Skills: Difference between revisions
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Namae56709 (talk | contribs) Update status effect durations |
Namae56709 (talk | contribs) Removed references to outdated mechanics; more precise BW procs |
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| You are defending from enemy blows. The amount of damage you take is reduced by 25% | | You are defending from enemy blows. The amount of damage you take is reduced by 25% | ||
* '''''Defending''' lasts for 2 turns - the turn in which it was cast and the following turn'' | * '''''Defending''' lasts for 2 turns - the turn in which it was cast and the following turn'' | ||
* ''25% [[Overcharge]] (one whole yellow pip) is consumed to recover 25% [[Character_Stats#Bases|base health]].'' | * ''25% [[Overcharge]] (one whole yellow pip) is consumed if available to recover 25% [[Character_Stats#Bases|base health]].'' | ||
|- | |- | ||
! [[Image:Abilities_Static_Charge.png]]<br>Focus | ! [[Image:Abilities_Static_Charge.png]]<br>Focus | ||
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* '''''Focusing''' lasts for 2 turns - the turn in which it was cast and the following turn'' | * '''''Focusing''' lasts for 2 turns - the turn in which it was cast and the following turn'' | ||
* ''Increases Magic Hit Chance by 100% and reduces monsters' resist chance by 50%?'' | * ''Increases Magic Hit Chance by 100% and reduces monsters' resist chance by 50%?'' | ||
* ''25% [[Overcharge]] (one whole yellow pip) is consumed to recover 5% [[Character_Stats#Bases|base mana]].'' | * ''25% [[Overcharge]] (one whole yellow pip) is consumed if available to recover 5% [[Character_Stats#Bases|base mana]].'' | ||
|- | |- | ||
! [[Image:flee.png]]<br>Flee | ! [[Image:flee.png]]<br>Flee | ||
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** Melee attack [[damage type]] | ** Melee attack [[damage type]] | ||
** Damage type mitigation values | ** Damage type mitigation values | ||
** Accuracy stat | |||
** Avoidance stats | |||
|} | |} | ||
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A player's [[fighting style]] will grant additional fighting skills to players. | A player's [[fighting style]] will grant additional fighting skills to players. | ||
*They cannot miss, be parried, or be evaded. | *They cannot miss, be parried, or be evaded. | ||
*If they are used while [[Spirit Stance]] is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn't have at least 10% Overcharge past the skill's cost. | |||
*Using skills will drain [[Overcharge]] according to the table below. | |||
*Using skills will drain [[Overcharge]] according to the table below | |||
*All skills have a cooldown time before they can be used again. | *All skills have a cooldown time before they can be used again. | ||
*New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation. | *New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation. | ||
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|style="text-align: center" |50 | |style="text-align: center" |50 | ||
| | | | ||
* | *Adds 90 stacks of [[Equipment_Procs|Bleeding Wound]] to an existing bleed or inflicts 100 stacks when used on a Stunned enemy. | ||
*Deals extra damage to a Stunned enemy. | *Deals extra damage to a Stunned enemy. | ||
|- | |- | ||
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|style="text-align: center" |0 | |style="text-align: center" |0 | ||
| | | | ||
*Inflicts both 3 stacks of [[Equipment_Procs|Penetrated Armor]] (reduced to 25% mitigation) and | *Inflicts both 3 stacks of [[Equipment_Procs|Penetrated Armor]] (reduced to 25% mitigation) and adds 90 stacks of [[Equipment_Procs|Bleeding Wound]] to an existing bleed or inflicts 100 stacks on up to 5 targets. | ||
*Damage of the skill bypasses Monster Physical Mitigation. | *Damage of the skill bypasses Monster Physical Mitigation. | ||
|- | |- | ||
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==Damage== | ==Damage== | ||
'''Base Skill Damage''' = Physical_Attack_Base_Damage * Skill_Multiplier | '''Base Skill Damage''' = Physical_Attack_Base_Damage * Skill_Multiplier | ||
Latest revision as of 16:45, 18 July 2026
Skills are special abilities in the HentaiVerse, currently for aiding the user in combat.
Innate Skills
These skills are available to all players.
| Skill | Status Effect |
|---|---|
Defend |
You are defending from enemy blows. The amount of damage you take is reduced by 25%
|
Focus |
You are mentally prepared for casting a magical attack. The chance for your spell to miss or being resisted is reduced, but so are your avoidance stats.
|
Flee |
You are running away.
|
Scan |
Retrieve data on the target.![]()
|
Weapon Skills
A player's fighting style will grant additional fighting skills to players.
- They cannot miss, be parried, or be evaded.
- If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn't have at least 10% Overcharge past the skill's cost.
- Using skills will drain Overcharge according to the table below.
- All skills have a cooldown time before they can be used again.
- New skills are unlocked with higher Proficiencies. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.
- These skills use the player's current mainhand weapon's element / damage type unless otherwise stated.
| Fighting Style | Skill | Cost | Cooldown | Prof. Required | Description / Status Effect(s) |
|---|---|---|---|---|---|
| One-Handed | Shield Bash |
25 | 10 | 0 | |
Vital Strike |
50 | 10 | 50 |
| |
Merciful Blow |
100 | 10 | 100 | Deals damage, and if the target is affected by Bleeding Wound and below 25% health, instantly kills them. | |
| Dual Wielding | Iris Strike |
50 | 5 | 0 | Causes Blind for 100 turns. |
Backstab |
50 | 5 | 50 |
| |
Frenzied Blows |
75 | 10 | 100 | Hits up to 5 targets for a total of 10-20 hits (depends on the number of enemies). | |
| 2-Handed Weapon | |||||
Great Cleave |
50 | 5 | 0 | Does higher than normal damage and always crits. | |
Rending Blow |
50 | 5 | 50 |
| |
Shatter Strike |
50 | 5 | 100 | Inflicts Stunned for 5 turns on up to 5 targets if they have Penetrated Armor. | |
| Niten Ichiryu | Skyward Sword |
100 | 10 | 0 |
|
| Staff | Concussive Strike |
50 | 10 | 0 |
|
Special Skills
Skills that have special requirements to unlock.
| Skill | Cost | Cooldown | Status Effect |
|---|---|---|---|
Orbital Friendship Cannon |
200 | 50 |
|
FUS RO DAH |
100 | 10 |
Damage
Base Skill Damage = Physical_Attack_Base_Damage * Skill_Multiplier
| Skill Name | Skill Multiplier |
|---|---|
| 1H | |
| Shield Bash | x4 (Crushing damage) |
| Vital Strike | x4 , x20 (Against stunned) |
| Merciful Blow | x10 (If Monster's HP > 25%) |
| 2H | |
| Great Cleave | x10 |
| Rending Blow | x4 |
| Shatter Strike | x3 |
| Dual Wield | |
| Iris Strike | x6 (Main hand ABD) |
| Backstab | x10 (Main hand ABD) |
| Frenzied Blows | x3 (Main hand ABD) |
| Niten | |
| Skyward Sword | x4 |
| Staff | |
| Concussive Strike | x6 (Magic damage) |
| Special | |
| Orbital Friendship Cannon | x20 (Without Manehatten Project) |
