Training
From EHWiki
Training is a feature where credits are spent on skills that affect the player, mainly in the HentaiVerse.
Overview
- Players can only train one skill at a time.
- Skill training can be aborted, in which case the whole cost will be refunded.
- Once a training is complete it cannot be undone or refunded.
- Players can continue to take other actions including combat after initiating training.
- If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.
| Skill | Effect | Time | Levels | Initial Cost | Final Cost | Total Cost | |
|---|---|---|---|---|---|---|---|
| Misc Posting | Raises the limit for posting "Misc" galleries by 25. | 1H | 20 | 5,000 | 763,270 | 3,231,340? | |
| Adept Learner | Boosts EXP gains by 1%. | 1H | 300 | 100 | 49,999 | 5,126,661 | |
| Assimilator | Increases the chance to gain proficiency by 10%. | 24H | 10 | 50,000 | 1,000,000 | 4,403,900 | |
| Ability Boost | Awards an additional Ability Point. | 2H | 5001 | 100 | 999,999 | 109,521,469 | |
| Manifest Destiny | Awards an additional Mastery Point. | 24H | 102 | 1,000,000 | 10,000,000 | 55,000,000 | |
| Scavenger | Increases base loot drop chance by 0.5%. | 4H | 50 | 500 | 2,000,000 | 17,484,001 | |
| Luck of the Draw | Increases loot quality bonus from battle drops by a small amount. | 8H | 25 | 2,000 | 4,000,000 | 18,371,540 | |
| Quartermaster | Increases base equipment drop chance by 5%. | 12H | 20 | 5,000 | 5,000,000 | 20,275,728 | |
| Archaeologist | Increases base artifact drop chance by 10%. | 24H | 10 | 25,000 | 7,999,999 | 19,268,648 | |
| Culinarian | Slows monster hunger drain by 5%? | 24H | 10 | 1,250,000 | ??? | 137,500,000 (?) | |
| Gentleman | Slows monster morale drain by 5%? | 24H | 10 | 2,500,000 | 25,000,000 | 137,500,000 | |
| And A Scholar | Increases the number of Battle Inventory slots for scrolls by 1. | 0H | 52 | 30,000 | 70,000 | 250,000 | |
| Tincture | Increases the number of Battle Inventory slots for infusions by 1. | 0H | 52 | 30,000 | 70,000 | 250,000 | |
| Pack Rat | Increases the number of Battle Inventory slots for items by 1. | 0H | 103 | 10,000 | 100,000 | 540,000 | |
| Set Collector | Increases the number of equipment sets available by 1. | 12H | 4 | 12,500 | 50,000 | 125,000 | |
| Totals | 2,968H | 528,848,287 (?) | |||||
1 - Cannot be trained beyond the player's level.
2 - Cannot be training beyond (the player's level / 50).
3 - Cannot be training beyond (the player's level / 20).
Costs
The credit cost of any training can be calculated as:
Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]
Where:
- base_cost = The initial base cost of the training item
- level_cost = The cost to go up from level N to level N+1
- N = The current level trained
- exponent = The exponential value used to create a dynamic cost curve
Values
| Skill | Base Cost | Level Cost | Exponent |
|---|---|---|---|
| Misc Posting | 5,000 | 100 | 0.0280232009 |
| Adept Learner | 100 | 50 | 0.000417446 |
| Assimilator | 50,000 | 50,000 | 0.0058690916 |
| Ability Boost | 100 | 100 | 0.0005548607 |
| Manifest Destiny | 1,000,000 | 1,000,000 | 0 |
| Scavenger | 500 | 500 | 0.0088310825 |
| Luck of the Draw | 2,000 | 2,000 | 0.0168750623 |
| Quartermaster | 5,000 | 5,000 | 0.017883894 |
| Archaeologist | 25,000 | 25,000 | 0.030981982 |
| Culinarian | 1,250,000 | ??? | ??? |
| Gentleman | 2,500,000 | 2,500,000 | 0 |
| And A Scholar | 30,000 | 10,000 | 0 |
| Tincture | 30,000 | 10,000 | 0 |
| Pack Rat | 10,000 | 10,000 | 0 |
| Set Collector | 12,500 | 12,500 | 0 |
Luck of the Draw
Modifies Loot Quality Bonus (LQB).[1]
Does NOT affect the Shrine, tiers, or Equipment Suffixes. It only affect drops from battle's quality.
Loot Factors for Equipment
- The system randomly rolls a value between 200*x and 200.
- x is determined by various quality modifiers, and is a number between 0 and 0.75.
- Exponential function translates the value in step 1 into value q between 0 and 1.
- This value q also determines the base quality score.
- q is multiplied by stat variance and adds to base minimum stats.
Quality Modifiers
- Difficulty
- Luck of the Draw Training
- Battle Modes
- Random Encounter: A static Round Bonus.
- Grindfest / Item World: A variable Round Bonus starts low and increases with each round played, maxing out at round 100.
- Arena: A static Arena Bonus is given based on the arena level.