Leveling Up
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Jump to navigationJump to searchLeveling up occurs when a player earns enough EXP. Its occurrence will be indicated in the combat log.
Effects
Every Level
- All soulfused pieces of equipment will have their active stats increase based on Level Scaling.
- This does not trigger until the player is out of combat.
- An ability point is earned.
- An additional ability point can be earned via Training.
- The base proficiency cap increases by 1.
- The range on the level of the monsters that can be fought increases by 1.
- The cap on the power level of the monsters that can be fought increases by at least 1.
- Spell costs increase by base_cost/100.
Certain Levels
| Level | Effect(s) |
|---|---|
| 1 |
|
| 10 |
|
| 20 |
|
| 30 |
|
| 40 |
|
| 50 |
|
| 60 |
|
| 70 |
|
| 75 | Mikuru Asahina + Ryouko Asakura + Yuki Nagato Ring of Bloods unlocked |
| 80 |
|
| 90 |
|
| 100 |
|
| 110 |
|
| 120 |
|
| 130 |
|
| 140 |
|
| 145 | Custom monsters may appear with Spirit Bars and use Spirit Attacks. |
| 150 |
|
| 160 |
|
| 165 | To Kill A God Arena unlocked |
| 170 | +1 Mastery Point |
| 180 |
|
| 190 | +1 Mastery Point |
| 200 |
|
| 201 | Condition loss from dying becomes 10%. |
| 210 | +1 Mastery Point |
| 220 | +1 Mastery Point |
| 225 | End of Days Arena unlocked |
| 230 | +1 Mastery Point |
| 240 | +1 Mastery Point |
| 250 |
|
| 260 | +1 Mastery Point |
| 270 | +1 Mastery Point |
| 280 | +1 Mastery Point |
| 290 | +1 Mastery Point |
| 300 |
|
| 310 | +1 Mastery Point |
| 320 | +1 Mastery Point |
| 330 | +1 Mastery Point |
| 340 | +1 Mastery Point |
| 350 |
|
| 360 | +1 Mastery Point |
| 370 | +1 Mastery Point |
| 380 | +1 Mastery Point |
| 390 | +1 Mastery Point |
| 400 |
|
| 410 | +1 Mastery Point |
| 420 | +1 Mastery Point |
| 430 | +1 Mastery Point |
| 440 | +1 Mastery Point |
| 450 |
|
| 460 | +1 Mastery Point |
| 470 | +1 Mastery Point |
| 480 | +1 Mastery Point |
| 490 | +1 Mastery Point |
| 500 |
|
Formula
EXP required for next level = (current_level + 4) ^ (2.850263212287058 ^ (1 + (current_level+1) / 1000)) - (current_level + 3) ^ (2.850263212287058 ^ (1 + current_level / 1000))