Training: Difference between revisions
Maximum Joe (talk | contribs) |
I have no training in Ability Boost; this is the base cost. (Unless there are other factors involved. If so, my bad.) |
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| Line 41: | Line 41: | ||
|2H | |2H | ||
|500 | |500 | ||
| | |100 | ||
|??? | |??? | ||
|??? | |??? | ||
| Line 171: | Line 171: | ||
|Assimilator || 50000 || 50000 || 0.0058690916 | |Assimilator || 50000 || 50000 || 0.0058690916 | ||
|- | |- | ||
|Ability Boost || | |Ability Boost || 100 || ??? || ??? | ||
|- | |- | ||
|Manifest Destiny || 1,000,000 || ??? || ??? | |Manifest Destiny || 1,000,000 || ??? || ??? | ||
Revision as of 03:20, 19 May 2013
Overview
Training is a feature where credits are spent on skills that affect the player, mainly in the HentaiVerse. The credit cost of training a given skill increases with skill level. Skill training can be aborted, in which case the whole cost will be refunded. Players can only train one skill at a time. Players can continue to take other actions including combat after initiating training.
Note: If a player leaves the training screen before training is completed, they will have to revisit it after it has finished in order to receive the bonus.
| Skill | Effect | Time | Levels | Initial Cost | Final Cost | Total Cost | |
|---|---|---|---|---|---|---|---|
| Misc Posting | Raises your limit for posting "Misc" galleries by 25. | 1H | 20 | 5,000 | 763,500 | 3,231,340 | |
| Adept Learner | Boosts your EXP bonus by 1%. | 1H | 300 | 50 | 99,999 | 5,889,168 | |
| Assimilator | Increases the rate at which you gain proficiency by 10%. | 24H | 10 | 50,000 | 1,000,000 | 4,403,900 | |
| Ability Boost1 | Awards you an additional Ability Point. | 2H | 500 | 100 | ??? | ??? | |
| Manifest Destiny2 | Awards you an additional Mastery Point. | 24H | 10 | 1,000,000 | ??? | ??? | |
| Power Tank | (No longer has any effect) | ||||||
| Scavenger | Increases your base loot drop chance by 2%. | 4H | 50 | 500? | ??? | ??? | |
| Luck of the Draw | Increases your loot quality bonus by 1%. | 8H | 25 | 1,000 | 9,999,999 | 36,840,660 | |
| Quartermaster | Increases your base equipment drop chance by 5%. | 12H | 20 | 2,000 | 9,999,999 | 31,236,286 | |
| Archaeologist | Increases your base artifact drop chance by 10%. | 24H | 10 | 3,000 | 8,000,000? | ??? | |
| Culinarian | Improved monster hunger drain | 24H | 1,250,000 | 10 | ??? | 137,500,000? | |
| Gentleman | Improved monster morale drain | 24H | 2,500,000 | 10 | ??? | 137,500,000? | |
| And A Scolar [sic] | Increases the number of slots in your Battle Inventory for scrolls by 1. | 0H | 4 | 25,000 | ??? | ??? | |
| Tincture | Increases the number of slots in your Battle Inventory for infusions by 1. | 0H | 3 | 50,000 | ??? | ??? | |
| Pack Rat | Increases the number of slots in your Battle Inventory for items by 1. | 0H | 10 | 20,000 | ??? | ??? | |
| Set Collector | Increases the number of equipment sets available. | 12H | 4 | 12,500 | 50,000 | 125,000 | |
| Totals | ???H | ??? | |||||
1 - Cannot be trained beyond the player's level.
2 - Cannot be training beyond (the player's level / 50).
Costs
The credit cost of any training can be calculated as:
Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]
Where:
- base_cost = The initial base cost of the training item
- level_cost = The cost to go up from level N to level N+1
- N = The current level trained
- exponent = The exponential value used to create a dynamic cost curve
Values
| Skill | Base Cost | Level Cost | Exponent |
|---|---|---|---|
| Misc Posting | 5000 | 100 | 0.0280232009 |
| Adept Learner | 50 | 10 | 0.00145684 |
| Assimilator | 50000 | 50000 | 0.0058690916 |
| Ability Boost | 100 | ??? | ??? |
| Manifest Destiny | 1,000,000 | ??? | ??? |
| Scavenger | 500 | 200? | 0.0136609166? |
| Luck of the Draw | 1000 | 1000 | 0.0246522613 |
| Quartermaster | 2000 | 1500 | 0.0295264091 |
| Archaeologist | 3000 | 2000? | 0.0688375969? |
| Culinarian | 1,250,000 | ??? | ??? |
| Gentleman | 2,500,000 | ??? | ??? |
| And A Scolar | 25,000 | ??? | 0 |
| Tincture | 50,000 | ??? | 0 |
| Pack Rat | 20000 | 20000 | 0 |
| Set Collector | 12500 | 12500 | 0 |
Luck of the Draw
Modifies Loot Quality Bonus (LQB).[1]
Does NOT affect the Shrine, tiers, or Equipment Suffixes. It only affect drops' quality.
Loot Factors for Equipment
- The system randomly rolls a value between x and 200.
- x is determined by various quality modifiers, and is a number between 0 and 0.75.
- Exponential function translates the value in step 1 into value q between 0 and 1.
- This value q also determines the base quality score.
- q is multiplied by stat variance and adds to base minimum stats.
Quality Modifiers
- Difficulty
- Luck of the Draw Training
- Battle Modes
- Random Encounter: A static Round Bonus.
- Grindfest / Item World: A variable Round Bonus starts low and increases with each round played, maxing out at round 100.
- Arena: A static Arena Bonus is given based on the arena level.
Increased Drop Chances
Note that the actual drop percentages are estimates and may be outdated.
Scavenger, Quartermaster, and Archaeologist affect the base chances of drops. Base chance of getting any loot at all is 5%; maxing out Scavenger can bring this up to 10%. Thus Scavenger increases a player's chance of getting both equipment and artifacts because there will be more rolls occurring after the initial loot roll, but their individual percentages will remain the same. Additionally, because equipment rolls occur before artifact rolls, increasing Quartermaster will slightly reduce a player's chance of getting artifacts and other items.
Drop chance can be determined by the following formula (Base_loot_drop = 0.05):
Loot_drop = Base_loot_drop + (Base_loot_drop * Scavenger_level * 0.02)
True equipment drop chance can be determined by the following formula (Base_equip_drop = 0.04):
Equipment_drop = Loot_drop * (Base_equipment_drop + (Base_equip_drop * Quartermaster_level * 0.05)
True artifact drop chance can be determined by the following formula (Base_artifact_drop = 0.002):
Artifact_drop = (Loot_drop - Equip_drop) * (Base_artifact_drop + (Base_artifact_drop * Archaeologist_level * 0.1))
Other loot always has a 100% chance of dropping when a player rolls for a drop, and subsequent equipment and artifact rolls fail. More information about drop chances can be found here.
Formula for other loot:
Other_drop = (Loot_drop - Equip_drop - Artifact_drop) * (Base_other_drop)
(Base_other_drop is the numerical value for a specific item, i.e. percentage_value / 100. It is possible to also combine the base drop chances of several items to get their true combined drop chance).
See also
Links
- Sonic's EH Calculator - Calculates how much each level of training costs, among many other features.