Spell Damage

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Note: These formulas may be slightly out of date. Last tested: 3/31/2013.

The spell damage formula is as follows:

Spell Damage = max(1, (damage_range * spell_data * magic_dmg * critmod *  aoe_mod * channel_mod) * defense_mit)
Factor Description Formula
damage_range The variable range of the spell's damage 0.8-1.2 on average
spell_data Damage factor from the spell (See below)
crit_mod Bonus for critical hits 1.5x (1x otherwise)
aoe_mod Bonus for the primary target of an AoE 2x (1x otherwise)
channel_mod Bonus if Channeling is active 1.5x (1x otherwise)
defense_mit Mitigation for the element and attack type in question Varies
Spell spell_data
Magic Missile 1.065
Elemental T1 1.14
Elemental T1 AoE 0.912
Elemental T2 1.82
Elemental T2 AoE 1.368
Elemental T3 2.28
Elemental T3 AoE 1.824
Soul T2.5 1.82
Soul T2.5 AoE 1.368
Soul T3.5 2.28
Soul T3.5 AoE 1.824
Soul T3.5 Burst 5.472
Dark T3 2.28
Dark T3 AoE 1.824
Dark T4 2.71
Dark T4 AoE 2.168
Holy T2 1.82
Holy T2 AoE 1.368
Holy T3 2.28
Holy T3 AoE 1.824
Explosion (note1) 1.425

magic_dmg is calculated separately as:

magic_dmg = (base_bonus) * (1 + elem_bonus) * (1 + prof_bonus) * (1 + boost_bonus) * (1 + hath_bonus)
Factor Description Formula
base_bonus Magic attack base damage MDB
elem_bonus Element damage bonus EDB / 100
prof_bonus Magic proficiency Prof / 200
boost_bonus For every Ability Point put into an AoE spell past the first +6.25%
hath_bonus The "Dæmon Duality" group of Hath Perks +5 to 30%
  • (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit

See also

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