Proficiencies: Difference between revisions

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Weapon proficiencies increase the chance of the special proc for player's active [[Fighting Styles|Fighting Style]]. It also gives additional [[Skills#Fighting Skills|fighting skills]].
Weapon proficiencies increase the chance of the special proc for player's active [[Fighting Styles|Fighting Style]]. It also gives additional [[Skills#Fighting Skills|fighting skills]].


'''The following effects are for every 10 points in the respective proficiency.'''
'''The following effects increase as proficiency rises but require the related [[abilities]] to be active and only the related equipment to be worn.'''


{|class="wikitable"
!Bonus
!Minimum Proficiency
!Maximum Proficiency
|-
!colspan="3"|
===[[Weapon]]===
|-
!colspan="3"|One-Handed
|-
| +Physical Damage || 0 ||
|-
| +Physical Accuracy || 50 ||
|-
| +Block Chance || 250 ||
|-
!colspan="3"|Two-Handed
|-
| +Physical Damage || 0 ||
|-
| +Parry Chance || 250 ||
|-
!colspan="3"|Dual-Wielding
|-
| +Physical Damage || 0 ||
|-
| +Physical Accuracy || 50 ||
|-
| +Physical Critical Chance || 250 ||
|-
!colspan="3"|Niten Ichiryuu
|-
|colspan="3"| (''See Two-Handed and Dual-Wielding'')
|-
!colspan="3"|Staff
|-
| +Spell Damage || 0 ||
|-
| +Spell Accuracy || 50 ||
|-
| +Physical Damage || 0 ||
|-
!colspan="3"|
===[[Armor]]===
===[[Armor]]===
*When wearing all '''CLOTH''' armor
|-
**+ 0.25% Spell Crit Chance
!colspan="3"|Cloth
**+ 0.7% Magical Mitigation
|-
**+ 1 Wisdom
| +Spell Accuracy || 200 ||
 
|-
*When wearing all '''LIGHT''' armor
| +Spell Critical Chance || 0 ||
**+ 0.25% Attack Crit Chance
|-
**+ 0.7% Resist
| +Spell Casting Speed || 150 ||
**+ 1 Agility
|-
 
| +Mana Points || 0 ||
*When wearing all '''HEAVY''' armor
|-
**+ 0.7% Crushing/Slashing/Piercing Mitigation
!colspan="3"|Light
**+ 1 Endurance
|-
 
| +Physical Accuracy || 0 ||
===[[Weapons]]===
|-
*When using '''ONE-HANDED'''
| +Physical Critical Chance || 0 ||
**+ 30 Physical Base Damage
|-
**+ 0.2% Attack Accuracy
| +Physical Attack Speed || 150 ||
**+ 0.5% Block
|-
 
| +Health & Mana Points || 0 ||
*When using '''TWO-HANDED'''
|-
**+ 30 Physical Base Damage
!colspan="3"|Heavy
**+ 0.2% Attack Accuracy
|-
**+ 0.5% Parry
| +Crushing Mitigation || 0 ||
 
|-
*When using '''DUAL-WIELD'''
| +Piercing Mitigation || 0 ||
**+ 50 Physical Base Damage
|-
**+ 0.2% Attack Accuracy
| +Slashing Mitigation || 0 ||
**+ 0.25% Attack Crit Chance
|-
 
| +Health Points || 0 ||
*When using '''STAFF'''
|}
**+ 10 Physical Base Damage
**+ 5 Magical Base Damage
**+ 0.2% Attack Accuracy


===Gaining [[Equipment]] Proficiencies===
===Gaining [[Equipment]] Proficiencies===

Revision as of 03:42, 20 May 2013

Equipment Proficiencies

Weapon proficiencies increase the chance of the special proc for player's active Fighting Style. It also gives additional fighting skills.

The following effects increase as proficiency rises but require the related abilities to be active and only the related equipment to be worn.

Bonus Minimum Proficiency Maximum Proficiency

Weapon

One-Handed
+Physical Damage 0
+Physical Accuracy 50
+Block Chance 250
Two-Handed
+Physical Damage 0
+Parry Chance 250
Dual-Wielding
+Physical Damage 0
+Physical Accuracy 50
+Physical Critical Chance 250
Niten Ichiryuu
(See Two-Handed and Dual-Wielding)
Staff
+Spell Damage 0
+Spell Accuracy 50
+Physical Damage 0

Armor

Cloth
+Spell Accuracy 200
+Spell Critical Chance 0
+Spell Casting Speed 150
+Mana Points 0
Light
+Physical Accuracy 0
+Physical Critical Chance 0
+Physical Attack Speed 150
+Health & Mana Points 0
Heavy
+Crushing Mitigation 0
+Piercing Mitigation 0
+Slashing Mitigation 0
+Health Points 0

Gaining Equipment Proficiencies

For Armor:

  • When a player is attacked (even if they evade/block/parry/absorb/resist, or if the monster misses), an occupied armor slot is randomly chosen for the chance at a proficiency gain.
  • When a player blocks an attack with a shield, they have an increased chance of gaining One-Handed proficiency.

For Weapons:

  • When a player attacks an enemy (even if the monster evades), there is a chance that they will gain proficiency with their active fighting style.

Magic Proficiencies

Effects

Magic proficiencies increases:

  • The damage caused by spells.
    • The formula for calculating this is:
Spell Damage Multiplier = 1 + (prof / 200)
  • The damage caused by status effects.
  • The duration of sustained spells.
    • Base durations can be found on the Spells page.
    • The formula for calculating this is:
Spell Duration = base_duration * (1 + additional_AP / 4) * (1 + prof / x)
  • For supportive spells x = 100, for deprecating spells x = 50.
  • The amount of HP recovered from curative spells.

Gaining Magic Proficiencies

Magic proficiency increases when casting a spell of the specific type even if it misses. The chance of gaining proficiency when using a spell is directly tied to the cost of the spell compared to the player's base magic points. Spells auto-casted via Innate Arcana can give an increase each turn that they are kept active.

  • Elemental Proficiency can be increased by casting any Fire, Cold, Elec, or Wind spells.
  • Divine Proficiency can be increased by casting any Holy spells.
  • Forbidden Proficiency can be increased by casting any Dark spells.
  • Deprecating Proficiency can be increased by casting any negative status effect spell (e.g. Weaken).
  • Supportive Proficiency can be increased by casting any positive status spell (e.g. Haste) or any health-restoring spell (e.g. Regen).

Gains

  • The rate at which proficiency is gained can be increased via Assimilator training at +10% per rank trained, up to a maximum of double the normal rate.
  • The chance for a proficiency gain decreases as the proficiency approaches the cap. The amount of gain however, is always chosen at random to be: 0.01, 0.02, or 0.03.
  • Proficiencies cannot be gained during the turn the Defend or Focus commands are used or when a player otherwise skips a turn.
  • Difficulty and monster classes have no effect on proficiency gains.

Effective Proficiency

  • Effective proficiency can be seen on the right-side scroll section of the character page.
  • Base proficiencies are capped at a player's current level. However, bonus proficiency points on equipment allow players to exceed their cap.

See also

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