Equipment

From EHWiki
Revision as of 15:15, 13 November 2012 by Maximum Joe (talk | contribs) (See also)
Jump to navigationJump to search

Equipment enhances a player's stats when equipped via the character equipment screen.

Drops

The base chance for equipment to drop is 4% of a normal loot drop (See Loot Drop Rolls). This can be increased (up to doubled) via Quartermaster training. Drops will turn into regular items if a player is holding 1,000 or more pieces of equipment.

Note: Equipment from older versions of the game may be found in the Bazaar's Equipment Shop but no longer drop from battles.

Weapons

Legend:
▲ = High Par = Parry Bur = Burden Intr = Interference ● = Mid Ele = Elemental For = Forbidden Div = Divine ▼ = Low Dep = Deprecating Sup = Supportive Cur = Curative ▬ = None

Note: The information in these tables does not include bonuses from suffixes.

Melee

One-Handed Weapons (1H)

One-handed weapons typically have lower damage, higher accuracy, lower critical, weaker procs, and lower burden/interference than two-handed weapons. Also, only one-handed weapons can have parry.

Weapon Damage Type Equipment Proc Dmg Acc Crit Par Bur Intr Notes
Axe Slashing Bleeding Wound ▲▲ Highest bleed damage of 1-handed weapons
Club Crushing Stun
Dagger Slashing Bleeding Wound
Rapier Piercing Penetrated Armor Semi-rare
Shortsword Slashing Bleeding Wound
Wakizashi Slashing Bleeding Wound Rare. Can be paired with a katana to use Niten Ichiryu
Sword Chucks Slashing Bleeding Wound No longer drops. High critical chance and high bleed damage

Two-Handed Weapons (2H)

Two-handed weapons typically have higher damage, lower accuracy, higher critical, stronger procs, and higher burden/interference than one-handed weapons. Two-handed weapons don't have parry bonuses, and they don't have 'of the nimble' suffix that adds parry bonus to a weapon.

Weapon Damage Type Equipment Proc Dmg Acc Crit Bur Intr Notes
Estoc Piercing Penetrated Armor
Longsword Slashing Bleeding Wound
Mace Crushing Stun
Scythe Slashing Bleeding Wound ▲▲ Semi-rare. High bleed damage.
Katana Slashing Bleeding Wound ▲▲ Rare. Can be paired with a Wakizashi to use Niten Ichiryu

Staffs

Staffs are two-handed weapons that have the following characteristics:

  • Crushing damage type.
  • Ether Theft proc.
  • No Interference and similar burdens between types.
  • Similar physical damage bonuses between types.
    • Older staffs can have physical accuracy on it at the cost of no magic crit increase.
Weapon MDmg MAcc MCrit Magic Proficiencies Elemental Damage Notes
Ele Div For Dep Sup Cur Fire Cold Elec Wind Holy Dark
Ebony
Oak
Redwood Very common
Willow Semi-rare
Katalox Rare

Shields

Shields are notable for their ability to block attacks (physical, magic, and spirit) which can allow a player to Counter-Attack.

There are three types of shields (Bucklers, Kite Shields, and Tower Shield), each with differing stats:

  • Bucklers typically have the lowest burden and interference stats of the shields, but they also typically have the lowest physical/magic mitigation. They make up for it with mitigation to specific damage types which Kite and Tower shields do not have.
  • Kite Shields are between Bucklers and Tower shields in their stats. They provide an option for increased block and defense stats without the higher burden and interference of Tower shields.
  • Tower Shields have the highest burden and interference stats of the shields, but they also typically have the highest block rates and physical/magic mitigation.

Armor

Armor can be divided into three different categories with 3 subtypes of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles.

Type Slot Name
Head Body Hands Legs Feet
Cloth Cap Robe Gloves Pants Shoes
Light Helmet Breastplate Gauntlets Leggings Boots
Heavy Helmet Cuirass/Armor Gauntlets Greaves/Leggings Sabatons/Boots

Armor can be divided into three different categories with 3 types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors gives different stats as proficiency increases if the player is wearing the full set of armor.

Cloth Armor

Cloth armors gives the lowest physical/magical mitigation but also has no burden and interference. Cloth armor also increases Magic Accuracy and Evade Chance.

Cotton Protective mage cloth; drops in variants that boost generic protection and elemental mitigation
Gossamer Proficiency-boosting mage cloth; drops in variants that boost magic proficiencies
Phase Rare elemental-boosting mage cloth with zero burden and high evade; drops in variants that boost elemental damage

When wearing all cloth armor, every 10 proficiency in cloth armor gives:

  • + 0.25% Spell Crit Chance
  • + 0.7% Magical Mitigation
  • + 1 Wisdom

Light Armor

Light armors have moderate physical mitigation and low to moderate magical mitigation with moderate burden and interference. Light armors also increase Evade and Resist Chance.

Leather Basic physical protection light armor; drops in variants that increase resistance and elemental protection or boosts physical protection by various ways
Kevlar Rare high-mitigation physical protect light armor; drops in variants that further boost physical protection
Shade Rare no-burden high-evade/resist armor with physical damage/accuracy bonuses; drops in variants that boost evade/resist, crit/hit chances and primary attributes, as well as reductions in burden/interference

When wearing all light armor, every 10 proficiency in light armor gives:

  • + 0.25% Attack Crit Chance
  • + 0.7% Resist
  • + 1 Agility

Heavy Armor

Heavy armors have high physical mitigation and moderate magical mitigation with high burden and interference.

Plate Highest physical protection heavy armor; drops in variants that boosts physical protection, resistance, or elemental protection
Shield Rare physical protection heavy armor with block bonus
Power Armor Rare physical protection heavy armor with physical damage/accuracy/critical bonuses

When wearing all heavy armor, every 10 proficiency in heavy armor gives:

  • - 1 Burden
  • + 0.7% Crushing/Slashing/Piercing Mitigation
  • + 1 Endurance

Equipment Characteristics

All equipment has prefixes indicating its quality and a suffix that provides an extra effect.

Prefixes

Tier

Equipment tier is affected by the difficulty setting, and it determines the equipments' rarity and bazaar value.

One-Handed Weapons Two-Handed Weapons Staffs Shield Cloth Light Heavy
Tier 1 Dagger, Rapier, Club, Shortsword Mace, Estoc, Longsword Redwood, Oak, Willow Buckler Cotton Leather Plate
Tier 2 Axe Scythe Ebony Kite Gossamer Kevlar Shield
Tier 3 Wakizashi Katana Katalox Tower Phase Shade Power

Quality

Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower interference and burden. Higher quality equipment also have more difficult monsters in their respective Item Worlds and likewise reward more EXP.

  • Crude
  • Fair
  • Average
  • Fine
  • Superior
  • Exquisite (~+5% additional bonus to all its stats)
  • Magnificent (~+10% additional bonus to all its stats)
    • Base drop chance = 0.0005%
  • Legendary (~+20% additional bonus to all its stats)
    • Base drop chance = 0.000025%

It should be noted that stats generate prefixes, not the other way around. The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. For example, a piece of gear would have to score above 0.5 to qualify as "fine", so if the maximum quality score was 100, it would need at least 51.[1]

One way to quickly approximate the quality of a particular equip is to observe its potency EXP (PXP) at level 0. The quality can then be approximated by

Quality = (PXP - 100) / 250

Ethereal/Elemental

Weapons with the quality grade of "Fine" or higher have a chance to drop with the Ethereal or Elemental prefix (but not both). The chance is 30% for ethereal prefix and 10% for each type of elemental prefix.

Quality Chance
Fine 5%
Superior 10%
Exquisite 25%
Magnificent 50%
Legendary 100%
Ethereal Weapons
Elemental Weapons
  • Function the same as weapons affected by infusions
    • Elemental Damage Bonus for that element
    • Seven variants (corresponding to seven magic damage types)
    • Using infusions will give an additional Elemental Strike effect, unless the infusion type is the same as the weapon's elemental type
    • Gives the weapon an Elemental Strike effect (additional damage in that element)
      • Damage done is equal to 50% of damage done by the melee hit, counts as physical damage
      • Triggered by both main-hand and offhand melee hits
      • Only affects the primary target
Name Damage Type
Fiery Fire
Arctic Cold
Shocking Elec
Tempestuous Wind
Hallowed Holy
Demonic Dark
Astral Soul

Suffixes

Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.

Primary Attribute Bonus

There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.

  • Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses.
  • Conversely, the number of primary attribute bonuses will affect the final quality score.

Improvements

Equipment Popups

To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the Equipment Shop or the character equipment screen) and press "C". Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted, for example in a forum post.

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools