How It Works
All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by Forge upgrades and potency increases. The stats on any piece of equipment scale based on the player's level.
Each stat has a scaling factor expressed as a formula:
Scaled Stat = (1 + level / level_factor) * base_stat
For example, for Elemental Damage Bonus, which has a level scaling factor of 50, the value increases by 1/50 of its "level 0" value per level. Inserting the equipment's level into the formula gives the actual stats of the item.
The following are the known level factors for each equipment stat:
|Weapon Damage / Attack Damage Bonus||16⅔|
|Magic Damage Bonus||22.75|
|Attack/Magic Accuracy Bonus||5000|
|Attack/Magic Critical Bonus||2000|
|Specific Physical Mitigation (e.g. Slashing)||∞|
|Elemental Mitigation (Fire, etc)||∞|
|Magical Proficiency Bonuses||35 5/7|
|Elemental Damage Bonuses||50|
|Primary Attributes||35 5/7|
|Proc Duration (for bleeding/PA)||200|
1 - Drain proc factor confirmed for HP drain. Consistent with observed values for MP and SP, as far as can be established given the small size of the numbers involved.
- HentaiVerse Equipment Scaling Calculator - A tool created to make calculating equipment level scaling much easier. Forum thread here.
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