Item World (IW) is one of the battle modes in the HentaiVerse mini-game. Item World allows users to do battle inside any piece of equipment not equipped to their current equipment set in order to increase its latent potential.
An Item World has rounds based on the equipment's quality. It can be approximated by
Number of Item World Rounds = 200 * (Equip's quality) ^ 2
There is a lower cap of 25 rounds and upper cap of 200 rounds. Like in the Grindfest, monsters start at 50% base damage and increase by 1% per round.
Users that are defeated or flee in any round must start over again to complete the IW for an item potency increase.
PXP gain = roundup(Item round count * PXP modifier)
The number of rounds faced in an item world depends on the item's bonuses (the higher they are, the more rounds) and varies from item to item, but remains constant for a specific item regardless of its current potency level. Fleeing or being defeated in an IW does not grant any PXP, only clearing all rounds advances the item. Players cannot gain any PXP if they are at "exhausted" stamina.
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency's level and increases as the item gains in potency levels. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats and action speed bonus for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones. These additional stats cannot be further upgraded in the forge.
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.
Formula for PXP (Potency Experience)
PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.
The amount of PXP required to advance from level 0 to level n is as follows:
Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)
All non-Primary Attribute and damage type potencies give roughly 2% per player level per potency level. Mitigation potencies give 4 points of base bonus to the equipment per potency level.
|Archmage||Bonus Magic Damage||X|
|Butcher||Bonus Weapon Damage||X|
|Swift Strike||Raises Attack Speed||X|
Weapon Level 10 Only
At level 10 a weapon will always get a special Potency based on what kind of weapon it is.
Ethereal weapons will get a random Elemental Strike from the chart below.
- This does not turn a weapon into a true Elemental Weapon (as a true elemental weapon also has Elemental Damage Bonus to boost spell damage).
- Older Ethereal weapons which had Soul as their damage type will be converted to Void and still gain a random elemental strike.
All other weapons will get Hollowforged which converts its damage type from Crushing/Slashing/Piercing to Void.
- Hollowforged weapons also get one additional void strike.
- This does not turn a weapon into a true Ethereal Weapon (it still has burden/interference).
|Cold Strike||Adds Cold damage|
|Dark Strike||Adds Dark damage|
|Elec Strike||Adds Elec damage|
|Fire Strike||Adds Fire damage|
|Holy Strike||Adds Holy damage|
|Wind Strike||Adds Wind damage|
|Special||Hollowforged||Damage Type converts to Void, adds Void Strike|
The strength of the monsters and EXP gains depend on the quality of the item. A Magnificent item will have significantly harder mobs than a Crude one. Legendary equipment should give EXP equivalent to Grindfest at the same difficulty.
The drop quality bonus is identical to the Grindfest's.
|Character||Menu||Stats • Training • Settings|
|Abilities||Skills • Spells (Spell Damage) • Spirit Stance|
|Levels||Experience Points • Leveling Up • Ranks • Level and Rank Table|
|Info.||Action Speed • Overcharge • Proficiencies • Stamina|
|Bazaar||Monster Lab (Monster Stats • Bestiary) • Shrine • MoogleMail|
|Equipment||Fighting Styles • Prefixes • Suffixes • Interference • Burden • Level Scaling • Ranges • Procs • The Forge|
|Items||Loot Drop Rolls • Obsolete Items|
|Battles||Modes||Random Encounter • Arena • Ring of Blood • Grindfest • Item World|
|Info.||Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster|
|Misc.||Currency||Credits • Credit Transfer • Hath • Hath Perks|
|Strategy||Advice • Play Styles|
|System||Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools|