? || N/A | ||
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|[[Token]] Roll || 0.2% || | |[[Token]] Roll || 0.2% || | ||
*Does not involve [[Soul Fragment]]s which are solely from [[Random Encounter]]s | *Does not involve [[Soul Fragment]]s which are solely from [[Random Encounter]]s | ||
*[[Random Encounter]] bonus (2.5x) | |||
*[[Arena]] Challenge / [[Ring of Blood]] clear bonus (15-25%?) | *[[Arena]] Challenge / [[Ring of Blood]] clear bonus (15-25%?) | ||
*Tokenizer [[hath perks]] (up to 4x) | *Tokenizer [[hath perks]] (up to 4x) | ||
|- | |- | ||
|T.Type Roll || 20% / 80% <br>(Blood / Chaos) || Tokenizer [[hath perks]] | |T.Type Roll || 20% / 80% <br>(Blood / Chaos) || Tokenizer [[hath perks]] increases relative Chaos drop rate | ||
|- | |- | ||
|I.Type Roll || 35% / 35% / 10%? / 10% / 4%? / 4% / 2% <br>(Restoratives / [[Crystals]] / [[Scrolls]] / [[Food]] / [[Infusions]] / [[Shards]] / [[Special Items]]) || | |I.Type Roll || 35% / 35% / 10%? / 10% / 4%? / 4% / 2% <br>(Restoratives / [[Crystals]] / [[Scrolls]] / [[Food]] / [[Infusions]] / [[Shards]] / [[Special Items]]) ||N/A | ||
|- | |- | ||
|R.Quality Roll || | |R.Quality Roll || 79% / 19% / 2% <br>(Draught / Potion / Elixir) || N/A | ||
|- | |- | ||
|C.Type Roll || Equal || N/A | |C.Type Roll || Equal || N/A | ||
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*Guaranteed drops occur after clearing [[Random Encounter]]s, [[Ring of Blood]], and [[Arena]] challenges in addition to the last round's normal drop chances. | *Guaranteed drops occur after clearing [[Random Encounter]]s, [[Ring of Blood]], and [[Arena]] challenges in addition to the last round's normal drop chances. | ||
*For [[trophies]], the drop is guaranteed except in the non-final rounds of the level 225+ [[Arena#Arena_Challenges|arena challenges]] where it is a static 10% chance. | *For [[trophies]], the drop is guaranteed except in the non-final rounds of the level 225+ [[Arena#Arena_Challenges|arena challenges]] where it is a static 10% chance. | ||
*No drops occur if the player is at | *No drops occur if the player is at 0 [[stamina]]. | ||
===Limits=== | ===Limits=== | ||
[[Grindfest]] and [[Item World]] have a fixed "rare drop" decrease modifier for [[artifact]] and [[token]] drop rates at Nightmare and lower [[difficulties]]. | |||
==Increased Drop Chances== | ==Increased Drop Chances== | ||
Scavenger, Quartermaster, and Archaeologist [[training]] affect the base chances of drops. Base chance of getting any loot at all is 10%; maxing out Scavenger can bring this up to | Scavenger, Quartermaster, and Archaeologist [[training]] affect the base chances of drops. Base chance of getting any loot at all is 10%; maxing out Scavenger can bring this up to 15%. Scavenger increases a player's chance of getting both equipment and artifacts as there will be more rolls occurring after the initial loot roll, but their individual percentages will remain the same. Fighting more difficult monsters also gives an additional 0-15% drop rate, making the maximum drop rate 27.5% with maxed Scavenger and a monster with at least 1250PL. Additionally, because equipment rolls occur before artifact rolls, increasing Quartermaster will ''slightly'' reduce a player's chance of getting artifacts and other items. | ||
Drop chance can be determined by the following formula (Base_loot_drop = 0.10): | Drop chance can be determined by the following formula (Base_loot_drop = 0.10): | ||
Loot_drop = Base_loot_drop * (1 + Scavenger_level * 0.01) + Monster_PL_bonus | |||
True equipment drop chance can be determined by the following formula (Base_equipment_drop = 0.025): | True equipment drop chance can be determined by the following formula (Base_equipment_drop = 0.025): | ||
Equipment_drop = Loot_drop * (Base_equipment_drop * (1 + Quartermaster_level * 0.05) | |||
True artifact drop chance can be determined by the following formula (Base_artifact_drop = 0.002): | True artifact drop chance can be determined by the following formula (Base_artifact_drop = 0.002): | ||
Artifact_drop = (Loot_drop - Equipment_drop) * (Base_artifact_drop * (1 + Archaeologist_level * 0.1)) | |||
Other loot always has a 100% chance of dropping when a player rolls for a drop, and subsequent equipment and artifact rolls fail. More information about drop chances can be found [[Loot Drop Rolls|here]]. | Other loot always has a 100% chance of dropping when a player rolls for a drop, and subsequent equipment and artifact rolls fail. More information about drop chances can be found [[Loot Drop Rolls|here]]. | ||
Formula for other loot: | Formula for other loot: | ||
Other_drop = (Loot_drop - Equipment_drop - Artifact_drop) * (Base_other_drop) | |||
''(Base_other_drop is the numerical value for a specific item, i.e. percentage_value / 100. It is possible to also combine the base drop chances of several items to get their true combined drop chance).'' | ''(Base_other_drop is the numerical value for a specific item, i.e. percentage_value / 100. It is possible to also combine the base drop chances of several items to get their true combined drop chance).'' | ||
==[[Credits]]== | ==[[Credits]]== | ||
Credits can only drop from monsters that did not drop anything else; '''however''', the credit drop chance is static (~20%?) and is '''not''' affected by anything (e.g. increasing Scavenger does not negatively impact credit drop chance in any significant way). | Credits can only drop from monsters that did not drop anything else; '''however''', the credit drop chance is static (~20%?) and is '''not''' affected by anything (e.g. increasing Scavenger does not negatively impact credit drop chance in any significant way). | ||
==Events== | |||
*Easter events strictly use [[difficulty]] as the only modifier for event item drop chance. | |||
==Trivia== | |||
On generating [[equipment]] with the same stats: | |||
<div> | |||
<blockquote cite="https://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=6642099" style="margin: 20px 0 5px; padding-left: 20px; border-left: 5px solid #808080;"> | |||
<p> | |||
So the reason the RNGoddess was originally named "Snowflake" is that the equips were supposed to be more or less unique, since the RNG can have 2^32 possible seeds. But due to the birthday paradox, there will inevitably be collisions of sorts when enough equips have been generated. | |||
With the same parameters, the odds of getting the same seed twice at least one time is about 50% with 80000 runs. | |||
</p> | |||
</blockquote> | |||
<p>—Tenboro [https://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=6642099]</p> | |||
</div> | |||
==See also== | ==See also== | ||
Latest revision as of 20:32, 28 February 2025
These are the drop formulas for the HentaiVerse. All drops go through several rolls to determine what the player will receive.
Loot Rolls

| Roll | Base | Affected By |
|---|---|---|
| Drop Roll | 10% |
|
| Equipment Roll | 2.5% |
|
| E.Quality Roll | 0 |
|
| Slot Roll | Weighted: 9 / 3 / 3 / 3 / 15 / 15 / 15 (1H / 2H / Staff / Shield / Cloth / Light / Heavy) |
N/A; Trophies allow for manual selection |
| Tier Roll | Every quality rank has a specific base Rarity Chance |
Probabilities to get a rare equipment (Force Shield, Phase clothes, Shade armor, Power armor) over a non-rare:
Since there aren't any rare 1H/2H/staffs, this roll isn't done for these types of equipment. |
| Suffix Roll | None |
|
| PAB Rolls | 0 | Quality and Tier
|
| Prefix Roll | Pre-determined, requires "Superior" or higher | See chart |
| Artifact Roll | 0.2% |
|
| Collectable Roll | 1%? | N/A |
| Token Roll | 0.2% |
|
| T.Type Roll | 20% / 80% (Blood / Chaos) |
Tokenizer hath perks increases relative Chaos drop rate |
| I.Type Roll | 35% / 35% / 10%? / 10% / 4%? / 4% / 2% (Restoratives / Crystals / Scrolls / Food / Infusions / Shards / Special Items) |
N/A |
| R.Quality Roll | 79% / 19% / 2% (Draught / Potion / Elixir) |
N/A |
| C.Type Roll | Equal | N/A |
| C.Multiplier | 1x |
|
Occurrences
- Loot drop rolls only occur after clearing a battle round (with the exception of power-ups, which drop immediately after defeating a monster). There is a maximum of 1 drop per defeated monster.
- Guaranteed drops occur after clearing Random Encounters, Ring of Blood, and Arena challenges in addition to the last round's normal drop chances.
- For trophies, the drop is guaranteed except in the non-final rounds of the level 225+ arena challenges where it is a static 10% chance.
- No drops occur if the player is at 0 stamina.
Limits
Grindfest and Item World have a fixed "rare drop" decrease modifier for artifact and token drop rates at Nightmare and lower difficulties.
Increased Drop Chances
Scavenger, Quartermaster, and Archaeologist training affect the base chances of drops. Base chance of getting any loot at all is 10%; maxing out Scavenger can bring this up to 15%. Scavenger increases a player's chance of getting both equipment and artifacts as there will be more rolls occurring after the initial loot roll, but their individual percentages will remain the same. Fighting more difficult monsters also gives an additional 0-15% drop rate, making the maximum drop rate 27.5% with maxed Scavenger and a monster with at least 1250PL. Additionally, because equipment rolls occur before artifact rolls, increasing Quartermaster will slightly reduce a player's chance of getting artifacts and other items.
Drop chance can be determined by the following formula (Base_loot_drop = 0.10):
Loot_drop = Base_loot_drop * (1 + Scavenger_level * 0.01) + Monster_PL_bonus
True equipment drop chance can be determined by the following formula (Base_equipment_drop = 0.025):
Equipment_drop = Loot_drop * (Base_equipment_drop * (1 + Quartermaster_level * 0.05)
True artifact drop chance can be determined by the following formula (Base_artifact_drop = 0.002):
Artifact_drop = (Loot_drop - Equipment_drop) * (Base_artifact_drop * (1 + Archaeologist_level * 0.1))
Other loot always has a 100% chance of dropping when a player rolls for a drop, and subsequent equipment and artifact rolls fail. More information about drop chances can be found here.
Formula for other loot:
Other_drop = (Loot_drop - Equipment_drop - Artifact_drop) * (Base_other_drop)
(Base_other_drop is the numerical value for a specific item, i.e. percentage_value / 100. It is possible to also combine the base drop chances of several items to get their true combined drop chance).
Credits
Credits can only drop from monsters that did not drop anything else; however, the credit drop chance is static (~20%?) and is not affected by anything (e.g. increasing Scavenger does not negatively impact credit drop chance in any significant way).
Events
- Easter events strictly use difficulty as the only modifier for event item drop chance.
Trivia
On generating equipment with the same stats:
So the reason the RNGoddess was originally named "Snowflake" is that the equips were supposed to be more or less unique, since the RNG can have 2^32 possible seeds. But due to the birthday paradox, there will inevitably be collisions of sorts when enough equips have been generated. With the same parameters, the odds of getting the same seed twice at least one time is about 50% with 80000 runs.
—Tenboro [2]