Training: Difference between revisions

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I have no training in Ability Boost; this is the base cost. (Unless there are other factors involved. If so, my bad.)
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|2H
|2H
|500
|500
|500?
|100
|???
|???
|???
|???
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|Assimilator || 50000 || 50000 || 0.0058690916
|Assimilator || 50000 || 50000 || 0.0058690916
|-
|-
|Ability Boost || 500? || ??? || ???
|Ability Boost || 100 || ??? || ???
|-
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|Manifest Destiny || 1,000,000 || ??? || ???
|Manifest Destiny || 1,000,000 || ??? || ???

Revision as of 03:20, 19 May 2013

Overview

Training is a feature where credits are spent on skills that affect the player, mainly in the HentaiVerse. The credit cost of training a given skill increases with skill level. Skill training can be aborted, in which case the whole cost will be refunded. Players can only train one skill at a time. Players can continue to take other actions including combat after initiating training.

Note: If a player leaves the training screen before training is completed, they will have to revisit it after it has finished in order to receive the bonus.

Skill Effect Time Levels Initial Cost Final Cost Total Cost
Misc Posting Raises your limit for posting "Misc" galleries by 25. 1H 20 5,000 763,500 3,231,340
Adept Learner Boosts your EXP bonus by 1%. 1H 300 50 99,999 5,889,168
Assimilator Increases the rate at which you gain proficiency by 10%. 24H 10 50,000 1,000,000 4,403,900
Ability Boost1 Awards you an additional Ability Point. 2H 500 100 ??? ???
Manifest Destiny2 Awards you an additional Mastery Point. 24H 10 1,000,000 ??? ???
Power Tank (No longer has any effect)
Scavenger Increases your base loot drop chance by 2%. 4H 50 500? ??? ???
Luck of the Draw Increases your loot quality bonus by 1%. 8H 25 1,000 9,999,999 36,840,660
Quartermaster Increases your base equipment drop chance by 5%. 12H 20 2,000 9,999,999 31,236,286
Archaeologist Increases your base artifact drop chance by 10%. 24H 10 3,000 8,000,000? ???
Culinarian Improved monster hunger drain 24H 1,250,000 10 ??? 137,500,000?
Gentleman Improved monster morale drain 24H 2,500,000 10 ??? 137,500,000?
And A Scolar [sic] Increases the number of slots in your Battle Inventory for scrolls by 1. 0H 4 25,000 ??? ???
Tincture Increases the number of slots in your Battle Inventory for infusions by 1. 0H 3 50,000 ??? ???
Pack Rat Increases the number of slots in your Battle Inventory for items by 1. 0H 10 20,000 ??? ???
Set Collector Increases the number of equipment sets available. 12H 4 12,500 50,000 125,000
Totals ???H ???

1 - Cannot be trained beyond the player's level.
2 - Cannot be training beyond (the player's level / 50).

Costs

The credit cost of any training can be calculated as:

Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]

Where:

  • base_cost = The initial base cost of the training item
  • level_cost = The cost to go up from level N to level N+1
  • N = The current level trained
  • exponent = The exponential value used to create a dynamic cost curve

Values

Skill Base Cost Level Cost Exponent
Misc Posting 5000 100 0.0280232009
Adept Learner 50 10 0.00145684
Assimilator 50000 50000 0.0058690916
Ability Boost 100 ??? ???
Manifest Destiny 1,000,000 ??? ???
Scavenger 500 200? 0.0136609166?
Luck of the Draw 1000 1000 0.0246522613
Quartermaster 2000 1500 0.0295264091
Archaeologist 3000 2000? 0.0688375969?
Culinarian 1,250,000 ??? ???
Gentleman 2,500,000 ??? ???
And A Scolar 25,000 ??? 0
Tincture 50,000 ??? 0
Pack Rat 20000 20000 0
Set Collector 12500 12500 0

Luck of the Draw

Modifies Loot Quality Bonus (LQB).[1]

Does NOT affect the Shrine, tiers, or Equipment Suffixes. It only affect drops' quality.

Loot Factors for Equipment

  1. The system randomly rolls a value between x and 200.
    • x is determined by various quality modifiers, and is a number between 0 and 0.75.
  2. Exponential function translates the value in step 1 into value q between 0 and 1.
    • This value q also determines the base quality score.
  3. q is multiplied by stat variance and adds to base minimum stats.

Quality Modifiers

Increased Drop Chances

Note that the actual drop percentages are estimates and may be outdated.

Scavenger, Quartermaster, and Archaeologist affect the base chances of drops. Base chance of getting any loot at all is 5%; maxing out Scavenger can bring this up to 10%. Thus Scavenger increases a player's chance of getting both equipment and artifacts because there will be more rolls occurring after the initial loot roll, but their individual percentages will remain the same. Additionally, because equipment rolls occur before artifact rolls, increasing Quartermaster will slightly reduce a player's chance of getting artifacts and other items.

Drop chance can be determined by the following formula (Base_loot_drop = 0.05):

Loot_drop = Base_loot_drop + (Base_loot_drop * Scavenger_level * 0.02)

True equipment drop chance can be determined by the following formula (Base_equip_drop = 0.04):

Equipment_drop = Loot_drop * (Base_equipment_drop + (Base_equip_drop * Quartermaster_level * 0.05)

True artifact drop chance can be determined by the following formula (Base_artifact_drop = 0.002):

Artifact_drop = (Loot_drop - Equip_drop) * (Base_artifact_drop + (Base_artifact_drop * Archaeologist_level * 0.1))

Other loot always has a 100% chance of dropping when a player rolls for a drop, and subsequent equipment and artifact rolls fail. More information about drop chances can be found here.

Formula for other loot:

Other_drop = (Loot_drop - Equip_drop - Artifact_drop) * (Base_other_drop)

(Base_other_drop is the numerical value for a specific item, i.e. percentage_value / 100. It is possible to also combine the base drop chances of several items to get their true combined drop chance).

See also

Links

HentaiVerse Navigation
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Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
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