Character Stats: Difference between revisions
m "Fixed" Character Stats. Someone with a brain should double-check. |
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==Primary Attributes== | ==Primary Attributes== | ||
Primary Attributes are the base stats for the calculation of all derived stats. Players can increase their Primary Attributes by three means and are displayed in 3 colors on the UI: | Primary Attributes are the base stats for the calculation of all derived stats. Players can increase their Primary Attributes by three means and are displayed in 3 colors on the UI: | ||
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| style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Strength (STR)''' | | style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Strength (STR)''' | ||
* 1 point = +2 to [[#Base_Damage|Physical Damage]] formula | * 1 point = +2 to [[#Base_Damage|Physical Damage]] formula | ||
* (''1H only'') 100 points = +1% [[Fighting_Styles#One-Handed|Overwhelming Strikes]] Chance | * (''1H only'') 100 points = +1% [[Fighting_Styles#One-Handed|Overwhelming Strikes]] Chance | ||
* (''1H only'') 50 points = +1% [[Fighting_Styles#One-Handed|Counter-Attack]] Chance | * (''1H only'') 50 points = +1% [[Fighting_Styles#One-Handed|Counter-Attack]] Chance | ||
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| style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Dexterity (DEX)''' | | style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Dexterity (DEX)''' | ||
* 1 point = +1 to [[#Base_Damage|Physical Damage]] formula | * 1 point = +1 to [[#Base_Damage|Physical Damage]] formula | ||
* 1 point = + | * 1 point = +0.5 to Attack Accuracy | ||
* | * 1 point = +0.4 to Parry | ||
* (''1H only'') 50 points = +1% [[Fighting_Styles#One-Handed|Counter-Attack]] Chance | * (''1H only'') 50 points = +1% [[Fighting_Styles#One-Handed|Counter-Attack]] Chance | ||
* (''2H/Niten only'') 50 points = +1% [[Fighting_Styles#Two-Handed|Domino Strike]] Chance | * (''2H/Niten only'') 50 points = +1% [[Fighting_Styles#Two-Handed|Domino Strike]] Chance | ||
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| style="border-bottom: 1px solid gray" | '''Intelligence (INT)''' | | style="border-bottom: 1px solid gray" | '''Intelligence (INT)''' | ||
* 1 point = +2 to [[#Base_Damage|Magical Damage]] formula | * 1 point = +2 to [[#Base_Damage|Magical Damage]] formula | ||
* (''Staff only'') 100 points = +1% [[Fighting_Styles#Staff|Coalesced Mana]] Chance | * (''Staff only'') 100 points = +1% [[Fighting_Styles#Staff|Coalesced Mana]] Chance | ||
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| style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Agility (AGI)''' | | style="border-right: 1px solid gray; border-bottom: 1px solid gray" | '''Agility (AGI)''' | ||
* 1 point = +0.5 to [[#Mitigation|Physical Mitigation]] formula | * 1 point = +0.5 to [[#Mitigation|Physical Mitigation]] formula | ||
* | * 1 point = +0.4 to Evade | ||
* 1 point above the player's [[level]] = +(10%/level) Attack [[Speed]] | * 1 point above the player's [[level]] = +(10%/level) Attack [[Speed]] | ||
* (''DW/Niten only'') 100 points = +1% [[Fighting_Styles#Dual_Wielding|Offhand Strike]] Chance | * (''DW/Niten only'') 100 points = +1% [[Fighting_Styles#Dual_Wielding|Offhand Strike]] Chance | ||
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* 1 point = +0.04 Magic Regen per minute | * 1 point = +0.04 Magic Regen per minute | ||
* 1 point = +1 to [[#Base_Damage|Magical Damage]] formula | * 1 point = +1 to [[#Base_Damage|Magical Damage]] formula | ||
* 1 point = +0.5 to [[#Mitigation|Magical Mitigation]] formula | * 1 point = +0.5 to [[#Mitigation|Magical Mitigation]] formula | ||
* | * 1 point = +0.5 to Magic Accuracy | ||
* 1 point = +0.4 to Resist | |||
* (''Staff only'') 100 points = +1% [[Fighting_Styles#Staff|Coalesced Mana]] Chance | * (''Staff only'') 100 points = +1% [[Fighting_Styles#Staff|Coalesced Mana]] Chance | ||
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===Critical Hit Chance=== | ===Critical Hit Chance=== | ||
The critical hit chance bonuses granted by Primary Attributes, equipment's Attack Crit Chance and abilities are all applied as "layers": each layer rolls its chance to turn the hit into a critical hit if the previous layer fails to do so. In practice, it means that the Attack Crit Chance displayed in an equipment's popup raises the critical chance of the entire build by that amount. | The critical hit chance bonuses granted by Primary Attributes, equipment's Attack Crit Chance and abilities are all applied as "layers": each layer rolls its chance to turn the hit into a critical hit if the previous layer fails to do so. In practice, it means that the Attack Crit Chance displayed in an equipment's popup raises the critical chance of the entire build by that amount. | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Phys. Crit Chance''' = 1 - (4000 / (4000 + DEX + STR / 2) - 0.05) * (1 - proficiency_bonus) * (1 - main_hand_Attack_Crit_Chance) * (1 - off_hand_Attack_Crit_Chance) * (1 - helmet_Attack_Crit_Chance) * ... * (1 - feet_Attack_Crit_Chance) * Max(1 - (Max(Burden - 70, 0) * 0.02)^1.5, 0) | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Phys. Crit Chance''' = (1 - (1 - (4000 / (4000 + DEX + STR / 2) - 0.05)) * (1 - proficiency_bonus) * (1 - main_hand_Attack_Crit_Chance) * (1 - off_hand_Attack_Crit_Chance) * (1 - helmet_Attack_Crit_Chance) * ... * (1 - feet_Attack_Crit_Chance)) * Max(1 - (Max(Burden - 70, 0) * 0.02)^1.5, 0) | ||
'''Magic Crit Chance''' = 1 - (4000 / (4000 + WIS + INT / 2) - 0.05) * (1 - proficiency_bonus) * (1 - main_hand_Magic_Crit_Chance) * (1 - helmet_Magic_Crit_Chance) * ... * (1 - feet_Magic_Crit_Chance) * Max(1 - (Interference * 0.02)^1.5, 0)</pre> | '''Magic Crit Chance''' = (1 - (1 - (4000 / (4000 + WIS + INT / 2) - 0.05)) * (1 - proficiency_bonus) * (1 - main_hand_Magic_Crit_Chance) * (1 - helmet_Magic_Crit_Chance) * ... * (1 - feet_Magic_Crit_Chance)) * Max(1 - (Interference * 0.02)^1.5, 0)</pre> | ||
*The base physical/magical crit chance is 5%. | *The base physical/magical crit chance is 5%. | ||
*Every point of [[burden]] beyond 70 decreases crit chance by 2%, effectively negating crit chance at 120 burden. | *Every point of [[burden]] beyond 70 decreases crit chance by 2%, effectively negating crit chance at 120 burden. | ||
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===Attack Speed=== | ===Attack Speed=== | ||
All bonuses are applied as "layers". The following formula expresses overall speed compared to a normal speed with no bonus. It does '''not''' give the value of "Attack Speed Bonus" shown in the character stats UI. | All bonuses are applied as "layers". The following formula expresses overall speed compared to a normal speed with no bonus. It does '''not''' give the value of "Attack Speed Bonus" shown in the character stats UI. | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Attack Speed''' = (1 - (1 - Min(0.1, Max((AGI - [[level]]) / [[level]], 0) * 0.1 | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Attack Speed''' = (1 - (1 - Min(0.1, Max((AGI - [[level]]) / [[level]], 0) * 0.1)) * (1 - [[Proficiency|proficiency_bonus]]) * (1 - main_hand_Attack_Speed) * (1 - off_hand_Attack_Speed) * (1 - helmet_Attack_Speed) * ... * (1 - feet_Attack_Speed)) * (1 - Min((Max(([[Burden]] - 40), 0) * 0.02)^1.5, 1))</pre> | ||
===Cast Speed=== | ===Cast Speed=== | ||
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===[[Damage|Mitigation]]=== | ===[[Damage|Mitigation]]=== | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Physical Mitigation''' = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * ( | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Physical Mitigation''' = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * (1000 /(1000 + END + (AGI/2)))</pre> | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Magical Mitigation''' = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * ( | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Magical Mitigation''' = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * (1000 /(1000 + END + (WIS/2)))</pre> | ||
===Points=== | ===Points=== | ||
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*[[Damage]] | *[[Damage]] | ||
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Latest revision as of 15:16, 20 June 2026
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