Leveling Up: Difference between revisions

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Leveling up occurs when a player earns enough [[EXP]]. Its occurrence will be indicated in the combat log as well as below the player's stat bars.
Leveling up occurs when a player earns enough [[EXP]]. Its occurrence will be indicated in the combat log.
 
[[Image:lvup.png]]


==Effects==
==Effects==
===Every Level===
===Every Level===
*All pieces of [[equipment]] will have their active stats increase based on [[Level Scaling]].
*All [[soulfuse]]d pieces of [[equipment]] will have their active stats increase based on [[Level Scaling]].
**This does not trigger until the player is out of [[combat]].
**This does not trigger until the player is out of [[combat]].
*An [[abilities|ability point]] is earned.
*An [[ability point]] is earned.
*The [[proficiency]] cap increases by 1.00.
**An additional ability point can be earned via [[Training]].
*[[Power]] increases by .
*The base [[proficiency]] cap increases by 1.
 
*The range on the [[Battles#Monster_Side|level of the monsters]] that can be fought increases by 1.
*The range on the [[Battles#Monster_Side|level of the monsters]] that can be fought increases by 1.
*The cap on the [[Monster_Lab#Monster_PL_vs._Player_Level|power level]] of the monsters that can be fought increases by at least 1.
*The cap on the [[Monster_Lab#Monster_PL_vs._Player_Level|power level]] of the monsters that can be fought increases by at least 1.
Line 16: Line 13:


===Certain Levels===
===Certain Levels===
*Every 10 levels grants an [[aura]] point.
{|class="wikitable collapsible collapsed"
*Every 10 levels below level 100 grants a new [[Rank]].
!Level !! Effect(s)
*A new [[Arena#Arena_Challenges|arena challenge]] is unlocked:
|-
**Every 5 levels (up to level 20).
|1 ||
**Every 10 levels (up to level 200).
*[[First Blood]] [[Arena]] unlocked
**Every 20 levels (up to level 300).
*Apprentice [[title]] unlocked
*A new tier of [[abilities]] is unlocked:
|-
**Every 10 levels (up to level 110).
|10 ||
**Every 20 levels (up to level 200).
*+1 [[Mastery Point]]
**At level 250.
*[[Learning Curves]] [[Arena]] unlocked
*A class of monsters are unlocked in the [[Ring of Blood]]:
*Novice [[title]] unlocked
**At level 50
*Protection Augment [[abilities]] become available.
**At level 75
*[[Primary Attribute]]s from [[artifact]]s can be received.
**At level 100
|-
*At level 164 custom monsters may appear with Spirit Bars and therefore use Spirit Attacks
|20 ||
*At level 428 a player should be able to meet any custom monster regardless of [[difficulty]] setting
*+1 [[Mastery Point]]
*[[Graduation]] [[Arena]] unlocked
*Apprentice [[title]] unlocked
*[[Training|Pack Rat]] 1/10 trainable
|-
|30 ||
*+1 [[Mastery Point]]
*[[Road Less Traveled]] [[Arena]] unlocked
*Journeyman [[title]] unlocked
|-
|40 ||
*+1 [[Mastery Point]]
*[[A Rolling Stone]] [[Arena]] unlocked
*Artisan [[title]] unlocked
*[[Training|Pack Rat]] 2/10 trainable
|-
|50 ||
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*[[Fresh Meat]] [[Arena]] unlocked
*Expert [[title]] unlocked
*Konata [[Ring of Blood]] unlocked
*[[Training|Scholar of War + Tincture]] 1/5 trainable
*[[Training|Manifest Destiny]] 1/10 trainable
*Tier 2 [[fighting skills]] become available (with [[proficiency]]).
|-
|60 ||
*+1 [[Mastery Point]]
*[[Dark Skies]] [[Arena]] unlocked
*Master [[title]] unlocked
*[[Training|Pack Rat]] 3/10 trainable
|-
|70 ||
*+1 [[Mastery Point]]
*[[Growing Storm]] [[Arena]] unlocked
*Champion [[title]] unlocked
|-
|75 || Mikuru Asahina + Ryouko Asakura + Yuki Nagato [[Ring of Blood]]s unlocked
|-
|80 ||
*+1 [[Mastery Point]]
*[[Power Flux]] [[Arena]] unlocked
*Hero [[title]] unlocked
*[[Training|Pack Rat]] 4/10 trainable
|-
|90 ||
*+1 [[Mastery Point]]
*[[Killzone]] [[Arena]] unlocked
*Lord [[title]] unlocked
|-
|100 ||
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*[[Endgame]] [[Arena]] unlocked
**Ascended [[title]] unlocked (if above arena is cleared).
*Real Life [[Ring of Blood]] unlocked
*[[Training|Scholar of War + Tincture]] 2/5 trainable
*[[Training|Manifest Destiny]] 2/10 trainable
*[[Training|Pack Rat]] 5/10 trainable
*Tier 3 [[fighting skills]] become available (with [[proficiency]]).
*Can face up to 10 monsters in [[Random Encounters]].
*[[Condition]] loss from [[dying]] becomes 5%.
*[[Ability]] reset costs can begin to climb per use.
|-
|110 ||
*+1 [[Mastery Point]]
*[[Longest Journey]] [[Arena]] unlocked
|-
|120 ||
*+1 [[Mastery Point]]
*[[Dreamfall]] [[Arena]] unlocked
*[[Training|Pack Rat]] 6/10 trainable
|-
|130 ||
*+1 [[Mastery Point]]
*Exile [[Arena]] unlocked
|-
|140 ||
*+1 [[Mastery Point]]
*[[Sealed Power]] [[Arena]] unlocked
**Destined [[title]] unlocked (if above arena is cleared).
*[[Training|Pack Rat]] 7/10 trainable
|-
|145 || [[Monster Lab|Custom monsters]] may appear with Spirit Bars and use Spirit Attacks.
|-
|150 ||
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*[[New Wings]] [[Arena]] unlocked
*Invisible Pink Unicorn [[Ring of Blood]] unlocked
*[[Training|Scholar of War + Tincture]] 3/5 trainable
*[[Training|Manifest Destiny]] 3/10 trainable
*Drain Augment [[abilities]] become available.
|-
|160 ||
*+1 [[Mastery Point]]
*[[Training|Pack Rat]] 8/10 trainable
|-
|165 || To Kill A God [[Arena]] unlocked
|-
|170 || +1 [[Mastery Point]]
|-
|180 ||
*+1 [[Mastery Point]]
*[[Eve of Death]] [[Arena]] unlocked
*[[Training|Pack Rat]] 9/10 trainable
|-
|190 || +1 [[Mastery Point]]
|-
|200 ||
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*[[The Trio and the Tree]] [[Arena]] unlocked
**Godslayer [[title]] unlocked (if above arena is cleared).
*Flying Spaghetti Monster [[Ring of Blood]] unlocked
*[[Training|Scholar of War + Tincture]] 4/5 trainable
*[[Training|Manifest Destiny]] 4/10 trainable
*[[Training|Pack Rat]] 10/10 trainable
|-
|201 || [[Condition]] loss from [[dying]] becomes 10%.
|-
|210 || +1 [[Mastery Point]]
|-
|220 || +1 [[Mastery Point]]
|-
|225 || End of Days [[Arena]] unlocked
|-
|230 || +1 [[Mastery Point]]
|-
|240 || +1 [[Mastery Point]]
|-
|250 ||
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*[[Eternal Darkness]] [[Arena]] unlocked
*Triple Trio And The Tree [[Ring of Blood]] unlocked
*[[Training|Manifest Destiny]] 5/10 trainable
*[[Training|Scholar of War + Tincture]] 5/5 trainable
*No further [[spells]] are learned (assuming max [[proficiencies]])
*[[Proficiency]] gain rate normalizes
|-
|260 || +1 [[Mastery Point]]
|-
|270 || +1 [[Mastery Point]]
|-
|280 || +1 [[Mastery Point]]
|-
|290 || +1 [[Mastery Point]]
|-
|300 ||
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
*[[A Dance with Dragons]] [[Arena]] unlocked
**Dovahkiin [[title]] unlocked (if above arena is cleared).
*[[Training|Manifest Destiny]] 6/10 trainable
*Time given for [[RiddleMaster]] puzzles reduced to 20 seconds.
|-
|310 || +1 [[Mastery Point]]
|-
|320 || +1 [[Mastery Point]]
|-
|330 || +1 [[Mastery Point]]
|-
|340 || +1 [[Mastery Point]]
|-
|350 ||
*+1 [[Mastery Point]]
*+1 [[Mod Power]]
**No further [[Mod Power]] can be earned by leveling.
*[[Training|Manifest Destiny]] 7/10 trainable
|-
|360 || +1 [[Mastery Point]]
|-
|370 || +1 [[Mastery Point]]
|-
|380 || +1 [[Mastery Point]]
|-
|390 || +1 [[Mastery Point]]
|-
|400 ||
*+1 [[Mastery Point]]
*[[Post Game Content]] [[Arena]] unlocked
*All [[equipment]] can be [[soulfuse]]d.
*[[Training|Manifest Destiny]] 8/10 trainable
|-
|410 || +1 [[Mastery Point]]
|-
|420 || +1 [[Mastery Point]]
|-
|430 || +1 [[Mastery Point]]
|-
|440 || +1 [[Mastery Point]]
|-
|450 ||
*+1 [[Mastery Point]]
*[[Training|Manifest Destiny]] 9/10 trainable
|-
|460 || +1 [[Mastery Point]]
|-
|470 || +1 [[Mastery Point]]
|-
|480 || +1 [[Mastery Point]]
|-
|490 || +1 [[Mastery Point]]
|-
|500 ||
*+1 [[Mastery Point]]
**No further [[Mastery Point]]s can be earned by leveling.
*No further [[Ability Point]]s can be earned by leveling.
*[[Secret Pony Level]] [[Arena]] unlocked
**Ponyslayer [[title]] unlocked (if above arena is cleared)
*[[Training|Manifest Destiny]] 10/10 trainable
*[[Training|Dissociation]] 7/7 trainable
*[[Primary Attribute]]s from [[artifact]]s are capped (at 50 per attribute).
*No further [[EXP]] can be earned.
|}


==Formula==
==Formula==
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''EXP required for next level''' = (current_level + 5)^((1.8932743 + pi / 10.03318263060212)^(1 + current_level / 500))</pre>
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''EXP required for next level''' = (current_level + 4) ^ (2.850263212287058 ^ (1 + (current_level+1) / 1000)) - (current_level + 3) ^ (2.850263212287058 ^ (1 + current_level / 1000))</pre>


==See also==
==See also==
*[[Level and Rank Table]]
*[[Level Table]]
*[[Ranks]]
*[[title|Title]]
*[[EXP]]
*[[EXP]]



Latest revision as of 13:23, 1 August 2022

Leveling up occurs when a player earns enough EXP. Its occurrence will be indicated in the combat log.

Effects

Every Level

Certain Levels

Formula

EXP required for next level = (current_level + 4) ^ (2.850263212287058 ^ (1 + (current_level+1) / 1000)) - (current_level + 3) ^ (2.850263212287058 ^ (1 + current_level / 1000))

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools