Loot Drop Rolls

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Point.png Some information is obsolete as of patch 0.76

These are the drop formulas for the HentaiVerse. All drops go through several rolls to determine what the player will receive.

Note that these numbers are estimates and may be outdated.

Contents

Loot Rolls

Drop Rolls.png

Roll Base Affected By
Drop Roll 7.5%?
Equipment Roll 4%
Slot Roll Weighted: 9 / 3 / 3 / 3 / 15 / 15 / 15
(1H / 2H / Staff / Shield / Cloth / Light / Heavy)
N/A; Trophies allow for manual selection
Tier Roll 88% / 10% / 2%
(T1 / T2 / T3)
  • Trophies are pre-determined (not affected by anything)
    • Trophies also have a tier multiplier similar to difficulty for higher level trophies.
Suffix Roll Equal N/A
E.Quality Roll 0
PAB Rolls  ? Quality and Tier
  • Certain stats cannot be rolled depending on the slot (e.g. STR on Staffs)
  • Phase has ~3.5% chance of having 0
  • Staffs have 5% or 6.25% chance of having 0, depending on the type
Prefix Roll Pre-determined, requires Fine or higher Quality (See chart)
Artifact Roll 0.1% Archaeologist Training (up to 2x)
Collectable Roll <10%? N/A?
Token Roll 0.2%
T.Type Roll 25% / 75%?
(Blood / Chaos)
Tokenizer Hath Perks (increases Chaos by ???)
I.Type Roll 20% / 30% / 10% / 20% / 4% / 4% / 2%? / 10%
(Health / Mana / Spirit / Crystals / Scrolls / Infusions/Shards / Special Items / Food)
C.Type Roll Equal N/A
Multiplier Check 1x
P.Quality Roll  ???

Occurrences

  • Loot drop rolls only occur after clearing a battle round (with the exception of power-ups, which drop immediately after defeating a monster). There is a maximum of 1 drop per defeated monster.
  • Guaranteed drops occur after clearing Random Encounters, Ring of Blood, and Arena challenges in addition to the last round's normal drop chances.
  • For trophies, the drop is guaranteed except in the non-final rounds of the level 225+ arena challenges where it is a static 10% chance.

Limits

Playing a large number of rounds at lower difficulties reduces the drop rate from monsters for a period of time. This begins after 1,000 rounds and reaches maximum effect after 2,000 rounds. The reduction caps at 75% for Normal, 50% for Hard and 25% for Nightmare. The round counter cools down at a rate of 1 per minute (out of combat only).

See also

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