Proficiencies: Difference between revisions

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Weapon proficiencies increase the chance of the special proc for player's active [[Fighting Styles|Fighting Style]]. It also gives additional [[Skills#Fighting Skills|fighting skills]].
Weapon proficiencies increase the chance of the special proc for player's active [[Fighting Styles|Fighting Style]]. It also gives additional [[Skills#Fighting Skills|fighting skills]].


'''The following effects increase as proficiency rises but any benefits require the related [[abilities]] are active and slotted as well as the player only wearing the related equipment.'''
'''The following effects are per 1 point in their respective proficiency but all benefits require the related [[ability]] to be active and slotted as well as the player only wearing the related equipment.'''


{|class="wikitable"
{|class="wikitable"
!Bonus
!Bonus
!Minimum Proficiency
!Min/Max Prof
!Maximum Proficiency
!Amount
|-
|-
!colspan="3"|
!colspan="3"|
Line 14: Line 14:
!colspan="3"|One-Handed
!colspan="3"|One-Handed
|-
|-
| +Physical Damage || 0 ||
| +Physical Damage || 0/??? || 2 / 3 / 4
|-
|-
| +Physical Accuracy || 50 ||
| +Physical Accuracy || 50/??? || 1% / 2%
|-
|-
| +Block Chance || 250 ||
| +Block Chance || 250/??? || 2.5%
|-
|-
!colspan="3"|Two-Handed
!colspan="3"|Two-Handed
|-
|-
| +Physical Damage || 0 ||
| +Physical Damage || 0/??? || 2 / 2.5 / 3
|-
|-
| +Parry Chance || 250 ||
| +Parry Chance || 250/??? || 1% / 2%
|-
|-
!colspan="3"|Dual-Wielding
!colspan="3"|Dual-Wielding
|-
|-
| +Physical Damage || 0 ||
| +Physical Damage || 0/??? || 3 / 4 / 5
|-
|-
| +Physical Accuracy || 50 ||
| +Physical Accuracy || 50/??? || 1% / 2%
|-
|-
| +Physical Critical Chance || 250 ||
| +Physical Critical Chance || 250/??? || 2.5%
|-
|-
!colspan="3"|Niten Ichiryuu
!colspan="3"|Niten Ichiryuu
Line 40: Line 40:
!colspan="3"|Staff
!colspan="3"|Staff
|-
|-
| +Spell Damage || 0 ||
| +Spell Damage || 0/??? || 0.2 / 0.4 / 0.5
|-
|-
| +Spell Accuracy || 50 ||
| +Spell Accuracy || 50/??? || 1% / 2%
|-
|-
| +Physical Damage || 0 ||
| +Physical Damage || 0/??? || 3
|-
|-
!colspan="3"|
!colspan="3"|
Line 51: Line 51:
!colspan="3"|Cloth
!colspan="3"|Cloth
|-
|-
| +Spell Accuracy || 200 ||
| +Spell Accuracy || 200/??? || 5%
|-
|-
| +Spell Critical Chance || 0 ||
| +Spell Critical Chance || 0/??? || 1% / 1.5% / 1.8% / 2.1% / 2.5%
|-
|-
| +Spell Casting Speed || 150 ||
| +Spell Casting Speed || 150/??? || 1.5% / 2.5%
|-
|-
| +Mana Points || 0 ||  
| +Mana Points || 0/??? || 5% / 6% / 7% / 8% / 9% / 9.5% / 10%
|-
|-
!colspan="3"|Light
!colspan="3"|Light
|-
|-
| +Physical Accuracy || 0 ||
| +Physical Accuracy || 0/??? || 5%
|-
|-
| +Physical Critical Chance || 0 ||
| +Physical Critical Chance || 0/??? || 1% / 1.5% / 1.8% / 2.1% / 2.5%
|-
|-
| +Physical Attack Speed || 150 ||
| +Physical Attack Speed || 150/??? || 1.5% / 2.5%
|-
|-
| +Health & Mana Points || 0 ||  
| +Health & Mana Points || 0/??? || HP: 2.5% / 3.5% / 4.5% / 5.5% / 6.5% / 7% / 7.5% <br>MP: 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5%
|-
|-
!colspan="3"|Heavy
!colspan="3"|Heavy
|-
|-
| +Crushing Mitigation || 0 ||
| +Crushing Mitigation || 0/??? || 2% / 4% / 5%
|-
|-
| +Piercing Mitigation || 0 ||
| +Piercing Mitigation || 0/??? || 2% / 4% / 5%
|-
|-
| +Slashing Mitigation || 0 ||
| +Slashing Mitigation || 0/??? || 2% / 4% / 5%
|-
|-
| +Health Points || 0 ||  
| +Health Points || 0/??? || 5% / 6% / 7% / 8% / 9% / 9.5% / 10%
|}
|}


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*When a player attacks an enemy (even if the monster evades), there is a chance that they will gain proficiency with their active fighting style.
*When a player attacks an enemy (even if the monster evades), there is a chance that they will gain proficiency with their active fighting style.
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs.
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs.
**Players using a staff can also gain staff proficiency by casting [[Spells#Piercing|Magic Missile]].


==[[Spells|Magic]] Proficiencies==
==[[Spells|Magic]] Proficiencies==

Revision as of 05:04, 22 May 2013

Equipment Proficiencies

Weapon proficiencies increase the chance of the special proc for player's active Fighting Style. It also gives additional fighting skills.

The following effects are per 1 point in their respective proficiency but all benefits require the related ability to be active and slotted as well as the player only wearing the related equipment.

Bonus Min/Max Prof Amount

Weapon

One-Handed
+Physical Damage 0/??? 2 / 3 / 4
+Physical Accuracy 50/??? 1% / 2%
+Block Chance 250/??? 2.5%
Two-Handed
+Physical Damage 0/??? 2 / 2.5 / 3
+Parry Chance 250/??? 1% / 2%
Dual-Wielding
+Physical Damage 0/??? 3 / 4 / 5
+Physical Accuracy 50/??? 1% / 2%
+Physical Critical Chance 250/??? 2.5%
Niten Ichiryuu
(See Two-Handed and Dual-Wielding)
Staff
+Spell Damage 0/??? 0.2 / 0.4 / 0.5
+Spell Accuracy 50/??? 1% / 2%
+Physical Damage 0/??? 3

Armor

Cloth
+Spell Accuracy 200/??? 5%
+Spell Critical Chance 0/??? 1% / 1.5% / 1.8% / 2.1% / 2.5%
+Spell Casting Speed 150/??? 1.5% / 2.5%
+Mana Points 0/??? 5% / 6% / 7% / 8% / 9% / 9.5% / 10%
Light
+Physical Accuracy 0/??? 5%
+Physical Critical Chance 0/??? 1% / 1.5% / 1.8% / 2.1% / 2.5%
+Physical Attack Speed 150/??? 1.5% / 2.5%
+Health & Mana Points 0/??? HP: 2.5% / 3.5% / 4.5% / 5.5% / 6.5% / 7% / 7.5%
MP: 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5%
Heavy
+Crushing Mitigation 0/??? 2% / 4% / 5%
+Piercing Mitigation 0/??? 2% / 4% / 5%
+Slashing Mitigation 0/??? 2% / 4% / 5%
+Health Points 0/??? 5% / 6% / 7% / 8% / 9% / 9.5% / 10%

Gaining Equipment Proficiencies

For Armor:

  • When a player is attacked (even if they evade/block/parry/absorb/resist, or if the monster misses), an occupied armor slot is randomly chosen for the chance at a proficiency gain.
  • When a player blocks an attack with a shield, they have an increased chance of gaining One-Handed proficiency.

For Weapons:

  • When a player attacks an enemy (even if the monster evades), there is a chance that they will gain proficiency with their active fighting style.

Magic Proficiencies

Effects

Magic proficiencies increases:

  • The damage caused by spells.
    • The formula for calculating this is:
Spell Damage Multiplier = 1 + (prof / 200)
  • The damage caused by status effects.
  • The duration of sustained spells.
    • Base durations can be found on the Spells page.
    • The formula for calculating this is:
Spell Duration = base_duration * (1 + additional_AP / 4) * (1 + prof / x)
  • For supportive spells x = 100, for deprecating spells x = 50.
  • The amount of HP recovered from curative spells.

Gaining Magic Proficiencies

Magic proficiency increases when casting a spell of the specific type even if it misses. The chance of gaining proficiency when using a spell is directly tied to the cost of the spell compared to the player's base magic points. Spells auto-casted via Innate Arcana can give an increase each turn that they are kept active.

  • Elemental Proficiency can be increased by casting any Fire, Cold, Elec, or Wind spells.
  • Divine Proficiency can be increased by casting any Holy spells.
  • Forbidden Proficiency can be increased by casting any Dark spells.
  • Deprecating Proficiency can be increased by casting any negative status effect spell (e.g. Weaken).
  • Supportive Proficiency can be increased by casting any positive status spell (e.g. Haste) or any health-restoring spell (e.g. Regen).

Gains

  • The rate at which proficiency is gained can be increased via Assimilator training at +10% per rank trained, up to a maximum of double the normal rate.
  • The chance for a proficiency gain decreases as the proficiency approaches the cap. The amount of gain however, is always chosen at random to be: 0.01, 0.02, or 0.03.
  • Proficiencies cannot be gained during the turn the Defend or Focus commands are used or when a player otherwise skips a turn.
  • Difficulty and monster classes have no effect on proficiency gains.

Effective Proficiency

  • Effective proficiency can be seen on the right-side scroll section of the character page.
  • Base proficiencies are capped at a player's current level. However, bonus proficiency points on equipment allow players to exceed their cap.

See also

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