Training
From EHWiki
(Redirected from trainings)
Jump to navigationJump to searchTraining allows credits to be spent on various bonuses for a player in the HentaiVerse.
Overview
- Players can only train one skill at a time.
- Training can be aborted, in which case the whole cost will be refunded.
- Once a training is complete it cannot be undone or refunded.
- Players can continue to take other actions including combat after initiating training.
- If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.
Skill | Effect | Time | Levels | Initial Cost | Final Cost | Total Cost |
---|---|---|---|---|---|---|
Adept Learner | +1% EXP bonus. | 1H | 300 | 100 | 50,000 | 5,126,661 |
Assimilator | +10% proficiency gain rate. | 24H | 25 | 50,000 | 8,813,625 | 65,074,505 |
Ability Boost | +1 Ability Point. | 2H | 500a | 100 | 999,999 | 109,521,466 |
Manifest Destiny | +1 Mastery Point. | 24H | 10b | 1,000,000 | 10,000,000 | 55,000,000 |
Scavenger | +1% base loot drop chance. | 4H | 50 | 500 | 2,000,000 | 17,484,001 |
Luck of the Draw | +1% base rare equipment drop chance. | 8H | 25 | 2,000 | 4,000,000 | 18,371,541 |
Quartermaster | +5% base equipment drop chance. | 12H | 20 | 5,000 | 5,000,000 | 20,275,725 |
Archaeologist | +10% base artifact drop chance. | 24H | 10 | 25,000 | 8,000,000 | 19,268,647 |
Metabolism | Slows monster hunger drain by 5%? | 24H | 10 | 1,000,000 | 10,000,000 | 55,000,000 |
Inspiration | Slows monster morale drain by 5%? | 24H | 10 | 2,000,000 | 20,000,000 | 110,000,000 |
Scholar of War | +1 Battle Scroll slots. | 0H | 5b | 30,000 | 70,000 | 250,000 |
Tincture | +1 Battle Infusion slots. | 0H | 5b | 30,000 | 70,000 | 250,000 |
Pack Rat | +1 Battle Inventory slots. | 0H | 10c | 10,000 | 100,000 | 540,000 |
Dissociation | +1 Persona slot. | 24H | 7d | 1,000,000 | 7,000,000 | 28,000,000 |
Set Collector | +1 equipment set. | 12H | 4 | 12,500 | 50,000 | 125,000 |
a - Cannot be trained beyond the player's level.
b - Cannot be trained beyond (the player's level / 50).
c - Cannot be trained beyond (the player's level / 20).
d - Cannot be trained beyond (the player's level / 70?).
Costs
The credit cost of any training can be calculated as:
Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]
Where:
- base_cost = The initial base cost of the training item
- level_cost = The cost to go up from level N to level N+1
- N = The current level trained
- exponent = The exponential value used to create a dynamic cost curve
Values
Skill | Base Cost | Level Cost | Exponent |
---|---|---|---|
Adept Learner | 100 | 50 | 0.000417446 |
Assimilator | 50,000? | 50,000? | 0.0057969565 |
Ability Boost | 100 | 100 | 0.0005548607 |
Manifest Destiny | 1,000,000 | 1,000,000 | 0 |
Scavenger | 500 | 500 | 0.0088310825 |
Luck of the Draw | 2,000 | 2,000 | 0.0168750623 |
Quartermaster | 5,000 | 5,000 | 0.017883894 |
Archaeologist | 25,000 | 25,000 | 0.030981982 |
Metabolism | 1,000,000 | 1,000,000 | 0 |
Inspiration | 2,000,000 | 2,000,000 | 0 |
Scholar of War | 30,000 | 10,000 | 0 |
Tincture | 30,000 | 10,000 | 0 |
Pack Rat | 10,000 | 10,000 | 0 |
Dissociation | 1,000,000 | 1,000,000 | 0 |
Set Collector | 12,500 | 12,500 | 0 |