Training: Difference between revisions
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|- | |- | ||
!Adept Learner | !Adept Learner | ||
|align="left" | | |align="left" | +1% [[EXP]] bonus. | ||
|1H | |1H | ||
|300 | |300 | ||
| Line 26: | Line 26: | ||
|- | |- | ||
!Assimilator | !Assimilator | ||
|align="left" | | |align="left" | +10% [[proficiency]] gain rate. | ||
|24H | |24H | ||
|10 | |10 | ||
| Line 34: | Line 34: | ||
|- | |- | ||
!Ability Boost | !Ability Boost | ||
|align="left" | | |align="left" | +1 [[Ability Point]]. | ||
|2H | |2H | ||
|500<sup>1</sup> | |500<sup>1</sup> | ||
| Line 42: | Line 42: | ||
|- | |- | ||
!Manifest Destiny | !Manifest Destiny | ||
|align="left" | | |align="left" | +1 [[Mastery Point]]. | ||
|24H | |24H | ||
|10<sup>2</sup> | |10<sup>2</sup> | ||
| Line 50: | Line 50: | ||
|- | |- | ||
!Scavenger | !Scavenger | ||
|align="left" | | |align="left" | +1% base loot [[drop chance]]. | ||
|4H | |4H | ||
|50 | |50 | ||
| Line 58: | Line 58: | ||
|- | |- | ||
![[#Luck_of_the_Draw|Luck of the Draw]] | ![[#Luck_of_the_Draw|Luck of the Draw]] | ||
|align="left" | | |align="left" | +1% base rare [[drop chance]]. | ||
|8H | |8H | ||
|25 | |25 | ||
| Line 66: | Line 66: | ||
|- | |- | ||
!Quartermaster | !Quartermaster | ||
|align="left" | | |align="left" | +5% base [[equipment]] [[drop chance]]. | ||
|12H | |12H | ||
|20 | |20 | ||
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|- | |- | ||
!Archaeologist | !Archaeologist | ||
|align="left" | | |align="left" | +10% base [[artifact]] [[drop chance]]. | ||
|24H | |24H | ||
|10 | |10 | ||
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|- | |- | ||
!And A Scholar | !And A Scholar | ||
|align="left" | | |align="left" | +1 [[Battle Inventory|Battle Scroll]] slots. | ||
|0H | |0H | ||
|5<sup>2</sup> | |5<sup>2</sup> | ||
| Line 106: | Line 106: | ||
|- | |- | ||
!Tincture | !Tincture | ||
|align="left" | | |align="left" | +1 [[Battle Inventory|Battle Infusion]] slots. | ||
|0H | |0H | ||
|5<sup>2</sup> | |5<sup>2</sup> | ||
| Line 114: | Line 114: | ||
|- | |- | ||
!Pack Rat | !Pack Rat | ||
|align="left" | | |align="left" | +1 [[Battle Inventory]] slots. | ||
|0H | |0H | ||
|10<sup>3</sup> | |10<sup>3</sup> | ||
| Line 122: | Line 122: | ||
|- | |- | ||
!Set Collector | !Set Collector | ||
|align="left" | | |align="left" | +1 [[equipment]] set. | ||
|12H | |12H | ||
|4 | |4 | ||
Revision as of 14:01, 17 May 2015
Training is a feature where credits are spent on skills that affect the player, mainly in the HentaiVerse.
Overview
- Players can only train one skill at a time.
- Skill training can be aborted, in which case the whole cost will be refunded.
- Once a training is complete it cannot be undone or refunded.
- Players can continue to take other actions including combat after initiating training.
- If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.
| Skill | Effect | Time | Levels | Initial Cost | Final Cost | Total Cost |
|---|---|---|---|---|---|---|
| Adept Learner | +1% EXP bonus. | 1H | 300 | 100 | 49,999 | 5,126,661 |
| Assimilator | +10% proficiency gain rate. | 24H | 10 | 50,000 | 1,000,000 | 4,403,900 |
| Ability Boost | +1 Ability Point. | 2H | 5001 | 100 | 999,999 | 109,521,469 |
| Manifest Destiny | +1 Mastery Point. | 24H | 102 | 1,000,000 | 10,000,000 | 55,000,000 |
| Scavenger | +1% base loot drop chance. | 4H | 50 | 500 | 2,000,000 | 17,484,001 |
| Luck of the Draw | +1% base rare drop chance. | 8H | 25 | 2,000 | 4,000,000 | 18,371,540 |
| Quartermaster | +5% base equipment drop chance. | 12H | 20 | 5,000 | 5,000,000 | 20,275,728 |
| Archaeologist | +10% base artifact drop chance. | 24H | 10 | 25,000 | 7,999,999 | 19,268,648 |
| Metabolism | Slows monster hunger drain by 5%? | 24H | 10 | 1,000,000 | 10,000,000 | 47,800,000 |
| Inspiration | Slows monster morale drain by 5%? | 24H | 10 | 2,000,000 | 20,000,000 | 110,000,000 |
| And A Scholar | +1 Battle Scroll slots. | 0H | 52 | 30,000 | 70,000 | 250,000 |
| Tincture | +1 Battle Infusion slots. | 0H | 52 | 30,000 | 70,000 | 250,000 |
| Pack Rat | +1 Battle Inventory slots. | 0H | 103 | 10,000 | 100,000 | 540,000 |
| Set Collector | +1 equipment set. | 12H | 4 | 12,500 | 50,000 | 125,000 |
1 - Cannot be trained beyond the player's level.
2 - Cannot be training beyond (the player's level / 50).
3 - Cannot be training beyond (the player's level / 20).
Costs
The credit cost of any training can be calculated as:
Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]
Where:
- base_cost = The initial base cost of the training item
- level_cost = The cost to go up from level N to level N+1
- N = The current level trained
- exponent = The exponential value used to create a dynamic cost curve
Values
| Skill | Base Cost | Level Cost | Exponent |
|---|---|---|---|
| Adept Learner | 100 | 50 | 0.000417446 |
| Assimilator | 50,000 | 50,000 | 0.0058690916 |
| Ability Boost | 100 | 100 | 0.0005548607 |
| Manifest Destiny | 1,000,000 | 1,000,000 | 0 |
| Scavenger | 500 | 500 | 0.0088310825 |
| Luck of the Draw | 2,000 | 2,000 | 0.0168750623 |
| Quartermaster | 5,000 | 5,000 | 0.017883894 |
| Archaeologist | 25,000 | 25,000 | 0.030981982 |
| Metabolism | 1,000,000 | 1,000,000 | 0 |
| Inspiration | 2,000,000 | 2,000,000 | 0 |
| And A Scholar | 30,000 | 10,000 | 0 |
| Tincture | 30,000 | 10,000 | 0 |
| Pack Rat | 10,000 | 10,000 | 0 |
| Set Collector | 12,500 | 12,500 | 0 |