HentaiVerse Settings
This page is at the bottom the Character Menu in the HentaiVerse. Here a player can change various settings that affect the game. Before any changes go into effect the player must hit the "Apply Changes" button on the bottom of the page.
Challenge Level
This setting changes the difficulty in battle which affects the following:
Challenge | Modifiers | Notes | ||||||
---|---|---|---|---|---|---|---|---|
EXP | Credits | Monster HP | Potency EXP | Monster Damage & Crystals | Quality Roll Bonus | Power Level Ceiling | ||
Normal | x1 | x1 | x1 | x1 | x1 | x1 | 0 |
|
Hard | x2 | x1.25 | x1.1 | x2 | x1.2 | x1.5 | +5? |
Lower drop chance for artifacts and tokens when doing Grindfest and Item World |
Nightmare | x4 | x1.5 | x1.2 | x4 | x1.4 | x2 | +20? |
Lower drop chance for artifacts and tokens when doing Grindfest and Item World |
Hell | x7 | x1.75 | x1.4 | x7 | x1.6 | x2.5 | +30? |
Random equipment drops can now be Legendary/Peerless quality |
Nintendo | x10 | x2.2? | x1.7 | x10 | x2 | x3? | +60? | |
IWBTH | x15 | x3 | x2 | x15 | x2.5 | x5 | +100? | |
PFUDOR | x20 | x3? | x2 | x20 | x3 | x6? | +125? |
Random equipment drops will be at minimum Superior quality (does not affect arena clear bonus) Monsters have:
|
Display Title
Applies any Title that has been unlocked which will be displayed both in game and on the E-Hentai Forums.
Min. Level | Title | Bonuses | Additional Requirement to Unlock |
---|---|---|---|
0 | Newbie | None | |
1 | Beginner | +0.5% Physical Damage | |
10 | Novice | +1% Physical Damage | |
20 | Apprentice | +1.5% Physical Damage | |
30 | Journeyman | +2% Physical Damage | |
40 | Artisan | +2.5% Physical Damage | |
50 | Expert | +3% Physical Damage | |
60 | Master | +3.5% Physical Damage | |
70 | Champion | +4% Physical Damage | |
80 | Hero | +4.5% Physical Damage | |
90 | Lord | +5% Physical Damage | |
100 | Ascended | +6% Physical Damage +1% Evade |
Clear the Arena Challenge "Endgame". |
140 | Destined | +8% Physical Damage +2% Evade |
Clear the Arena Challenge "Sealed Power". |
200 | Godslayer | +10% Physical Damage +3% Evade |
Clear the Arena Challenge "The Trio and the Tree". |
300 | Dovahkiin | +10% Physical Damage +3% Evade FUS RO DAH Skill |
Clear the Arena Challenge "A Dance with Dragons". |
500 | Ponyslayer | +12% Physical Damage +4% Evade FUS RO DAH Skill |
Clear the Arena Challenge "Secret Pony Level". |
Note: ranks don't provide any bonus for magical damage or spell casting in general.
Font Engine
Changes the font used for the in-game text. Some scripts require using a custom font (such as Arial or Verdana) and will not function if the default HV font is used.
Equipment Sets
Ties the assignment of abilities, battle items, and quickcast bars to equipment sets.
Vital Bar Style
Switches between centered (standard) and left-oriented (utilitarian) bars for the player in combat.
Shrine Trophy Upgrades
Allows players to set the upgrade tier for shrining trophies.
- Use Default will upgrade trophies dependent on the players level:
- Level 200: Tier 2 => Tier 3 at a rate of 4:1
- Level 300: Tier 3 => Tier 4 at a rate of 2:1
- Level 400: Tier 4 => Tier 5 at a rate of 4:1
- Selecting any upgrade tier overwrites this, and may be selected at any level.
- Do Not Upgrade allows the player to shrine trophies individually at their normal tier.
Quickbar Slots
Commonly used spells can be placed in the shortcut bar for easier access during battles. These are linked to the current equipment set.
Auto-cast Slots
Allows players to set certain supportive spells to be automatically cast at the beginning of battles.
- Slots are unlocked by purchasing the Innate Arcana Hath Perks.
- The spells that can be assigned are: Haste, Shadow Veil, Protection, Spark of Life, Spirit Shield.
- Supportive Proficiency has a chance to be raised with each turn that an auto-cast spell is active. However, auto-cast spells cannot proc Channeling.
- The chance only occurs once per turn and is determined by upkeep cost.
- If a player chooses to manually cast an auto-casted spell, or use a scroll, the spell will be cast normally and the MP upkeep will be suspended. Once the duration of the spell runs out the auto-cast version will be recast at the end of the player's turn, before monster actions.
Costs
Auto-casted spells deduct MP every battle round as upkeep.
- The base cost for each spell's per turn upkeep is determined by the spell's normal casting cost, its duration, and the action's speed of the player's last turn as follows:
Upkeep = casting_MP_cost * Speed of action taken in the last turn / duration
- Each rank of IA grants a 10% discount off of the upkeep, including the first rank.
- Supportive Proficiency helps reduce upkeep since it increases spell duration.
- These spells will dissipate if the player drops below 10% total MP and are recast once the player reaches at least 25%.
- When the player is between 10-24% MP the following will not be recast:
- Spark of Life after it has been triggered.
- Any spell which was manually cast.
- When the player is between 10-24% MP the following will not be recast:
Auto-Sell / Auto-Salvage
Allows the player to automatically sell or salvage equipment dropped in battle, based on type and quality.
- Equipment sold or salvaged in this way is fully generated for pricing, but not saved to the database and will not appear in the bazaar.
- The setting with the lowest quality is chosen first.
- If both settings are set to the same quality, the equipment will be sold.
Some examples of what will happen depending on your settings:
Equipment | Sell setting | Salvage setting | Result |
---|---|---|---|
Exquisite Fiery Axe of Slaughter | Superior | Magnificent | Salvaged |
Exquisite Fiery Axe of Slaughter | Magnificent | Superior | Sold |
Exquisite Fiery Axe of Slaughter | Magnificent | Magnificent | Sold |