Proficiencies: Difference between revisions
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Weapon proficiencies increase the chance of the special proc for player's active [[Fighting Styles|Fighting Style]]. It also gives additional [[Skills#Fighting Skills|fighting skills]]. | Weapon proficiencies increase the chance of the special proc for player's active [[Fighting Styles|Fighting Style]]. It also gives additional [[Skills#Fighting Skills|fighting skills]]. | ||
'''The following effects | '''The following effects are per 1 point in their respective proficiency but all benefits require the related [[ability]] to be active and slotted as well as the player only wearing the related equipment.''' | ||
{|class="wikitable" | {|class="wikitable" | ||
!Bonus | !Bonus | ||
! | !Min/Max Prof | ||
! | !Amount | ||
|- | |- | ||
!colspan="3"| | !colspan="3"| | ||
| Line 14: | Line 14: | ||
!colspan="3"|One-Handed | !colspan="3"|One-Handed | ||
|- | |- | ||
| +Physical Damage || 0 || | | +Physical Damage || 0/??? || 2 / 3 / 4 | ||
|- | |- | ||
| +Physical Accuracy || 50 || | | +Physical Accuracy || 50/??? || 1% / 2% | ||
|- | |- | ||
| +Block Chance || 250 || | | +Block Chance || 250/??? || 2.5% | ||
|- | |- | ||
!colspan="3"|Two-Handed | !colspan="3"|Two-Handed | ||
|- | |- | ||
| +Physical Damage || 0 || | | +Physical Damage || 0/??? || 2 / 2.5 / 3 | ||
|- | |- | ||
| +Parry Chance || 250 || | | +Parry Chance || 250/??? || 1% / 2% | ||
|- | |- | ||
!colspan="3"|Dual-Wielding | !colspan="3"|Dual-Wielding | ||
|- | |- | ||
| +Physical Damage || 0 || | | +Physical Damage || 0/??? || 3 / 4 / 5 | ||
|- | |- | ||
| +Physical Accuracy || 50 || | | +Physical Accuracy || 50/??? || 1% / 2% | ||
|- | |- | ||
| +Physical Critical Chance || 250 || | | +Physical Critical Chance || 250/??? || 2.5% | ||
|- | |- | ||
!colspan="3"|Niten Ichiryuu | !colspan="3"|Niten Ichiryuu | ||
| Line 40: | Line 40: | ||
!colspan="3"|Staff | !colspan="3"|Staff | ||
|- | |- | ||
| +Spell Damage || 0 || | | +Spell Damage || 0/??? || 0.2 / 0.4 / 0.5 | ||
|- | |- | ||
| +Spell Accuracy || 50 || | | +Spell Accuracy || 50/??? || 1% / 2% | ||
|- | |- | ||
| +Physical Damage || 0 || | | +Physical Damage || 0/??? || 3 | ||
|- | |- | ||
!colspan="3"| | !colspan="3"| | ||
| Line 51: | Line 51: | ||
!colspan="3"|Cloth | !colspan="3"|Cloth | ||
|- | |- | ||
| +Spell Accuracy || 200 || | | +Spell Accuracy || 200/??? || 5% | ||
|- | |- | ||
| +Spell Critical Chance || 0 || | | +Spell Critical Chance || 0/??? || 1% / 1.5% / 1.8% / 2.1% / 2.5% | ||
|- | |- | ||
| +Spell Casting Speed || 150 || | | +Spell Casting Speed || 150/??? || 1.5% / 2.5% | ||
|- | |- | ||
| +Mana Points || 0 || | | +Mana Points || 0/??? || 5% / 6% / 7% / 8% / 9% / 9.5% / 10% | ||
|- | |- | ||
!colspan="3"|Light | !colspan="3"|Light | ||
|- | |- | ||
| +Physical Accuracy || 0 || | | +Physical Accuracy || 0/??? || 5% | ||
|- | |- | ||
| +Physical Critical Chance || 0 || | | +Physical Critical Chance || 0/??? || 1% / 1.5% / 1.8% / 2.1% / 2.5% | ||
|- | |- | ||
| +Physical Attack Speed || 150 || | | +Physical Attack Speed || 150/??? || 1.5% / 2.5% | ||
|- | |- | ||
| +Health & Mana Points || 0 || | | +Health & Mana Points || 0/??? || HP: 2.5% / 3.5% / 4.5% / 5.5% / 6.5% / 7% / 7.5% <br>MP: 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5% | ||
|- | |- | ||
!colspan="3"|Heavy | !colspan="3"|Heavy | ||
|- | |- | ||
| +Crushing Mitigation || 0 || | | +Crushing Mitigation || 0/??? || 2% / 4% / 5% | ||
|- | |- | ||
| +Piercing Mitigation || 0 || | | +Piercing Mitigation || 0/??? || 2% / 4% / 5% | ||
|- | |- | ||
| +Slashing Mitigation || 0 || | | +Slashing Mitigation || 0/??? || 2% / 4% / 5% | ||
|- | |- | ||
| +Health Points || 0 || | | +Health Points || 0/??? || 5% / 6% / 7% / 8% / 9% / 9.5% / 10% | ||
|} | |} | ||
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*When a player attacks an enemy (even if the monster evades), there is a chance that they will gain proficiency with their active fighting style. | *When a player attacks an enemy (even if the monster evades), there is a chance that they will gain proficiency with their active fighting style. | ||
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs. | **Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs. | ||
==[[Spells|Magic]] Proficiencies== | ==[[Spells|Magic]] Proficiencies== | ||
Revision as of 05:04, 22 May 2013
Equipment Proficiencies
Weapon proficiencies increase the chance of the special proc for player's active Fighting Style. It also gives additional fighting skills.
The following effects are per 1 point in their respective proficiency but all benefits require the related ability to be active and slotted as well as the player only wearing the related equipment.
| Bonus | Min/Max Prof | Amount |
|---|---|---|
Weapon | ||
| One-Handed | ||
| +Physical Damage | 0/??? | 2 / 3 / 4 |
| +Physical Accuracy | 50/??? | 1% / 2% |
| +Block Chance | 250/??? | 2.5% |
| Two-Handed | ||
| +Physical Damage | 0/??? | 2 / 2.5 / 3 |
| +Parry Chance | 250/??? | 1% / 2% |
| Dual-Wielding | ||
| +Physical Damage | 0/??? | 3 / 4 / 5 |
| +Physical Accuracy | 50/??? | 1% / 2% |
| +Physical Critical Chance | 250/??? | 2.5% |
| Niten Ichiryuu | ||
| (See Two-Handed and Dual-Wielding) | ||
| Staff | ||
| +Spell Damage | 0/??? | 0.2 / 0.4 / 0.5 |
| +Spell Accuracy | 50/??? | 1% / 2% |
| +Physical Damage | 0/??? | 3 |
Armor | ||
| Cloth | ||
| +Spell Accuracy | 200/??? | 5% |
| +Spell Critical Chance | 0/??? | 1% / 1.5% / 1.8% / 2.1% / 2.5% |
| +Spell Casting Speed | 150/??? | 1.5% / 2.5% |
| +Mana Points | 0/??? | 5% / 6% / 7% / 8% / 9% / 9.5% / 10% |
| Light | ||
| +Physical Accuracy | 0/??? | 5% |
| +Physical Critical Chance | 0/??? | 1% / 1.5% / 1.8% / 2.1% / 2.5% |
| +Physical Attack Speed | 150/??? | 1.5% / 2.5% |
| +Health & Mana Points | 0/??? | HP: 2.5% / 3.5% / 4.5% / 5.5% / 6.5% / 7% / 7.5% MP: 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5% |
| Heavy | ||
| +Crushing Mitigation | 0/??? | 2% / 4% / 5% |
| +Piercing Mitigation | 0/??? | 2% / 4% / 5% |
| +Slashing Mitigation | 0/??? | 2% / 4% / 5% |
| +Health Points | 0/??? | 5% / 6% / 7% / 8% / 9% / 9.5% / 10% |
Gaining Equipment Proficiencies
For Armor:
- When a player is attacked (even if they evade/block/parry/absorb/resist, or if the monster misses), an occupied armor slot is randomly chosen for the chance at a proficiency gain.
- When a player blocks an attack with a shield, they have an increased chance of gaining One-Handed proficiency.
For Weapons:
- When a player attacks an enemy (even if the monster evades), there is a chance that they will gain proficiency with their active fighting style.
- Players using the Niten Ichiryu fighting style do not gain proficiency in either Two-Handed or Dual Wielding proficiency even though both are used to determine equipment stats and fighting style procs.
Magic Proficiencies
Effects
Magic proficiencies increases:
- The damage caused by spells.
- The formula for calculating this is:
Spell Damage Multiplier = 1 + (prof / 200)
- The damage caused by status effects.
- The duration of sustained spells.
- Base durations can be found on the Spells page.
The formula for calculating this is:
Spell Duration = base_duration * (1 + additional_AP / 4) * (1 + prof / x)
For supportive spells x = 100, for deprecating spells x = 50.- The amount of HP recovered from curative spells.
Gaining Magic Proficiencies
Magic proficiency increases when casting a spell of the specific type even if it misses. The chance of gaining proficiency when using a spell is directly tied to the cost of the spell compared to the player's base magic points. Spells auto-casted via Innate Arcana can give an increase each turn that they are kept active.
- Elemental Proficiency can be increased by casting any Fire, Cold, Elec, or Wind spells.
- Divine Proficiency can be increased by casting any Holy spells.
- Forbidden Proficiency can be increased by casting any Dark spells.
- Deprecating Proficiency can be increased by casting any negative status effect spell (e.g. Weaken).
- Supportive Proficiency can be increased by casting any positive status spell (e.g. Haste) or any health-restoring spell (e.g. Regen).
Gains
- The rate at which proficiency is gained can be increased via Assimilator training at +10% per rank trained, up to a maximum of double the normal rate.
- The chance for a proficiency gain decreases as the proficiency approaches the cap. The amount of gain however, is always chosen at random to be: 0.01, 0.02, or 0.03.
- Proficiencies cannot be gained during the turn the Defend or Focus commands are used or when a player otherwise skips a turn.
- Difficulty and monster classes have no effect on proficiency gains.
Effective Proficiency
- Effective proficiency can be seen on the right-side scroll section of the character page.
- Base proficiencies are capped at a player's current level. However, bonus proficiency points on equipment allow players to exceed their cap.