Training is a feature where credits are spent on skills that affect the player, mainly in the HentaiVerse. The credit cost of training a given skill increases with skill level. Skill training can be aborted, in which case the whole cost will be refunded. Players can only train one skill at a time. Players can continue to take other actions including combat after initiating training.
Note: If a player leaves the training screen before training is completed, they will have to revisit it after it has finished in order to receive the bonus.
|Skill||Effect||Time||Levels||Initial Cost||Final Cost||Total Cost|
|Misc Posting||Raises your limit for posting "Misc" galleries by 25.||1H||20||5,000||763,500||3,231,340|
|Adept Learner||Boosts your EXP bonus by 1%.||1H||300||50||99,999||5,889,168|
|Assimilator||Increases the rate at which you gain proficiency by 10%.||24H||10||50,000||1,000,000||4,403,900|
|Ability Boost1||Awards you an additional Ability Point.||2H||500||100||???||???|
|Manifest Destiny2||Awards you an additional Mastery Point.||24H||10||1,000,000||???||???|
|Power Tank||(No longer has any effect)|
|Scavenger||Increases your base loot drop chance by 2%.||4H||50||500?||???||???|
|Luck of the Draw||Increases your loot quality bonus by 1%.||8H||25||1,000||9,999,999||36,840,660|
|Quartermaster||Increases your base equipment drop chance by 5%.||12H||20||2,000||9,999,999||31,236,286|
|Archaeologist||Increases your base artifact drop chance by 10%.||24H||10||3,000||8,000,000?||???|
|Culinarian||Improved monster hunger drain||24H||10||1,250,000||???||137,500,000?|
|Gentleman||Improved monster morale drain||24H||10||2,500,000||???||137,500,000?|
|And A Scholar||Increases the number of slots in your Battle Inventory for scrolls by 1.||0H||4||25,000||???||???|
|Tincture||Increases the number of slots in your Battle Inventory for infusions by 1.||0H||3||50,000||???||???|
|Pack Rat||Increases the number of slots in your Battle Inventory for items by 1.||0H||10||20,000||???||???|
|Set Collector||Increases the number of equipment sets available.||12H||4||12,500||50,000||125,000|
1 - Cannot be trained beyond the player's level.
2 - Cannot be training beyond (the player's level / 50).
The credit cost of any training can be calculated as:
Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]
- base_cost = The initial base cost of the training item
- level_cost = The cost to go up from level N to level N+1
- N = The current level trained
- exponent = The exponential value used to create a dynamic cost curve
|Skill||Base Cost||Level Cost||Exponent|
|Luck of the Draw||1000||1000||0.0246522613|
|And A Scholar||25,000||???||0|
Luck of the Draw
Modifies Loot Quality Bonus (LQB).
Loot Factors for Equipment
- The system randomly rolls a value between x and 200.
- x is determined by various quality modifiers, and is a number between 0 and 0.75.
- Exponential function translates the value in step 1 into value q between 0 and 1.
- This value q also determines the base quality score.
- q is multiplied by stat variance and adds to base minimum stats.
- Luck of the Draw Training
- Battle Modes
Increased Drop Chances
Note that the actual drop percentages are estimates and may be outdated.
Scavenger, Quartermaster, and Archaeologist affect the base chances of drops. Base chance of getting any loot at all is 5%; maxing out Scavenger can bring this up to 10%. Thus Scavenger increases a player's chance of getting both equipment and artifacts because there will be more rolls occurring after the initial loot roll, but their individual percentages will remain the same. Additionally, because equipment rolls occur before artifact rolls, increasing Quartermaster will slightly reduce a player's chance of getting artifacts and other items.
Drop chance can be determined by the following formula (Base_loot_drop = 0.05):
Loot_drop = Base_loot_drop + (Base_loot_drop * Scavenger_level * 0.02)
True equipment drop chance can be determined by the following formula (Base_equip_drop = 0.04):
Equipment_drop = Loot_drop * (Base_equipment_drop + (Base_equip_drop * Quartermaster_level * 0.05)
True artifact drop chance can be determined by the following formula (Base_artifact_drop = 0.002):
Artifact_drop = (Loot_drop - Equip_drop) * (Base_artifact_drop + (Base_artifact_drop * Archaeologist_level * 0.1))
Other loot always has a 100% chance of dropping when a player rolls for a drop, and subsequent equipment and artifact rolls fail. More information about drop chances can be found here.
Formula for other loot:
Other_drop = (Loot_drop - Equip_drop - Artifact_drop) * (Base_other_drop)
(Base_other_drop is the numerical value for a specific item, i.e. percentage_value / 100. It is possible to also combine the base drop chances of several items to get their true combined drop chance).
- Sonic's EH Calculator - Calculates how much each level of training costs, among many other features.
|Character||Menu||Stats • Training • Settings|
|Abilities||Skills • Spells (Spell Damage) • Spirit Stance|
|Levels||Experience Points • Leveling Up • Ranks • Level and Rank Table|
|Info.||Action Speed • Overcharge • Proficiencies • Stamina|
|Bazaar||Monster Lab (Monster Stats • Bestiary) • Shrine • MoogleMail|
|Equipment||Fighting Styles • Prefixes • Suffixes • Interference • Burden • Level Scaling • Ranges • Procs • The Forge|
|Items||Loot Drop Rolls • Obsolete Items|
|Battles||Modes||Random Encounter • Arena • Ring of Blood • Grindfest • Item World|
|Info.||Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster|
|Misc.||Currency||Credits • Credit Transfer • Hath • Hath Perks|
|Strategy||Advice • Play Styles|
|System||Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools|