Proficiencies
From EHWiki
Equipment Proficiencies
Weapon proficiencies increase the chance of the special proc for player's active Fighting Style. It also gives additional fighting skills.
The following effects increase as proficiency rises but any benefits require the related abilities are active and slotted as well as the player only wearing the related equipment.
| Bonus | Minimum Proficiency | Maximum Proficiency |
|---|---|---|
Weapon | ||
| One-Handed | ||
| +Physical Damage | 0 | |
| +Physical Accuracy | 50 | |
| +Block Chance | 250 | |
| Two-Handed | ||
| +Physical Damage | 0 | |
| +Parry Chance | 250 | |
| Dual-Wielding | ||
| +Physical Damage | 0 | |
| +Physical Accuracy | 50 | |
| +Physical Critical Chance | 250 | |
| Niten Ichiryuu | ||
| (See Two-Handed and Dual-Wielding) | ||
| Staff | ||
| +Spell Damage | 0 | |
| +Spell Accuracy | 50 | |
| +Physical Damage | 0 | |
Armor | ||
| Cloth | ||
| +Spell Accuracy | 200 | |
| +Spell Critical Chance | 0 | |
| +Spell Casting Speed | 150 | |
| +Mana Points | 0 | |
| Light | ||
| +Physical Accuracy | 0 | |
| +Physical Critical Chance | 0 | |
| +Physical Attack Speed | 150 | |
| +Health & Mana Points | 0 | |
| Heavy | ||
| +Crushing Mitigation | 0 | |
| +Piercing Mitigation | 0 | |
| +Slashing Mitigation | 0 | |
| +Health Points | 0 | |
Gaining Equipment Proficiencies
For Armor:
- When a player is attacked (even if they evade/block/parry/absorb/resist, or if the monster misses), an occupied armor slot is randomly chosen for the chance at a proficiency gain.
- When a player blocks an attack with a shield, they have an increased chance of gaining One-Handed proficiency.
For Weapons:
- When a player attacks an enemy (even if the monster evades), there is a chance that they will gain proficiency with their active fighting style.
- Players using the Niten Ichiryu fighting style do not gain proficiency in either Two-Handed or Dual Wielding proficiency even though both are used to determine equipment stats and fighting style procs.
- Players using a staff can also gain staff proficiency by casting Magic Missile.
Magic Proficiencies
Effects
Magic proficiencies increases:
- The damage caused by spells.
- The formula for calculating this is:
Spell Damage Multiplier = 1 + (prof / 200)
- The damage caused by status effects.
- The duration of sustained spells.
- Base durations can be found on the Spells page.
The formula for calculating this is:
Spell Duration = base_duration * (1 + additional_AP / 4) * (1 + prof / x)
For supportive spells x = 100, for deprecating spells x = 50.- The amount of HP recovered from curative spells.
Gaining Magic Proficiencies
Magic proficiency increases when casting a spell of the specific type even if it misses. The chance of gaining proficiency when using a spell is directly tied to the cost of the spell compared to the player's base magic points. Spells auto-casted via Innate Arcana can give an increase each turn that they are kept active.
- Elemental Proficiency can be increased by casting any Fire, Cold, Elec, or Wind spells.
- Divine Proficiency can be increased by casting any Holy spells.
- Forbidden Proficiency can be increased by casting any Dark spells.
- Deprecating Proficiency can be increased by casting any negative status effect spell (e.g. Weaken).
- Supportive Proficiency can be increased by casting any positive status spell (e.g. Haste) or any health-restoring spell (e.g. Regen).
Gains
- The rate at which proficiency is gained can be increased via Assimilator training at +10% per rank trained, up to a maximum of double the normal rate.
- The chance for a proficiency gain decreases as the proficiency approaches the cap. The amount of gain however, is always chosen at random to be: 0.01, 0.02, or 0.03.
- Proficiencies cannot be gained during the turn the Defend or Focus commands are used or when a player otherwise skips a turn.
- Difficulty and monster classes have no effect on proficiency gains.
Effective Proficiency
- Effective proficiency can be seen on the right-side scroll section of the character page.
- Base proficiencies are capped at a player's current level. However, bonus proficiency points on equipment allow players to exceed their cap.