Item World (IW) is one of the battle modes in the HentaiVerse mini-game. Item World allows users to do battle inside any piece of equipment not equipped to their current equipment set in order to increase its latent potential.
An Item World has rounds based on the equipment's quality. It can be approximated by:
Number of Item World Rounds = 75 * (equip_quality)^3
There is a lower cap of 10 rounds (~230 PXP) and upper cap of 100 rounds (~375 PXP). Monsters start at 100% base damage and increase by 2%? per round. The number of monsters present in each round is random but tends to rise as the round counter increases.
PXP gain = roundup(Item round count * PXP modifier)
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency's level and increases as the item gains in potency levels. Potency unlocks add stats to the equipment (with the exception of 'of focus' weapons which cannot gain Economizer). Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two). These additional stats cannot be further upgraded in the forge.
Except for the Level 10 weapon unlock, there are five levels to each potency, and it is possible to get up to three different potencies.
When an equipment piece has reached max level, it no longer shows up in the Item World.
PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.
The amount of PXP required to advance from level 0 to level n is as follows:
Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)
All potencies give roughly 2% bonus per potency level (then scaled according to player's level) except for mitigation potencies which give 4 base points. Economizer gives 5% mana conservation per level.
|Butcher||Bonus Weapon Damage||X|
|Fatality||Attack Crit Damage||X|
|Swift Strike||Raises Attack Speed||X|
|Annihilator||Spell Crit Damage||X|
|Archmage||Bonus Magic Damage||X|
At level 10 an equipment piece ceases to gain PXP and may be renamed freely (max 50 characters).
Weapon Level 10 Only
At level 10 a weapon will always get a special Potency based on what kind of weapon it is.
Ethereal weapons will get a random Elemental Strike from the chart below.
- This does not turn a weapon into a true Elemental Weapon (as a true elemental weapon also has Elemental Damage Bonus to boost spell damage).
All other weapons will get Hollowforged which converts its damage type from Crushing/Slashing/Piercing to Void.
- Hollowforged weapons also get one additional void strike.
- This does not turn a weapon into a true Ethereal Weapon (it still has burden/interference).
|Cold Strike||Adds Cold damage|
|Dark Strike||Adds Dark damage|
|Elec Strike||Adds Elec damage|
|Fire Strike||Adds Fire damage|
|Holy Strike||Adds Holy damage|
|Wind Strike||Adds Wind damage|
|Special||Hollowforged||Damage Type converts to Void, adds Void Strike|
The strength of the monsters and EXP gains depend on the quality of the item. A Magnificent item will have significantly harder mobs than a Crude one. Legendary equipment should give EXP equivalent to Grindfest at the same difficulty. The drop quality bonus is identical to the that of Grindfest.
EXP Gains in IW = Non-IW_EXP * (Base_PXP - 100) * 0.004
|Character||Menu||Stats • Training • Settings|
|Abilities||Skills • Spells (Spell Damage) • Spirit Stance|
|Levels||Experience Points • Leveling Up • Ranks • Level and Rank Table|
|Info.||Action Speed • Overcharge • Proficiencies • Stamina|
|Services||Bazaar||Equipment Shop • Item Shop • Monster Lab (Monster Stats • Bestiary) • Shrine • MoogleMail • The Lottery|
|The Forge||Repair • Upgrade • Enchant • Salvage • Reforge|
|Items||Drops||Loot Drop Rolls • Obsolete Items|
|Equipment||Fighting Styles • Prefixes • Suffixes • Interference • Burden • Level Scaling • Ranges • Procs|
|Battles||Modes||Random Encounter • Arena • Ring of Blood • Grindfest • Item World|
|Info.||Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster|
|Misc.||Currency||Credits • Credit Transfer • Hath • Hath Perks|
|Strategy||Advice • Play Styles|
|System||Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools|