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Shrine Fortune
Bit of tidying. Need to check vase+gum effects
 
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In the [[HentaiVerse]] items are obtained by killing monsters, completing [[arena]] challenges, and as [[gifts]] from the [[Monster Lab|owned monsters]]. [[Training]] can increase the chance for some items to drop from slain monsters as well as affect the quality and type of drops.
In the [[HentaiVerse]] items are obtained by killing monsters, completing [[arena]] challenges, as [[gifts]] from the [[Monster Lab|owned monsters]], from offering [[#Artifacts|artifacts]] to the [[Shrine]], and from [[The Armory#Salvage|salvaging]] [[Equipment]]. [[Training]] can increase the chance for some items to drop from slain monsters as well as affect the quality and type of drops.


There are 13 types of items: [[#Battle Powerups|Battle Powerups]], [[#Restoratives|Restoratives]], [[#Infusions|Infusions]], [[#Scrolls|Scrolls]], [[#Special Items|Special Items]], [[#Artifacts|Artifacts]], [[#Trophies|Trophies]], [[#Tokens|Tokens]], [[#Collectables|Collectables]], [[#Crystals|Crystals]], [[#Food|Food]], [[#Enhancements|Enhancements]], and [[#Materials|Materials]].
There are 13 types of items: [[#Battle Powerups|Battle Powerups]], [[#Restoratives|Restoratives]], [[#Infusions|Infusions]], [[#Scrolls|Scrolls]], [[#Special Items|Special Items]], [[#Artifacts|Artifacts]], [[#Trophies|Trophies]], [[#Tokens|Tokens]], [[#Collectables|Collectables]], [[#Crystals|Crystals]], [[#Food|Food]], [[#Shards|Shards]], and [[#Materials|Materials]].


==Battle Powerups==
==Battle Powerups==
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{|border="1" class="wikitable"
{|border="1" class="wikitable"
| width="100px" |'''Mystic Gem''' || [[Image:channeling.png]] || Grants the [[Fighting Styles#Any|Channeling]] effect for 15 ticks or until a [[spell]] is cast.
| width="100px" |'''Mystic Gem''' || [[Image:channeling.png]] || Grants the [[Fighting Styles#Any|Channeling]] effect for 15 [[tick|ticks]] or until a [[spell]] is cast.
|-
|-
|'''Health Gem''' || [[Image:Health Points.png‎]] || Restores 100% base health.
|'''Health Gem''' || [[Image:Health Points.png‎]] || Restores 100% base health.
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! width="130px" | Item || Effect || Duration || Description
! width="130px" | Item || Effect || Duration || Description
|-
|-
| '''Energy Drink''' || [[File:soulstone.png]] <span title="You are generating additional Overcharge and Spirit." style="border-bottom:1px dotted">Energized</span> || 10 ticks || Restores 10 points of [[Stamina]], up to the maximum of 99. When used in battle, it also boosts [[Overcharge]] and Spirit by 10% for 10 ticks.
| '''Energy Drink''' || rowspan="2" | [[File:soulstone.png]] <span title="You are generating additional Overcharge and Spirit." style="border-bottom:1px dotted">Energized</span> || 10 ticks || Restores 10 points of [[Stamina]], up to the maximum of 99. When used in battle, gain the Energized effect which recovers +10% base Spirit and +10% [[Overcharge]] per tick.
Energy Drink can only be traded in [[The Market]].
*Players with the Long Gone Before Daylight [[Hath Perk]] receive 20 [[stamina]] instead (limit once per day) both in- and off-battle.
*Players with the Long Gone Before Daylight [[Hath Perk]] receive 20 [[stamina]] instead (limit once per day) both in- and off-battle.
*Gold Star and above [[Donators]] receive some after each [[Dawn of a New Day]].
*Energy Drink can only be traded in [[The Market]].
|-
|-
|'''Caffeinated Candy''' || [[File:channeling.png]] <span title="You are generating additional Overcharge and Spirit." style="border-bottom:1px dotted">Energized</span> || 5 ticks || Restores 5 points of [[Stamina]], up to the maximum of 99. When used in battle, it also boosts [[Overcharge]] and Spirit by 10% for 5 ticks.
|'''Caffeinated Candy''' || 5 ticks || Restores 5 points of [[Stamina]], up to the maximum of 99. When used in battle, gain the Energized effect which recovers +10% base Spirit and +10% Overcharge per tick.
Caffeinated Candy can only be traded in [[The Market]].
*Received as the 3rd tier prize in the [[Lotteries]].
*Caffeinated Candy can only be traded in [[The Market]].
|-
|-
|rowspan="3" | '''Last Elixir''' || [[File:Health Points.png]] <span title="The Health Restorative is regenerating your body." style="border-bottom:1px dotted">Regeneration</span> || rowspan="3" | 100 ticks || rowspan="3" | Fully restores all vitals, and grants long-lasting restoration effects.
|rowspan="3" | '''Last Elixir''' || [[File:Health Points.png]] <span title="The Health Restorative is regenerating your body." style="border-bottom:1px dotted">Regeneration</span> || rowspan="3" | 100 ticks || rowspan="3" | Fully restores all vitals, and grants long-lasting restoration effects.
* the combined effect of a Health Elixir + a Mana Elixir + a Spirit Elixir
* The combined effect of a Health Elixir + a Mana Elixir + a Spirit Elixir.
|-
|-
| [[File:Magic Points.png]] <span title="The Mana Restorative is replenishing your mana reserves." style="border-bottom:1px dotted">Replenishment</span>
| [[File:Magic Points.png]] <span title="The Mana Restorative is replenishing your mana reserves." style="border-bottom:1px dotted">Replenishment</span>
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==Infusions==
==Infusions==
These may be set as [[Character Menu#Battle_Items|Battle Items]] or enhancement in [[The Forge]].  
These may be set as [[Character Menu#Battle_Items|Battle Items]] or used to attach and repair [[Charms]].


If used as a [[Character_Menu#Battle_Items|Battle Item]]:
If used as a [[Character_Menu#Battle_Items|Battle Item]]:
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!Infusion of || Effect || Duration || Description
!Infusion of || Effect || Duration || Description
|-
|-
|'''Flames''' || [[File:Abilities Flare.png]] Infused Flames || 50 ticks || You are wreathed in the power of flames. You gain +25% resistance to Fire elemental attacks and your Fire [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.
|'''Flames''' || [[File:Abilities Flare.png]] Infused Flames || rowspan="6" | 50 ticks || You are wreathed in the power of flames. You gain +25% resistance to Fire elemental attacks and do 25% more damage with Fire [[Spells#Offensive Spells|magicks]].
|-
|-
|'''Frost''' || [[File:Abilities Freeze.png]] Infused Frost || 50 ticks || You are suffused with the power of frost. You gain +25% resistance to Cold elemental attacks and your Cold [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.
|'''Frost''' || [[File:Abilities Freeze.png]] Infused Frost || You are suffused with the power of frost. You gain +25% resistance to Cold elemental attacks and do 25% more damage with Cold [[Spells#Offensive Spells|magicks]].
|-
|-
|'''Lightning''' || [[File:Abilities Lightning.png]] Infused Lightning || 50 ticks || You are surrounded by the power of lightning. You gain +25% resistance to Elec elemental attacks and your Elec [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.
|'''Lightning''' || [[File:Abilities Lightning.png]] Infused Lightning || You are surrounded by the power of lightning. You gain +25% resistance to Elec elemental attacks and do 25% more damage with Elec [[Spells#Offensive Spells|magicks]].
|-
|-
|'''Storms''' || [[File:Abilities Gale.png]] Infused Storms || 50 ticks || You are draped in the power of storms. You gain +25% resistance to Wind elemental attacks and your Wind [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.
|'''Storms''' || [[File:Abilities Gale.png]] Infused Storms || You are draped in the power of storms. You gain +25% resistance to Wind elemental attacks and do 25% more damage with Wind [[Spells#Offensive Spells|magicks]].
|-
|-
|'''Divinity''' || [[File:Abilities Smite.png]] Infused Divinity || 50 ticks || You are veiled in the power of divinity. You gain +25% resistance to Holy elemental attacks and your Holy [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.
|'''Divinity''' || [[File:Abilities Smite.png]] Infused Divinity || You are veiled in the power of divinity. You gain +25% resistance to Holy elemental attacks and do 25% more damage with Holy [[Spells#Offensive Spells|magicks]].
|-
|-
|'''Darkness''' || [[File:Abilities Eternal Night.png]] Infused Darkness || 50 ticks || You are cloaked in the power of darkness. You gain +25% resistance to Dark elemental attacks and your Dark [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.
|'''Darkness''' || [[File:Abilities Eternal Night.png]] Infused Darkness || You are cloaked in the power of darkness. You gain +25% resistance to Dark elemental attacks and do 25% more damage with Dark [[Spells#Offensive Spells|magicks]].
|}
|}


*Only 1 infusion effect may be active at any time in combat.
*Only 1 infusion effect may be active at any time in combat.
*Players start with one slots for these and can unlock 5 more via [[training]] Tincture. They will restock themselves during battle as long as there is sufficient supply.  
*Players start with one slots for these and can unlock 5 more via [[training]] Tincture. They will restock themselves during [[Battles|battle]] as long as there is sufficient supply.
**Infusions can be put in the general slots, as well as the Infusion slots.


If used as an enhancement through [[The Forge]]:
If used for [[Charms]]
*Multiple infusions can be used to extend the time their effects last.
*A one time cost of 10 (Lesser) or 20 (Greater) is incurred whenever slotting a Strike or an X-Proof [[Charms|Charm]].
*'''[[Weapon]]''':
*An upkeep cost is required when Repairing a piece of Equipment with one of the above-mentioned [[Charms]] slotted in depending on the [[Condition]].
**Lasts 15 minutes per infusion.
**Adds an [[Equipment Basics#Elemental Strikes|Elemental Strike]] effect to the player's weapons.
***A maximum of 2 different types of elemental strikes (in addition to Void) may exist on a weapon (achieved via [[Item World]] or via infusions).
*'''[[Armor]]''':
**Last 1 hour per infusion.
**Adds 5% elemental [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element to the player's armors.


==Scrolls==
==Scrolls==
These may be set as [[Character Menu#Battle_Items|Battle Items]].  
These may be set as [[Character Menu#Battle_Items|Battle Items]].
*Players start with 1 slot for these and can unlock 5 more via [[training]] Scholar of War. They will restock themselves during battle as long as there is sufficient supply.  
*Players start with 1 slot for these and can unlock 5 more via [[training]] Scholar of War. They will restock themselves during battle as long as there is sufficient supply.
*These grant [[Spells#Supportive_Magic|supportive spell effects]] when used and last a long number of turns.  
**Scrolls can be put in the general slots, as well as the Scroll slots.
*These grant [[Spells#Supportive_Magic|supportive spell effects]] when used and last a long number of turns.
*These override their respective [[spells]]. Any [[Innate Arcana]] spells affected in this manner will not be auto-cast until the scroll's effect ends.
*These override their respective [[spells]]. Any [[Innate Arcana]] spells affected in this manner will not be auto-cast until the scroll's effect ends.
*Each effect has a 100 ticks duration (besides Absorption which lasts until triggered, and Gods and Avatar which last for 200 ticks).


{|border="1" width="100%" class="wikitable"
{|border="1" width="100%" class="wikitable"
!Scroll of || Effect
!Scroll of || Duration || Effect
|-
|-
|'''Swiftness''' || Grants the ''Haste'' effect.
|'''Swiftness''' || rowspan="2" | 100 ticks || Grants the ''Haste'' effect.
*Increases [[Action Speed]] by 60%
*Increases [[Action Speed]] by 60%.
|-
|-
|'''Protection''' || Grants the ''Protection'' effect.  
|'''Protection''' || Grants the ''Protection'' effect.
*Absorbs all damage taken by 50%
*Absorbs all damage taken by 50%.
|-
|-
|'''the Avatar''' || Grants the ''Haste'' and ''Protection'' effects.
|'''the Avatar''' || 200 ticks || Grants the ''Haste'' and ''Protection'' effects.
|-
|-
|'''Shadows''' || Grants the ''Shadow Veil'' effect.
|'''Absorption''' || Until triggered || Grants the ''Absorb'' effect.
*Increases evasion by 30%
|-
|'''Absorption''' || Grants the ''Absorb'' effect.
*Absorbs the next non-crit magical attack from a monster and partially converts it to MP.
*Absorbs the next non-crit magical attack from a monster and partially converts it to MP.
*Has a 100% chance to proc.
*Has a 100% chance to proc.
|-
|'''Shadows''' || rowspan="2" | 100 ticks || Grants the ''Shadow Veil'' effect.
*Increases evasion by 25%.
*Gives a 20% chance (equal to spell) for monsters to 'whiff at shadows'.
|-
|-
|'''Life''' || Grants the ''Spark of Life'' effect.
|'''Life''' || Grants the ''Spark of Life'' effect.
*Any attack that would normally kill the player leaves them alive with 50% of max HP
*Any attack that would normally kill the player leaves them alive with 50% of max HP.
*Consumes 25% of base spirit if proc'd.
*Consumes 25% of base spirit if procced.
|-
|-
|'''the Gods''' || Grants the ''Absorb'', ''Shadow Veil'', and ''Spark of Life'' effects.
|'''the Gods''' || 200 ticks || Grants the ''Absorb'', ''Shadow Veil'', and ''Spark of Life'' effects.
|}
|}


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! Item
! Item
! Effect Name
! Effect Name
! Duration
! Effects
! Effects
! Reference
! Reference
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! scope="row" | <span title="It is time to kick ass and chew bubble-gum... and here is some gum." style="border-bottom:1px dotted">Bubble Gum</span>
! scope="row" | <span title="It is time to kick ass and chew bubble-gum... and here is some gum." style="border-bottom:1px dotted">Bubble Gum</span>
|style="text-align: center"| [[File:gum.png]]<br>'''Kicking Ass'''
|style="text-align: center"| [[File:gum.png]]<br>'''Kicking Ass'''
| Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits.
| rowspan="2" | 50 ticks
| Your attacks and spells deal significantly more damage for a short time, will always hit, and will almost always (~ 95%) land critical hits.
*+100% damage
*+100% damage
*Lasts 50 ticks
|| [https://en.wikipedia.org/wiki/They_Live They Live]
|| [https://en.wikipedia.org/wiki/They_Live They Live]  
|-
|-
! scope="row" | <span title="There are three flowers in a vase. The third flower is green." style="border-bottom:1px dotted">Flower Vase</span>
! scope="row" | <span title="There are three flowers in a vase. The third flower is green." style="border-bottom:1px dotted">Flower Vase</span>
|style="text-align: center"| [[File:Abilities Ragnarok.png]]<br>'''Sleeper Imprint'''
|style="text-align: center"| [[File:Abilities Ragnarok.png]]<br>'''Sleeper Imprint'''
| Your attack/magic damage, attack/magic hit/crit chance, and evade/resist chance increases significantly for a short time.
| Your attack/magic damage, attack/magic accuracy, and evade/resist chance increases significantly for a short time.
*+25% damage
*+25% damage
*Lasts 50 ticks
|| [https://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse]
|| [https://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse]  
|}
|}


==Artifacts==
==Artifacts==
Items that can be exchanged for certain random benefits at the [[Shrine]]. They are quite rare, but the chance for them to drop can be increased via Archaeologist (up to doubled) and Scavenger [[training]] while training Quartermaster very slightly reduces the chances of getting an artifact.
Items that can be exchanged for certain random benefits at the [[Shrine]]. Precursor Artifacts are quite rare, but the chance for them to drop can be increased via Archaeologist (up to doubled) and Scavenger [[training]] while training Quartermaster very slightly reduces the chances of getting an artifact.
 
[[Events|Easter]] artifacts have a chance to be gained after clearing a round in various [[Battle Modes]] during the Easter event.


==Trophies==
==Trophies==
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!Shrine Value (trophies only)
!Shrine Value (trophies only)
|-
|-
|(N/A) || Arena Clear Bonus drop level: Endgame [[challenge]] and below on Normal/Hard [[difficulty]] || 1 || Average
|(N/A){{Fn|1}} || Arena Clear Bonus drop level: Endgame [[challenge]] and below on Normal/Hard [[difficulty]] || 1 || Average
| -
| -
|-
|-
|colspan="4" align="center"| <span style="color:orange">'''Boss-class'''</span>
!colspan="5" align="center"| <span style="color:orange">'''Boss-class'''</span>
|
|-
|-
|'''<span title="No longer will MBP spread havoc, destruction, and melted polar ice caps." style="border-bottom:1px dotted">Manbearpig Tail</span>''' || Manbearpig ||rowspan="5"| 2 ||rowspan="5"| Average
|'''<span title="No longer will MBP spread havoc, destruction, and melted polar ice caps." style="border-bottom:1px dotted">Manbearpig Tail</span>''' || Manbearpig ||rowspan="5"| 2 ||rowspan="5"| Average
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|1000
|1000
|-
|-
|(N/A) || Arena Clear Bonus drop level: Longest Journey [[challenge]] on Nightmare [[difficulty]]?
|(N/A){{Fn|1}} || Arena Clear Bonus drop level: Longest Journey [[challenge]] on Nightmare [[difficulty]]?
| -
| -
|-
|-
|colspan="4" align="center"| <span style="color:red">'''Legendary-class'''</span>
!colspan="5" align="center"| <span style="color:red">'''Legendary-class'''</span>
|
|-
|-
|'''<span title="Given to you by Konata when you defeated her. It smells of timotei." style="border-bottom:1px dotted">Lock of Blue Hair</span>''' || Konata || 2 || rowspan="4" | Average
|'''<span title="Given to you by Konata when you defeated her. It smells of timotei." style="border-bottom:1px dotted">Lock of Blue Hair</span>''' || Konata || 2 || rowspan="4" | Average
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|2000
|2000
|-
|-
|colspan="4" align="center"| <span style="color:purple">'''God-class'''</span>
!colspan="5" align="center"| <span style="color:purple">'''God-class'''</span>
|
|-
|-
|'''<span title="A sapling from Yggdrasil, the World Tree." style="border-bottom:1px dotted">Sapling</span>''' || Yggdrasil ||rowspan="2"| 4 ||rowspan="4"| Superior<sup>[https://forums.e-hentai.org/index.php?s=&showtopic=178980&view=findpost&p=3990030]</sup>
|'''<span title="A sapling from Yggdrasil, the World Tree." style="border-bottom:1px dotted">Sapling</span>''' || Yggdrasil ||rowspan="2"| 4 ||rowspan="4"| Superior<sup>[https://forums.e-hentai.org/index.php?s=&showtopic=178980&view=findpost&p=3990030]</sup>
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|5000
|5000
|-
|-
|(N/A) || Arena Clear Bonus drop level: The Trio and the Tree [[challenge]] on IWBTH/PFUDOR [[difficulty]]?
|(N/A){{Fn|1}} || Arena Clear Bonus drop level: The Trio and the Tree [[challenge]] on IWBTH/PFUDOR [[difficulty]]?
| -
| -
|-
|-
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|5000
|5000
|-
|-
|(N/A) || Arena Clear Bonus drop level: End of Days and Eternal Darkness [[challenge]] on IWBTH/PFUDOR [[difficulty]]?
|(N/A){{Fn|1}} || Arena Clear Bonus drop level: End of Days and Eternal Darkness [[challenge]] on IWBTH/PFUDOR [[difficulty]]?
| -
| -
|-
|-
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|2000
|2000
|-
|-
|(N/A) || Arena Clear Bonus drop level: A Dance with Dragons<sup>[https://forums.e-hentai.org/index.php?s=&showtopic=181821&view=findpost&p=4106380]</sup>, Post Game Content, Secret Pony Level<sup>[https://forums.e-hentai.org/index.php?s=&showtopic=249135&view=findpost&p=5929964]</sup>
|(N/A){{Fn|1}} || Arena Clear Bonus drop level: A Dance with Dragons<sup>[https://forums.e-hentai.org/index.php?s=&showtopic=181821&view=findpost&p=4106380]</sup>, Post Game Content, Secret Pony Level<sup>[https://forums.e-hentai.org/index.php?s=&showtopic=249135&view=findpost&p=5929964]</sup>
| -
| -
|-
|-
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|2000
|2000
|-
|-
|colspan="4" align="center"| <span style="">'''Special'''</span>
!colspan="5" align="center"| <span style="">'''Special'''</span>
|
|-
|-
|'''<span title="A badly beat-up paper tag with a dollar sign printed on it. You feel cheated for your cleanup efforts, but hey, maybe Snowflake is willing to compensate you?" style="border-bottom:1px dotted">Vintage Paper Tag</span>'''
|'''<span title="A badly beat-up paper tag with a dollar sign printed on it. You feel cheated for your cleanup efforts, but hey, maybe Snowflake is willing to compensate you?" style="border-bottom:1px dotted">Vintage Paper Tag</span>'''
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|
|
|}
|}
Note: The rows with (N/A) in the first column describe the equipment drop that you get for finishing an arena, and have nothing to do with shrine or trophies. These rows have been added to compare the end-of-arena equipment drop quality to the equipment quality from shrining trophies
{{Fnb|1}} The rows with (N/A) in the first column describe the equipment drop that you get for finishing an arena, and have nothing to do with shrine or trophies. These rows have been added to compare the end-of-arena equipment drop quality to the equipment quality from shrining trophies.
Note: The rows with (N/A) in the first column describe the equipment drop that you get for finishing an arena, and have nothing to do with shrine or trophies. These rows have been added to compare the end-of-arena equipment drop quality to the equipment quality from shrining trophies
 
