Leveling Up: Difference between revisions
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*Can face up to 10 monsters in [[Random Encounters]]. | *Can face up to 10 monsters in [[Random Encounters]]. | ||
*[[Condition]] loss from [[dying]] becomes 5%. | *[[Condition]] loss from [[dying]] becomes 5%. | ||
*[[Ability]] reset costs can begin to climb per use. | |||
|- | |- | ||
|110 || | |110 || | ||
| Line 198: | Line 199: | ||
*+1 [[Mod Power]] | *+1 [[Mod Power]] | ||
**No further [[Mod Power]] can be earned by leveling. | **No further [[Mod Power]] can be earned by leveling. | ||
*[[Training|Manifest Destiny]] 7/10 trainable | |||
|- | |- | ||
|360 || +1 [[Mastery Point]] | |360 || +1 [[Mastery Point]] | ||
| Line 210: | Line 212: | ||
*+1 [[Mastery Point]] | *+1 [[Mastery Point]] | ||
*All [[equipment]] can be [[soulfuse]]d. | *All [[equipment]] can be [[soulfuse]]d. | ||
*[[Training|Manifest Destiny]] 8/10 trainable | |||
|- | |- | ||
|410 || +1 [[Mastery Point]] | |410 || +1 [[Mastery Point]] | ||
| Line 219: | Line 222: | ||
|440 || +1 [[Mastery Point]] | |440 || +1 [[Mastery Point]] | ||
|- | |- | ||
|450 || +1 [[Mastery Point]] | |450 || | ||
*+1 [[Mastery Point]] | |||
*[[Training|Manifest Destiny]] 9/10 trainable | |||
|- | |- | ||
|460 || +1 [[Mastery Point]] | |460 || +1 [[Mastery Point]] | ||
| Line 235: | Line 240: | ||
**No further [[Mastery Point]]s can be earned by leveling. | **No further [[Mastery Point]]s can be earned by leveling. | ||
*No further [[Ability Point]]s can be earned by leveling. | *No further [[Ability Point]]s can be earned by leveling. | ||
*[[Training|Manifest Destiny]] 10/10 trainable | |||
*[[Training|Dissociation]] 7/7 trainable | |||
*[[Primary Attribute]]s from [[artifact]]s are capped (at 50 per attribute). | *[[Primary Attribute]]s from [[artifact]]s are capped (at 50 per attribute). | ||
*No further [[EXP]] can be earned. | *No further [[EXP]] can be earned. | ||
Revision as of 15:05, 16 April 2016
Leveling up occurs when a player earns enough EXP. Its occurrence will be indicated in the combat log as well as below the player's stat bars.
Effects
Every Level
- All soulfused pieces of equipment will have their active stats increase based on Level Scaling.
- This does not trigger until the player is out of combat.
- An ability point is earned.
- An additional ability point can be earned via Training.
- The base proficiency cap increases by 1.
- The range on the level of the monsters that can be fought increases by 1.
- The cap on the power level of the monsters that can be fought increases by at least 1.
- Spell costs increase by base_cost/100.
Certain Levels
| Level | Effect(s) |
|---|---|
| 1 | |
| 10 |
|
| 20 |
|
| 30 |
|
| 40 |
|
| 50 |
|
| 60 |
|
| 70 |
|
| 75 | Mikuru Asahina + Ryouko Asakura + Yuki Nagato Ring of Bloods unlocked |
| 80 |
|
| 90 |
|
| 100 |
|
| 110 |
|
| 120 |
|
| 130 |
|
| 140 |
|
| 145 | Custom monsters may appear with Spirit Bars and use Spirit Attacks. |
| 150 |
|
| 160 |
|
| 165 | To Kill A God Arena unlocked |
| 170 | +1 Mastery Point |
| 180 |
|
| 190 | +1 Mastery Point |
| 200 |
|
| 201 | Condition loss from dying becomes 10%. |
| 210 | +1 Mastery Point |
| 220 | +1 Mastery Point |
| 225 | End of Days Arena unlocked |
| 230 | +1 Mastery Point |
| 240 | +1 Mastery Point |
| 250 |
|
| 260 | +1 Mastery Point |
| 270 | +1 Mastery Point |
| 280 | +1 Mastery Point |
| 290 | +1 Mastery Point |
| 300 |
|
| 310 | +1 Mastery Point |
| 320 | +1 Mastery Point |
| 330 | +1 Mastery Point |
| 340 | +1 Mastery Point |
| 350 |
|
| 360 | +1 Mastery Point |
| 370 | +1 Mastery Point |
| 380 | +1 Mastery Point |
| 390 | +1 Mastery Point |
| 400 |
|
| 410 | +1 Mastery Point |
| 420 | +1 Mastery Point |
| 430 | +1 Mastery Point |
| 440 | +1 Mastery Point |
| 450 |
|
| 460 | +1 Mastery Point |
| 464? | EXP received from the Dawn event is capped (at 100,000,000,000). |
| 470 | +1 Mastery Point |
| 480 | +1 Mastery Point |
| 490 | +1 Mastery Point |
| 500 |
|