Proficiencies: Difference between revisions

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Revision as of 04:11, 24 May 2014

Equipment Proficiencies

Weapon proficiencies increase the chance of the special proc for player's active Fighting Style. It also gives additional fighting skills.

The following effects are per 1 point in their respective proficiency but all benefits require the related ability to be active and slotted as well as the player only wearing the related equipment.

Bonus Min/Max Prof Amount

Weapon

One-Handed

+Physical Damage 0/??? 2 / 3 / 4
+Physical Accuracy 50/??? 1% / 2%
+Block Chance 250/??? 2.5%

Two-Handed

+Physical Damage 0/??? 2 / 2.5 / 3
+Physical Accuracy 50/??? 1% / 2%
+Parry Chance 250/??? 2.5%

Dual-Wielding

+Physical Damage 0/100/200 3 / 4 / 5
+Physical Accuracy 50/150 1% / 2%
+Physical Critical Chance 250 2.5%

Niten Ichiryuu

(See Two-Handed and Dual-Wielding)

Staff

+Spell Damage 0/??? 0.2 / 0.4 / 0.5
+Spell Accuracy 50/??? 1% / 2%
+Physical Damage 0/??? 3

Armor

Cloth

+Spell Accuracy 200/??? 5%
+Spell Critical Chance 0/??? 1% / 1.5% / 1.8% / 2.1% / 2.5%
+Spell Casting Speed 150/??? 1.5% / 2.5%
+Mana Points 0/??? 5% / 6% / 7% / 8% / 9% / 9.5% / 10%

Light

+Physical Accuracy 0/??? 5%
+Physical Critical Chance 0/??? 1% / 1.5% / 1.8% / 2.1% / 2.5%
+Physical Attack Speed 150/??? 1.5% / 2.5%
+Health & Mana Points 0/??? HP: 2.5% / 3.5% / 4.5% / 5.5% / 6.5% / 7% / 7.5%
MP: 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5%

Heavy

+Crushing Mitigation 0/??? 2% / 4% / 5%
+Piercing Mitigation 0/??? 2% / 4% / 5%
+Slashing Mitigation 0/??? 2% / 4% / 5%
+Health Points 0/??? 5% / 6% / 7% / 8% / 9% / 9.5% / 10%

Gaining Equipment Proficiencies

For Armor:

  • When a player is attacked (even if they evade/block/parry/absorb/resist, or if the monster misses), an occupied armor slot is randomly chosen for the chance at a proficiency gain.
  • When a player blocks an attack with a shield, they have an increased chance of gaining One-Handed proficiency.

For Weapons:

  • When a player attacks an enemy (even if the monster evades), there is a chance that they will gain proficiency with their active fighting style.

Magic Proficiencies

Effects

Magic proficiencies:

  • Lower the cast time and mana cost of spells by up to 25%.
  • Increase the duration of sustained spells (beyond the effects of abilities).
    • This includes the duration of status effects.
    • Base durations can be found on the Spells page.
    • Durations can be increased by maximum a factor of 7 (supportive/curative spells) or 4 (everything else).
  • Increase a player's counter-resist and grant a specific element mitigation reduction with spells of that type.
    • When a player casts a spell their proficiency is compared to the power level of the effected monsters to grant a counter-resist bonus of up to 50% and a specific mitigation reduction of up to 50 points for the spell's element.
      • The proficiency factor used on specific mitigation is scaled exponentially to the power of 1.5.

Gaining Magic Proficiencies

Magic proficiency increases when casting a spell of the specific type even if it misses/is resisted. The chance of gaining proficiency when using a spell is directly tied to the cost of the spell compared to the player's base magic points. Spells auto-casted via Innate Arcana can give an increase each turn that they are kept active.

  • Elemental Proficiency can be increased by casting any Fire, Cold, Elec, or Wind spells.
  • Divine Proficiency can be increased by casting any Holy spells.
  • Forbidden Proficiency can be increased by casting any Dark spells.
  • Deprecating Proficiency can be increased by casting any negative status effect spell (e.g. Weaken).
  • Supportive Proficiency can be increased by casting any positive status spell (e.g. Haste) or any health-restoring spell (e.g. Regen).

Magic proficiencies can also be gained by purchasing certain Hath Perks. Each perk grants a 10% bonus to the base proficiency of the respective type of proficiency.

Gains

  • The rate at which proficiency is gained can be increased via Assimilator training at +10% per rank trained, up to a maximum of double the normal rate.
  • The chance for a proficiency gain decreases as the proficiency approaches the cap. The amount of gain however, is always chosen at random to be: 0.01, 0.02, or 0.03.
  • The chance of gaining proficiency when using a spell is directly tied to the cost of the spell compared to the player's base magic points.
  • Proficiencies cannot be gained during the turn the Defend or Focus commands are used or when a player otherwise skips a turn.

Effective Proficiency

  • Effective proficiency can be seen on the right-side scroll section of the character page.
  • Base proficiencies are capped at a player's current level. However, bonus proficiency points on equipment allow players to exceed their cap.

See also

HentaiVerse Navigation
Character Menu Stats • Training • Settings • Persona • Isekai
Abilities Skills • Spells (Spell Damage‎) • Spirit Stance
Levels Experience Points • Leveling Up • Ranks • Level and Rank Table
Info. Action Speed • Overcharge • Proficiencies • Stamina
Services Bazaar Equipment Shop • Item Shop • Monster Lab (Monster Stats) • Shrine • MoogleMail • The Lottery • The Market
The Forge Repair • Upgrade • Enchant • Salvage • Reforge • SoulFuse
Items Drops Loot Drop Rolls • Obsolete Items
Equipment Equipment Basics • Detailed Equip Characteristics • Weapon Procs • Stats • Burden • Interference • Equipment Ranges • Level Scaling
Battles Modes Arena • Grindfest • Item World • Random Encounter • Ring of Blood • The Tower
Info. Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster
Isekai The Tower Ranking • Rewards
Info. Seasons • Rewards • Rules
Misc. Currency Credits • Gallery Points • Hath • Hath Perks
Strategy Play Styles • Advice • Advanced Advice
System Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools