Equipment: Difference between revisions
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Revision as of 14:35, 29 June 2012
Equipment enhances a player's stats when equipped via the character equipment screen.
Drops
The base chance for equipment to drop is 4% of a normal loot drop (See Loot Drop Rolls). This can be increased (up to doubled) via Quartermaster training. Drops will turn into regular items if a player is holding 1,000 or more pieces of equipment. Equipment levels of dropped equipment are always between the players level and 5 levels less than that.
Note: Equipment from older versions of the game may be found in the Bazaar's Equipment Shop but no longer drop from battles.
Equipment Tier
Equipment tier is affected by the difficulty setting, and it determines the equipments' bazaar value and rarity.
Please note that the following table is derived from empirical data.
| One handed Weapons | Two handed Weapons | Staffs | Shield | Cloth | Light | Heavy | |
|---|---|---|---|---|---|---|---|
| Tier 1 | Dagger, Rapier, Club, Shortsword | Mace, Estoc, Longsword | Redwood, Oak, Willow | Buckler | Cotton | Leather | Plate |
| Tier 2 | Axe | Scythe | Ebony | Kite | Gossamer | Kevlar | Shield |
| Tier 3 | Wakizashi | Katana | Katalox | Tower | Phase | Shade | Power |
Weapons
Weapons can be divided into three different categories and determine your fighting style.
One-Handed Weapons
- Dagger, Shortsword, Wakizashi, Axe, Club, Rapier
Two-Handed Weapons
- Longsword, Scythe, Katana, Mace, Estoc
Staffs
- Ebony, Redwood, Willow, Oak, Katalox
Shields
- Buckler, Kite Shield, Tower Shield
Armor
Armor can be divided into three different categories with 3 subtypes of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles.
Cloth
- Cotton, Gossamer, Phase
- Slots:
- Head: Cap
- Body: Robe
- Hands: Gloves
- Legs: Pants
- Feet: Shoes
Light
- Leather, Kevlar, Shade
- Slots:
- Head: Helmet
- Body: Breastplate
- Hands: Gauntlets
- Legs: Leggings
- Feet: Boots
Heavy
- Plate, Shield, Power Armor
- Slots:
- Head: Helmet
- Body: Cuirass
- Hands: Gauntlets
- Legs: Greaves
- Feet: Sabatons
Equipment Characteristics
All equipment has prefixes indicating its quality and a suffix that provides an extra effect.
Prefixes
Quality
Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower interference and burden. Higher quality equipment also have more difficult monsters in their respective Item Worlds and likewise reward more EXP.
- Crude
- Fair
- Average
- Fine
- Superior
- Exquisite (~+5% additional bonus to all its stats)
- Magnificent (~+10% additional bonus to all its stats)
- Base drop chance = 0.0005%
- Legendary (~+20% additional bonus to all its stats)
- Base drop chance = 0.000025%
It should be noted that stats generate prefixes, not the other way around.
The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. For example, a piece of gear would have to score above 0.5 to qualify as "fine", so if the maximum quality score was 100, it would need at least 51.[1]
Ethereal/Elemental
Weapons with the quality grade of "Fine" or higher have a chance to drop with the rare Ethereal or Elemental prefix (but not both).
| Quality | Chance |
|---|---|
| Fine | 5% |
| Superior | 10% |
| Exquisite | 25% |
| Magnificent | 50% |
| Legendary | 100% |
Ethereal weapons:
- Have no interference or burden.
- Do Void damage, which is significantly better than crushing/slashing/piercing on all boss-class or higher monsters.
- Still benefit from monsters having their physical defenses reduced (i.e. Penetrated Armor).
Elemental weapons:
- Seven variants (corresponding to seven elemental damage types
- Do elemental damage, gives the weapon an Elemental Strike effect (additional damage in that element)
- Elemental Damage Bonus for that element
- Using infusion will give an additional Elemental Strike effect, unless the infusion type is the same as the weapon's elemental type
| Name | Damage Type |
|---|---|
| Fire | |
| Arctic | Cold |
| Shocking | Elec |
| Wind | |
| Hallowed | Holy |
| Dark | |
| Soul |
Suffixes
Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.
Primary Attribute Bonus
There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.
- Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses.
- Conversely, the number of primary attribute bonuses will affect the final quality score.
Equipment Popups
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the Equipment Shop or the character equipment screen) and press "C". Caps Lock must be off and your browser must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted, for example in a forum post.