Character Stats: Difference between revisions
m "Fixed" Character Stats. Someone with a brain should double-check. |
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==Primary Attributes== | ==Primary Attributes== | ||
Primary Attributes are the base stats for the calculation of all derived stats. Players can increase their Primary Attributes by three means and are displayed in 3 colors on the UI: | Primary Attributes are the base stats for the calculation of all derived stats. Players can increase their Primary Attributes by three means and are displayed in 3 colors on the UI: | ||
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| style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Strength (STR)''' | | style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Strength (STR)''' | ||
* 1 point = +2 to [[#Base_Damage|Physical Damage]] formula | * 1 point = +2 to [[#Base_Damage|Physical Damage]] formula | ||
* (''1H only'') 100 points = +1% [[Fighting_Styles#One-Handed|Overwhelming Strikes]] Chance | * (''1H only'') 100 points = +1% [[Fighting_Styles#One-Handed|Overwhelming Strikes]] Chance | ||
* (''1H only'') 50 points = +1% [[Fighting_Styles#One-Handed|Counter-Attack]] Chance | * (''1H only'') 50 points = +1% [[Fighting_Styles#One-Handed|Counter-Attack]] Chance | ||
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| style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Dexterity (DEX)''' | | style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Dexterity (DEX)''' | ||
* 1 point = +1 to [[#Base_Damage|Physical Damage]] formula | * 1 point = +1 to [[#Base_Damage|Physical Damage]] formula | ||
* 1 point = + | * 1 point = +0.5 to Attack Accuracy | ||
* | * 1 point = +0.4 to Parry | ||
* (''1H only'') 50 points = +1% [[Fighting_Styles#One-Handed|Counter-Attack]] Chance | * (''1H only'') 50 points = +1% [[Fighting_Styles#One-Handed|Counter-Attack]] Chance | ||
* (''2H/Niten only'') 50 points = +1% [[Fighting_Styles#Two-Handed|Domino Strike]] Chance | * (''2H/Niten only'') 50 points = +1% [[Fighting_Styles#Two-Handed|Domino Strike]] Chance | ||
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| style="border-bottom: 1px solid gray" | '''Intelligence (INT)''' | | style="border-bottom: 1px solid gray" | '''Intelligence (INT)''' | ||
* 1 point = +2 to [[#Base_Damage|Magical Damage]] formula | * 1 point = +2 to [[#Base_Damage|Magical Damage]] formula | ||
* (''Staff only'') 100 points = +1% [[Fighting_Styles#Staff|Coalesced Mana]] Chance | * (''Staff only'') 100 points = +1% [[Fighting_Styles#Staff|Coalesced Mana]] Chance | ||
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| style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Agility (AGI)''' | | style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Agility (AGI)''' | ||
* 1 point = +0.5 to [[#Mitigation|Physical Mitigation]] formula | * 1 point = +0.5 to [[#Mitigation|Physical Mitigation]] formula | ||
* | * 1 point = +0.4 to Evade | ||
* 1 point above the player's [[level]] = +(10%/level) Attack [[Speed]] | * 1 point above the player's [[level]] = +(10%/level) Attack [[Speed]] | ||
* (''DW/Niten only'') 100 points = +1% [[Fighting_Styles#Dual_Wielding|Offhand Strike]] Chance | * (''DW/Niten only'') 100 points = +1% [[Fighting_Styles#Dual_Wielding|Offhand Strike]] Chance | ||
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* 1 point = +0.04 Magic Regen per minute | * 1 point = +0.04 Magic Regen per minute | ||
* 1 point = +1 to [[#Base_Damage|Magical Damage]] formula | * 1 point = +1 to [[#Base_Damage|Magical Damage]] formula | ||
* 1 point = +0.5 to [[#Mitigation|Magical Mitigation]] formula | * 1 point = +0.5 to [[#Mitigation|Magical Mitigation]] formula | ||
* | * 1 point = +0.5 to Magic Accuracy | ||
* 1 point = +0.4 to Resist | |||
* (''Staff only'') 100 points = +1% [[Fighting_Styles#Staff|Coalesced Mana]] Chance | * (''Staff only'') 100 points = +1% [[Fighting_Styles#Staff|Coalesced Mana]] Chance | ||
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===[[Damage|Mitigation]]=== | ===[[Damage|Mitigation]]=== | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Physical Mitigation''' = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * ( | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Physical Mitigation''' = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * (1000 /(1000 + END + (AGI/2)))</pre> | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Magical Mitigation''' = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * ( | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Magical Mitigation''' = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * (1000 /(1000 + END + (WIS/2)))</pre> | ||
===Points=== | ===Points=== | ||
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*[[Damage]] | *[[Damage]] | ||
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Latest revision as of 15:16, 20 June 2026
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