Equipment

From EHWiki
(Redirected from equipment)
Jump to: navigation, search

Equipment is worn to enhance a player's stats. It is equipped via the character equipment screen.

Equipment Popups

The layout of an equipment piece's popup

To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the Equipment Shop or the character equipment screen) and press "C". Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted such as in a forum post.

Hovering over equipment stats on the equipment popup and in the forge and lottery will display the base (level 0) value for the stat.

Drops

The base chance for equipment to drop is 4% of a normal loot drop (See Loot Drop Rolls). This can be increased (up to doubled) via Quartermaster training. Drops will turn into regular items if a player is holding 1,000 or more pieces of equipment.

Note: Equipment from older versions of the game may be found in the Bazaar's Equipment Shop but no longer drop from battles.

Weapons

Legend:
▲ = High  ● = Mid  ▼ = Low ▬ = None   
Par = Parry Bur = Burden Intr = Interference
Ele = Elemental For = Forbidden Div = Divine Dep = Deprecating Sup = Supportive

Note: The information in these tables does not include bonuses from prefixes or suffixes.

One-Handed Weapons (1H)

One-handed weapons typically have lower damage, higher accuracy, lower critical, weaker procs, and lower burden/interference than two-handed weapons. They also usually have a parry bonus and can have the "of the nimble" suffix.

Two-Handed Weapons (2H)

Two-handed weapons typically have higher damage, lower accuracy, higher critical, stronger procs, and higher burden/interference than one-handed weapons. They also don't have any parry bonuses.

Weapon Style Tier Damage Type Equipment Proc Dmg Acc Crit Par Bur Intr Notes
Axe 1H Common Slashing Bleeding Wound
Club 1H Common Crushing Stun
Rapier 1H Common Piercing Penetrated Armor ▼▼
Shortsword 1H Common Slashing Bleeding Wound ▲▲
Wakizashi 1H Rare Slashing Bleeding Wound ▼▼▼ ▲▲ ▼▼ Gives Attack Speed Bonus. Can be paired with a katana to use Niten Ichiryu
Dagger 1H - Slashing Bleeding Wound ▼▼ ▲▲ ▼▼ No longer drops.
Sword Chucks 1H - Slashing Bleeding Wound ▲▲ No longer drops.
Estoc 2H Common Piercing Penetrated Armor ▲▲ ▲▲
Longsword 2H Common Slashing Bleeding Wound ▲▲▲ ▲▲▲ ▲▲
Mace 2H Common Crushing Stun ▲▲ ▲▲
Katana 2H Rare Slashing Bleeding Wound ▲▲ ▲▲ ▲▲ Can be paired with a Wakizashi to use Niten Ichiryu
Scythe 2H - Slashing Bleeding Wound ▲▲▲ ▼▼ ▲▲ No longer drops.

Staffs

Staffs are two-handed weapons that have the following characteristics:

  • Crushing damage type.
  • Ether Theft proc.
  • No Interference.
  • Older staffs can have physical accuracy on them at the cost of no magic crit increase.
Weapon Tier MDmg MAcc MCrit Bur Magic Proficiencies Elemental Damage Notes
Ele Div For Dep Sup Fire Cold Elec Wind Holy Dark
Oak Common ▲▲ ▲▲ Gives Counter-Resist.
Redwood Common
Willow Common ▲▲ ▲▲ Gives Counter-Resist.
Katalox Rare
Ebony - No longer drops.

Armor

Armor can be divided into shields, cloth armors, light armors, and heavy armors. Each category of armor has 3-4 types available in the game. Each type of armors has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors (besides shields) have abilities that can raise different stats as proficiency increases if the player is wearing the full set of armor.

Currently, each category of armors have 1 type that no longer drops in-game and can only be purchased from the bazaar or from other players.

Shields

Shields are used in One-Handed fighting style. They have very low mitigation stats, but are notable for their ability to block both physical and magical attacks and gives a player a chance to Counter-Attack after a successful block.

Cloth Armor

Cloth armors have low physical/magical mitigation with has no burden and interference. Cloth armor also increases Magic Accuracy, Evade Chance, and Resist Chance. It has abilities that increases maximum MP, spell damage, spell crit chance, and spell casting speed as proficiency increases

Light Armor

Light armors have moderate physical/magical mitigation with low burden and interference. Light armors also increase Evade Chance and Resist Chance. It has abilities that increases maximum HP and MP, accuracy, crit chance, and attack speed as proficiency increases

Heavy Armor

Heavy armors have high physical/magical mitigation with high burden and interference. It has abilities that increases maximum HP and specific mitigation (crushing, slashing, and piercing) as proficiency increases

Tables

Type Slot Name
Head Body Hands Legs Feet
Cloth Cap Robe Gloves Pants Shoes
Light Helmet Breastplate Gauntlets Leggings Boots
Heavy Helmet Cuirass/Armor Gauntlets Greaves/Leggings Sabatons/Boots
Armor Type Tier PMiti MMiti Bur Intr PDmg PAcc MAcc Specific Mitigation Avoidance Notes
Crush Slash Pierce Evade Block Resist
Buckler Shield Common ▼▼▼ ▼▼▼ ▼▼ ▼▼▼ ▼▼▼ ▼▼▼ ▼▼▼
Kite Shield Common ▼▼ ▼▼
Force Shield Rare ▼▼ ▼▼ ▼▼ ▲▲▲ ▲▲
Tower Shield - ▼▼ ▼▼ ▲▲ ▲▲ No longer drops.
Cotton Cloth Common Can have suffix that provide Magic Proficiencies.
Phase Cloth Rare ▼▼ Always have suffix that provide elemental damage bonus.
Gossamer Cloth - ▼▼ No longer drops.
Leather Light Common ▼▼ ▼▼
Shade Light Rare ▲▲
Kevlar Light - No longer drops.
Plate Heavy Common ▲▲ ▲▲ ▲▲ ▲▲ ▲▲
Power Heavy Rare ▲▲ Gives Crit and Crit Damage Bonus
Shield Heavy - ▲▲ ▼▼ No longer drops.

Equipment Characteristics

Tier

Equipment tier drops are affected by difficulty setting and determines the equipments' rarity and bazaar value. There is one 'common' tier and one 'rare' tier.

One-Handed Weapons Two-Handed Weapons Staffs Shield Cloth Light Heavy
Common Shortsword, Rapier, Club, Axe Longsword, Mace, Estoc Redwood, Oak, Willow Buckler, Kite Cotton Leather Plate
Rare Wakizashi Katana Katalox Force Phase Shade Power

Prefixes and Suffixes

Prefixes and Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.

Primary Attribute Bonus

There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.

  • Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses.
  • Conversely, the number of primary attribute bonuses will affect the final quality score.

The following table is the list of Primary Attribute Bonus possible on the specific type of equipment.

Equipment STR DEX AGI END INT WIS
Melee Weapons Axe X X X
Club X X X
Rapier X X X
Shortsword X X X
Wakizashi X X X
Estoc X X X
Longsword X X X
Mace X X X
Katana X X X
Staffs Ebony X X
Oak X X
Redwood X X
Willow X X
Katalox X X
Shield/Armor Buckler X X X
Kite X X X
Force X X X
Cotton X X X
Phase X X X
Leather X X X X
Shade* X X X X X* X*
Plate X X X
Power X X X

Note*:Shade Armor can come with Int and Wis bonus if it has the "of the Arcanist" suffix

Elemental Strike

Can be obtained on weapons though Equipment Prefixes, achieving level 10 potency in Item World, or by infusions through The Forge.

  • Deals additional damage in that element
    • Damage done (before mitigation by monsters) is equal to 50% of damage done by the melee hit, counts as physical damage
    • Triggered by both main-hand and offhand melee hits
    • Only affects the primary target

Improvements

See also