Equipment
Equipment is worn to enhance a player's stats. It is equipped via the character equipment screen.
Equipment Popups

To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the Equipment Shop or the character equipment screen) and press "C". Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted such as in a forum post.
Hovering over equipment stats on the equipment popup and in the forge and lottery will display the base (level 0) value for the stat.
Drops
The base chance for equipment to drop is 4% of a normal loot drop (See Loot Drop Rolls). This can be increased (up to doubled) via Quartermaster training. Quartermaster only increases the ratio of Equipment in relation to other drops. Drops are nullified if a player is holding 1,000 or more pieces of equipment.
Note: Equipment from older versions of the game may be found in the Bazaar's Equipment Shop but no longer drop from battles.
Level
Most equipment possess levels, similar to players, which affects their stats.
- Any equipment without a level will become the player's level once it is equipped.
- Equipment dropped in battles at or above Superior quality will have the player's current level upon dropping.
- Anything below Superior quality will not have a level assigned.
- Any equipment that is below the player's level will not scale up in stats with the player.
- Equipment can become soulfused via the forge which causes the equipment to become tied to the player's level (matching it and growing with them).
- Players cannot equip anything above their level but they can soulfuse equipment up to 100 levels higher than they are.
Weapons
Legend: ▲ = High ● = Mid ▼ = Low ▬ = None
Note: The information in these tables does NOT include bonuses from prefixes or suffixes.
| Weapon | Style | Damage Type | Equipment Proc | Damage | Accuracy | Crit | Parry | Burden | Intr | ASB |
|---|---|---|---|---|---|---|---|---|---|---|
| Axe | 1H | Slashing | Bleeding Wound | ▲ | ● | ▼ | ▬ | ▲ | ● | ▬ |
| Club | 1H | Crushing | Stun | ● | ● | ▼ | ▬ | ● | ● | ▬ |
| Rapier | 1H | Piercing | Penetrated Armor | ▼▼ | ▲ | ▼ | ● | ▼ | ● | ▬ |
| Shortsword | 1H | Slashing | Bleeding Wound | ▼ | ▲▲ | ▼ | ● | ▼ | ● | ▬ |
| Wakizashi | 1H | Slashing | Bleeding Wound | ▼▼▼ | ▲▲ | ▼ | ▲ | ▼▼ | ▼ | ▲ |
| Estoc | 2H | Piercing | Penetrated Armor | ▲▲ | ▼ | ▲ | ▬ | ▲▲ | ▲ | ▬ |
| Longsword | 2H | Slashing | Bleeding Wound | ▲▲▲ | ● | ▲ | ▬ | ▲▲▲ | ▲▲ | ▬ |
| Mace | 2H | Crushing | Stun | ▲▲ | ● | ▲ | ▬ | ▲▲ | ▲ | ▬ |
| Katana | 2H | Slashing | Bleeding Wound | ▲▲ | ▲▲ | ▲ | ▬ | ▲▲ | ▲ | ▬ |
One-Handed Weapons (1H)
One-handed weapons can be used for 1H and DW styles. They typically have lower damage, higher accuracy, lower critical, weaker procs, and lower burden/interference than two-handed weapons. They also usually have a parry bonus and can have the "of the nimble" suffix.
Two-Handed Weapons (2H)
Two-handed weapons typically have higher damage, lower accuracy, higher critical, stronger procs, and higher burden/interference than one-handed weapons. They also don't have any parry bonuses.
Staffs
Staffs are two-handed weapons that have the following characteristics:
- Crushing damage type.
- Ether Theft proc.
- No Interference.
| Weapon | MDmg | MAcc | MCrit | C-Resist | Bur | Magic Proficiencies | Elemental Damage | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ele | Div | For | Dep | Sup | Fire | Cold | Elec | Wind | Holy | Dark | ||||||
| Oak | ▲ | ▲ | ▲ | ● | ● | ● | ● | ▬ | ▬ | ▲▲ | ▼ | ▼ | ▬ | ▬ | ▲▲ | ▬ |
| Redwood | ● | ● | ● | ▬ | ▼ | ▲ | ▬ | ▬ | ▼ | ▼ | ● | ● | ● | ● | ▬ | ▬ |
| Willow | ● | ● | ● | ● | ▼ | ● | ▬ | ● | ▲▲ | ▬ | ▬ | ▬ | ▼ | ▼ | ▬ | ▲▲ |
| Katalox | ▲ | ▲ | ▲ | ▬ | ● | ▬ | ▲ | ▲ | ● | ▬ | ▬ | ▬ | ▬ | ▬ | ● | ● |
Armor
Armor can be divided into shields, cloth armors, light armors, and heavy armors. Each category of armor has 3-4 types available in the game. Each type of armors has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors (besides shields) have abilities that can raise different stats as proficiency increases if the player is wearing the full set of armor.
Currently, each category of armors have 1 type that no longer drops in-game and can only be purchased from the bazaar or from other players.
Shields
Shields are used in One-Handed fighting style. They have very low mitigation stats, but are notable for their ability to block both physical and magical attacks and gives a player a chance to Counter-Attack after a successful block.
Cloth Armor
Cloth armors have low physical/magical mitigation with has no burden and interference. Cloth armor also increases Magic Accuracy, Evade Chance, and Resist Chance. It has abilities that increases maximum MP, spell damage, spell crit chance, and spell casting speed as proficiency increases
Light Armor
Light armors have moderate physical/magical mitigation with low burden and interference. Light armors also increase Evade Chance and Resist Chance. It has abilities that increases maximum HP and MP, accuracy, crit chance, and attack speed as proficiency increases
Heavy Armor
Heavy armors have high physical/magical mitigation with high burden and interference. It has abilities that increases maximum HP and specific mitigation (crushing, slashing, and piercing) as proficiency increases
Tables
| Type | Slot Name | ||||
|---|---|---|---|---|---|
| Head | Body | Hands | Legs | Feet | |
| Cloth | Cap | Robe | Gloves | Pants | Shoes |
| Light | Helmet | Breastplate | Gauntlets | Leggings | Boots |
| Heavy | Helmet | Cuirass/Armor | Gauntlets | Greaves/Leggings | Sabatons/Boots |
| Armor | Type | Tier | PMiti | MMiti | Bur | Intr | PDmg | PAcc | MAcc | Specific Mitigation | Avoidance | Notes | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crush | Slash | Pierce | Evade | Block | Resist | |||||||||||
| Buckler | Shield | Common | ▼▼▼ | ▼▼▼ | ▼▼ | ▼▼▼ | ▬ | ▬ | ▬ | ▬ | ▬ | ▬ | ▬ | ● | ▬ | |
| Kite | Shield | Common | ▼▼ | ▼▼ | ▲ | ● | ▬ | ▬ | ▬ | ▬ | ▬ | ▬ | ▬ | ▲ | ▬ | |
| Force | Shield | Rare | ▼▼ | ▼▼ | ▼▼ | ▲▲▲ | ▬ | ▬ | ▬ | ▬ | ▬ | ▬ | ▬ | ▲▲ | ▬ | |
| Cotton | Cloth | Common | ▼ | ▼ | ▬ | ▬ | ▬ | ● | ● | ▼▼ | ▬ | ▬ | ● | ▬ | ▼ | Can have a Magic Proficiency suffix. |
| Phase | Cloth | Rare | ▼▼ | ▼ | ▬ | ▬ | ▬ | ● | ▲ | ▼▼▼ | ▬ | ▬ | ▲ | ▬ | ▼ | Always has an Elemental Damage Bonus suffix. |
| Leather | Light | Common | ▲ | ▲ | ▼▼ | ▼▼ | ▬ | ▬ | ▬ | ▲ | ▲ | ▼ | ▼ | ▬ | ● | |
| Shade | Light | Rare | ● | ● | ▬ | ▼ | ● | ▲▲ | ▬ | ● | ● | ▬ | ● | ▬ | ▲ | |
| Plate | Heavy | Common | ▲▲ | ▲▲ | ▲▲ | ▲ | ▬ | ▬ | ▬ | ● | ▲▲ | ▲▲ | ▬ | ▬ | ▬ | |
| Power | Heavy | Rare | ▲ | ▲ | ▲ | ▲▲ | ▲ | ▲ | ▬ | ▼ | ▲ | ▲ | ▬ | ▬ | ▬ | Gives Crit and Crit Damage Bonus. |
Equipment Characteristics
Tier
Armor tier drops are affected by difficulty setting and determines the equipments' rarity and bazaar value. There is one 'common' tier and one 'rare' tier.
Prefixes and Suffixes
Prefixes and Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.
Primary Attribute Bonus
There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.
- Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses.
- Conversely, the number of primary attribute bonuses will affect the final quality score.
The following table is the list of Primary Attribute Bonus possible on the specific type of equipment.
| Equipment | STR | DEX | AGI | END | INT | WIS | |
|---|---|---|---|---|---|---|---|
| 1H Weapons | |||||||
| Axe | X | X | X | ||||
| Club | X | X | X | ||||
| Rapier | X | X | X | ||||
| Shortsword | X | X | X | ||||
| Wakizashi | X | X | X | ||||
| 2H Weapons | |||||||
| Estoc | X | X | X | ||||
| Longsword | X | X | X | ||||
| Mace | X | X | X | ||||
| Katana | X | X | X | ||||
| Staffs | |||||||
| Oak | X | X | |||||
| Redwood | X | X | |||||
| Willow | X | X | |||||
| Katalox | X | X | |||||
| Shield | |||||||
| Buckler | X | X | X | X | |||
| Kite | X | X | X | X | |||
| Force | X | X | X | X | |||
| Cloth Armors | |||||||
| Cotton | X | X | X | ||||
| Phase | X | X | X | ||||
| Light Armors | |||||||
| Leather | X | X | X | X | |||
| Shade | X | X | X | X | A | A | |
| Heavy Armors | |||||||
| Plate | X | X | X | ||||
| Power | X | X | X | ||||
A: Can come with Int and Wis bonus if it has the "of the Arcanist" suffix.
Elemental Strike
Can be obtained on weapons though Equipment Prefixes, achieving level 10 potency in Item World, or by infusions through The Forge.
- Deals additional damage in that element
- Average damage done is equal to 50% of your physical damage (before mitigation by monsters) - this has a separate damage roll independent from the main hit. Counts as physical damage
- Unaffected by elemental EDB
- Triggered by both main-hand and offhand melee hits
- Only affects the primary target
Improvements
- Upgrades are shown in red.
- Potencies are shown in blue.
- Enhancements are shown in purple.
See also
- The Forge
- Equipment Procs
- Equipment Prefixes
- Equipment Suffixes
- Fighting Styles
- Item World
- Level Scaling
- Equipment Shop
- The Lottery