===Coupons===
===Coupons===
These are given to the users who place in the top 50 of the [[Toplists#Coupons|monthly toplists]] and operate very similarly to the trophies listed above.
These are given to the users who place in the top 50 of the [[Toplists#Coupons|monthly toplists]] and operate very similarly to the trophies listed above.
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===Soul Fragments===
===Soul Fragments===
Soul Fragments are used for [[Equipment Basics|equipment]] [[soulfusion]] and for [[ability]] resets. They are untradeable and can be obtained as a drop from [[random encounter]]s, purchased from the [[Item Shop]] for 1k [[credits]] each or received every [[Dawn|dawn]] for players with the Soul Catcher [[Hath Perk]].
Soul Fragments are used to [[The Armory#Soulbind|Soulbind]] [[Equipment]] and for [[ability]] resets. They are untradeable and can be obtained as a drop from [[random encounter]]s, purchased from the [[Item Shop]] for 1k [[credits]] each or received every [[Dawn|dawn]] for players with the Soul Catcher [[Hath Perk]].


Fusing equipment above the player's [[level]] requires +2% for every level of difference, with the base number of fragments required for [[soulfusion]] and the increase per every level being as follows:
Binding equipment above the player's [[level]] requires +2% for every level of difference, with the base number of fragments required for soulbinding and the increase per every level being as follows:
{|class="wikitable"
{|class="wikitable"
![[Quality]]
![[Quality]]
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|Legendary || 500 || +10/level
|Legendary || 500 || +10/level
|-
|-
|Magnificent || 500 || +10/level
|Magnificent || 250 || +5/level
|-
|-
|Exquisite || 250 || +5/level
|Exquisite || 100 || +2/level
|-
|-
|Superior || 250 || +5/level
|Superior || 100 || +2/level
|-
|-
|Fine || 250 || +5/level
|Fine || 250? || +2/level
|-
|-
|Average || 100 || +2/level
|Average || 100 || +2/level
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|}
|}


Therefore the total number of Fragments needed to soulfuse an item at a generic level can be calculated as:
Therefore the total number of Fragments needed to soulbind an item at a generic level can be calculated as:
  Total number of Fragments = Base_Cost + Increase * Max((Item_level - player_level), 0)
  Total number of Fragments = Base_Cost + Increase * Max((Item_level - player_level), 0)


In the case player's level is higher than the level of that item, the total cost will simply be equal to Base cost. Note that a player cannot soulfuse with anything that is 100+ [[level]]s above their own.
In the case player's level is higher than the level of that item, the total cost will simply be equal to Base cost. Note that a player cannot soulbind with anything that is 100+ [[level]]s above their own.
 
In [[Isekai]] all soulbinding costs are halved.


==Collectables==
==Collectables==
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Used to maintain [[Monster_Lab#Food|custom monsters' hunger]] in the [[Monster Lab]].
Used to maintain [[Monster_Lab#Food|custom monsters' hunger]] in the [[Monster Lab]].


<div id="Enhancements"></div>
==World Seeds==
World Seeds are used to enter [[Item World]] challenges. They can be dropped on Hard or higher difficulty, received as a bonus on clearing the level 200 or higher [[Arena|Arenas]], received from handing [[Collectables]] in to the [[Shrine]] as a bonus with a 10% chance, and received as a gift from the [[Monster Lab]] with a 5% chance.


==Enchantments==
==Shards==
<div id="Shards"></div><div id="shards"></div>
Voidseeker, Aether, and Featherweight Shards are used to repair and attach certain [[Charms]] to equipment. Voidseeker and Aether Shard drops only occur on Hard or higher [[difficulty]].
Shards allow for temporary but powerful enchantments to [[Equipment Basics|equipment]] that last for 1 hour (real-time). Multiple shards can be used to extend the time their effects last. Voidseeker, Aether, and Amnesia Shard drops only occur on Hard or higher [[difficulty]]. These effects are automatically removed if the affected equipment is sold to the [[Bazaar]].


See [[The_Forge#Enchant|The Forge - Enchant]] for the list of shards and their effects.
==[[The_Forge#Materials|Materials]]==
 
==Materials==
Materials allow for permanent upgrade to [[Equipment Basics|equipment]] stats. It can primarily be obtained through [[gifts]] from monsters or [[salvage|salvaging]]. The amount/type of materials required depends on the specific stats of the equipment.
Materials allow for permanent upgrade to [[Equipment Basics|equipment]] stats. It can primarily be obtained through [[gifts]] from monsters or [[salvage|salvaging]]. The amount/type of materials required depends on the specific stats of the equipment.
See [[The_Forge#Materials|The Forge - Materials]] for the list of materials and their effects.


==Equipment Cores==
==Equipment Cores==
Salvaging Legendary and Peerless equipment will give an equipment core. These cores have no use in the current version of HentaiVerse. They are meant to be used in a future update of the game.  
Salvaging Legendary and Peerless equipment will give an equipment core. These cores are used for [[The_Armory#Forging|Forging]] and [[The_Armory#Stat_Fusion|Stat Fusion]].
There are three types: Weapon Core, Staff Core and Armor Core. Legendary Cores, from Legendary equipment, are tradable. Peerless Cores, from Peerless equipment, are untradable.
There are three types: Weapon Core, Staff Core, and Armor Core. Legendary Cores, from Legendary equipment, are tradable. Peerless Cores, from Peerless equipment, are untradable.


==[[Loot Drop Rolls|Drop Rates]]==
==[[Loot Drop Rolls|Drop Rates]]==
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*[[Bazaar#Item_Shop|Item Shop]]
*[[Bazaar#Item_Shop|Item Shop]]
*[[Character Menu‎]]
*[[Character Menu‎]]
*[[Equipment Basics|equipment]]
*[[Equipment]]
*[[Obsolete Items]]
*[[Obsolete Items]]


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Latest revision as of 20:49, 22 September 2026

In the HentaiVerse items are obtained by killing monsters, completing arena challenges, as gifts from the owned monsters, from offering artifacts to the Shrine, and from salvaging Equipment. Training can increase the chance for some items to drop from slain monsters as well as affect the quality and type of drops.

There are 13 types of items: Battle Powerups, Restoratives, Infusions, Scrolls, Special Items, Artifacts, Trophies, Tokens, Collectables, Crystals, Food, Shards, and Materials.

Battle Powerups

During a battle round any defeated monster has a ~4% chance of dropping a powerup. These powerups are automatically slotted in the "P" item slot of the player's inventory. Players can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle but are lost at the end of a battle series, essentially making them temporary items.

Mystic Gem Grants the Channeling effect for 15 ticks or until a spell is cast.
Health Gem Restores 100% base health.
Mana Gem Restores 50% base mana.
Spirit Gem Restores 25% base spirit.

Restoratives

These may be set as a player's Battle Items. Players start with 5 item slots and can unlock 10 more via training Rat Pack. Items will restock themselves in battle as long as there is sufficient supply. The effects of these items when used in combat can be increased via General abilities.

Health Restoratives

Draught Restores 2% base health per turn for 50 ticks.
Potion Restores 100% of base health.
Elixir Restores 100% health on use + 2% base health per turn for 100 ticks.

Magic/Spirit Restoratives

Magic and Spirit restoratives are separate items, they simply have the same percentages.

Draught Restores 1% base mana/spirit per turn for 50 ticks.
Potion Restores 50% of base mana/spirit.
Elixir Restores 100% mana/spirit on use + 1% base mana/spirit per turn for 100 ticks.

Other Restoratives

Item Effect Duration Description
Energy Drink Energized 10 ticks Restores 10 points of Stamina, up to the maximum of 99. When used in battle, gain the Energized effect which recovers +10% base Spirit and +10% Overcharge per tick.
Caffeinated Candy 5 ticks Restores 5 points of Stamina, up to the maximum of 99. When used in battle, gain the Energized effect which recovers +10% base Spirit and +10% Overcharge per tick.
  • Received as the 3rd tier prize in the Lotteries.
  • Caffeinated Candy can only be traded in The Market.
Last Elixir Regeneration 100 ticks Fully restores all vitals, and grants long-lasting restoration effects.
  • The combined effect of a Health Elixir + a Mana Elixir + a Spirit Elixir.
Replenishment
Refreshment

Infusions

These may be set as Battle Items or used to attach and repair Charms.

If used as a Battle Item:

Infusion of Effect Duration Description
Flames Infused Flames 50 ticks You are wreathed in the power of flames. You gain +25% resistance to Fire elemental attacks and do 25% more damage with Fire magicks.
Frost Infused Frost You are suffused with the power of frost. You gain +25% resistance to Cold elemental attacks and do 25% more damage with Cold magicks.
Lightning Infused Lightning You are surrounded by the power of lightning. You gain +25% resistance to Elec elemental attacks and do 25% more damage with Elec magicks.
Storms Infused Storms You are draped in the power of storms. You gain +25% resistance to Wind elemental attacks and do 25% more damage with Wind magicks.
Divinity Infused Divinity You are veiled in the power of divinity. You gain +25% resistance to Holy elemental attacks and do 25% more damage with Holy magicks.
Darkness Infused Darkness You are cloaked in the power of darkness. You gain +25% resistance to Dark elemental attacks and do 25% more damage with Dark magicks.
  • Only 1 infusion effect may be active at any time in combat.
  • Players start with one slots for these and can unlock 5 more via training Tincture. They will restock themselves during battle as long as there is sufficient supply.
    • Infusions can be put in the general slots, as well as the Infusion slots.

If used for Charms

  • A one time cost of 10 (Lesser) or 20 (Greater) is incurred whenever slotting a Strike or an X-Proof Charm.
  • An upkeep cost is required when Repairing a piece of Equipment with one of the above-mentioned Charms slotted in depending on the Condition.

Scrolls

These may be set as Battle Items.

  • Players start with 1 slot for these and can unlock 5 more via training Scholar of War. They will restock themselves during battle as long as there is sufficient supply.
    • Scrolls can be put in the general slots, as well as the Scroll slots.
  • These grant supportive spell effects when used and last a long number of turns.
  • These override their respective spells. Any Innate Arcana spells affected in this manner will not be auto-cast until the scroll's effect ends.
Scroll of Duration Effect
Swiftness 100 ticks Grants the Haste effect.
Protection Grants the Protection effect.
  • Absorbs all damage taken by 50%.
the Avatar 200 ticks Grants the Haste and Protection effects.
Absorption Until triggered Grants the Absorb effect.
  • Absorbs the next non-crit magical attack from a monster and partially converts it to MP.
  • Has a 100% chance to proc.
Shadows 100 ticks Grants the Shadow Veil effect.
  • Increases evasion by 25%.
  • Gives a 20% chance (equal to spell) for monsters to 'whiff at shadows'.
Life Grants the Spark of Life effect.
  • Any attack that would normally kill the player leaves them alive with 50% of max HP.
  • Consumes 25% of base spirit if procced.
the Gods 200 ticks Grants the Absorb, Shadow Veil, and Spark of Life effects.

Special Items

These may be set as Battle Items in the same slots as restoratives. These consumables provide extremely powerful benefits. They are exceptionally rare.

Item Effect Name Duration Effects Reference
Bubble Gum
Kicking Ass
50 ticks Your attacks and spells deal significantly more damage for a short time, will always hit, and will almost always (~ 95%) land critical hits.
  • +100% damage
They Live
Flower Vase
Sleeper Imprint
Your attack/magic damage, attack/magic accuracy, and evade/resist chance increases significantly for a short time.
  • +25% damage
Dollhouse

Artifacts

Items that can be exchanged for certain random benefits at the Shrine. Precursor Artifacts are quite rare, but the chance for them to drop can be increased via Archaeologist (up to doubled) and Scavenger training while training Quartermaster very slightly reduces the chances of getting an artifact.

Easter artifacts have a chance to be gained after clearing a round in various Battle Modes during the Easter event.

Trophies

Items dropped by Rare, Legendary, and God-class monsters that can be exchanged for a piece of equipment at the Shrine. Trophies drop 100% of the time except in Arena challenges higher than The Trio and the Tree where the chance is a static 10% (except in the final round where it is once again 100%). The results of trophy hand-ins are not affected by anything else in the game such as Luck of the Draw training.

Arena clear bonuses are equivalent to a trophy roll of corresponding tier, but also note that trophies can boost Shrine counter (though it's useful only for FoS users), and can also be upgraded (up to tier 5) for increased Shrine value and a chance of better gears.

Name Source Trophy Tier Minimum Quality Shrine Value (trophies only)
(N/A)1 Arena Clear Bonus drop level: Endgame challenge and below on Normal/Hard difficulty 1 Average -
Boss-class
Manbearpig Tail Manbearpig 2 Average 1000
Holy Hand Grenade of Antioch White Bunneh 1000
Mithra's Flower Mithra 1000
Dalek Voicebox Dalek 1000
(N/A)1 Arena Clear Bonus drop level: Longest Journey challenge on Nightmare difficulty? -
Legendary-class
Lock of Blue Hair Konata 2 Average 1000
Bunny-Girl Costume Mikuru Asahina 3 2000
Hinamatsuri Doll Ryouko Asakura 2000
Broken Glasses Yuki Nagato 2000
God-class
Sapling Yggdrasil 4 Superior[1] 4000
Black T-Shirt Real Life 4000
Unicorn Horn Invisible Pink Unicorn 5 5000
(N/A)1 Arena Clear Bonus drop level: The Trio and the Tree challenge on IWBTH/PFUDOR difficulty? -
Noodly Appendage[2] Flying Spaghetti Monster 6 Exquisite[3] 5000
(N/A)1 Arena Clear Bonus drop level: End of Days and Eternal Darkness challenge on IWBTH/PFUDOR difficulty? -
(Varies) Certain holiday events 7 Magnificent[4][5]
Stocking Stuffers Automatically awarded on X-Mas 2000
(N/A)1 Arena Clear Bonus drop level: A Dance with Dragons[6], Post Game Content, Secret Pony Level[7] -
Festival Coupon Loot & Harvest Festival (late September) 2000
Shrine Fortune Rewarded for each unique event specific artifact handed in during the Easter event. 2000
Special
Vintage Paper Tag Annual Tagging Cleanup Contest 8 Magnificent[8][9]
(Varies) Certain holiday events
Tenbora's Box Annual contest/giveaway 9 Legendary[10][11]
Peerless Voucher Follower of Snowflake Peerless (soulbound)[12][13]

Note 1: The rows with (N/A) in the first column describe the equipment drop that you get for finishing an arena, and have nothing to do with shrine or trophies. These rows have been added to compare the end-of-arena equipment drop quality to the equipment quality from shrining trophies.

Coupons

These are given to the users who place in the top 50 of the monthly toplists and operate very similarly to the trophies listed above. Here is a list of the different coupons and the expected outcome when shrining them:

Name Source Trophy Tier Minimum Quality Shrine Value
Bronze Coupon Ranking 26th-50th in a Toplist 3? Average 4000
Silver Coupon Ranking 11th-25th in a Toplist 5? Superior 5000
Gold Coupon Ranking 4th-10th in a Toplist 7[14] Magnificent 6000
Platinum Coupon Ranking 1st-3rd in a Toplist 8[15] Magnificent 7000

Tokens

Rare drops in normal battles. Blood and Chaos Tokens are primarily obtained as Arena and Ring of Blood clear bonus drops; chaos tokens can also be gained from The Lotteries, as well as a chance drop from artifacts. Tokens cannot be sold to the Item Shop (besides Soul Fragments), sent via MoogleMail, or be exchanged for other tokens.

  • Token of Blood: Can be used for the chance to face powerful monsters in the Ring of Blood.
  • Chaos Token: Used in the Monster Lab to create new monster slots and upgrade various stats of monsters.

Soul Fragments

Soul Fragments are used to Soulbind Equipment and for ability resets. They are untradeable and can be obtained as a drop from random encounters, purchased from the Item Shop for 1k credits each or received every dawn for players with the Soul Catcher Hath Perk.

Binding equipment above the player's level requires +2% for every level of difference, with the base number of fragments required for soulbinding and the increase per every level being as follows:

Quality Base cost Increase
Peerless 1000 +20/level
Legendary 500 +10/level
Magnificent 250 +5/level
Exquisite 100 +2/level
Superior 100 +2/level
Fine 250? +2/level
Average 100 +2/level
Fair 100 +2/level
Crude 100 +2/level

Therefore the total number of Fragments needed to soulbind an item at a generic level can be calculated as:

Total number of Fragments = Base_Cost + Increase * Max((Item_level - player_level), 0)

In the case player's level is higher than the level of that item, the total cost will simply be equal to Base cost. Note that a player cannot soulbind with anything that is 100+ levels above their own.

In Isekai all soulbinding costs are halved.

Collectables

These 27 items are figurines that are the rarest drop in the game (as a portion of artifact drops). Collecting at least 21 different ones unlocks the Orbital Friendship Cannon Skill. They can also be exchanged for bindings and high-grade materials at the Shrine.

Twilight Sparkle Figurine Rainbow Dash Figurine Applejack Figurine
Fluttershy Figurine Pinkie Pie Figurine Rarity Figurine
Trixie Figurine Princess Celestia Figurine Princess Luna Figurine
Apple Bloom Figurine Scootaloo Figurine Sweetie Belle Figurine
Big Macintosh Figurine Spitfire Figurine Derpy Hooves Figurine
Lyra Heartstrings Figurine Octavia Figurine Zecora Figurine
Cheerilee Figurine Vinyl Scratch Figurine Daring Do Figurine
Doctor Whooves Figurine Berry Punch Figurine Bon-Bon Figurine
Fluffle Puff Figurine Angel Bunny Figurine Gummy Figurine

Crystals

Used to increase the stats of monsters in the Monster Lab and raise their morale. Have bonus drop rates in the Grindfest.

A set of 1k crystals of each type is usually referred by players as "Crystal pack", even if this name is purely unofficial.

Food

Used to maintain custom monsters' hunger in the Monster Lab.

World Seeds

World Seeds are used to enter Item World challenges. They can be dropped on Hard or higher difficulty, received as a bonus on clearing the level 200 or higher Arenas, received from handing Collectables in to the Shrine as a bonus with a 10% chance, and received as a gift from the Monster Lab with a 5% chance.

Shards

Voidseeker, Aether, and Featherweight Shards are used to repair and attach certain Charms to equipment. Voidseeker and Aether Shard drops only occur on Hard or higher difficulty.

Materials

Materials allow for permanent upgrade to equipment stats. It can primarily be obtained through gifts from monsters or salvaging. The amount/type of materials required depends on the specific stats of the equipment.

Equipment Cores

Salvaging Legendary and Peerless equipment will give an equipment core. These cores are used for Forging and Stat Fusion. There are three types: Weapon Core, Staff Core, and Armor Core. Legendary Cores, from Legendary equipment, are tradable. Peerless Cores, from Peerless equipment, are untradable.

Drop Rates

The base drop rate for ALL items is 10% per monster kill but this is segmented into every type including equipment.

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools