Training: Difference between revisions
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→Overview: I just trained arch10 for 8,000,000 |
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| Line 22: | Line 22: | ||
|300 | |300 | ||
|100 | |100 | ||
| | |50,000 | ||
|5,126,661 | |5,126,661 | ||
|- | |- | ||
| Line 30: | Line 30: | ||
|25 | |25 | ||
|50,000 | |50,000 | ||
|8,813, | |8,813,625 | ||
|65,074, | |65,074,505 | ||
|- | |- | ||
!Ability Boost | !Ability Boost | ||
| Line 39: | Line 39: | ||
|100 | |100 | ||
|999,999 | |999,999 | ||
|109,521, | |109,521,466 | ||
|- | |- | ||
!Manifest Destiny | !Manifest Destiny | ||
| Line 58: | Line 58: | ||
|- | |- | ||
!Luck of the Draw | !Luck of the Draw | ||
|align="left" | +1% base rare [[drop chance]]. | |align="left" | +1% base rare [[Equipment Basics|equipment]] [[drop chance]]. | ||
|8H | |8H | ||
|25 | |25 | ||
|2,000 | |2,000 | ||
|4,000,000 | |4,000,000 | ||
|18,371, | |18,371,541 | ||
|- | |- | ||
!Quartermaster | !Quartermaster | ||
|align="left" | +5% base [[equipment]] [[drop chance]]. | |align="left" | +5% base [[Equipment Basics|equipment]] [[drop chance]]. | ||
|12H | |12H | ||
|20 | |20 | ||
|5,000 | |5,000 | ||
|5,000,000 | |5,000,000 | ||
|20,275, | |20,275,725 | ||
|- | |- | ||
!Archaeologist | !Archaeologist | ||
| Line 78: | Line 78: | ||
|10 | |10 | ||
|25,000 | |25,000 | ||
| | |8,000,000 | ||
|19,268, | |19,268,647 | ||
|- | |- | ||
!Metabolism | !Metabolism | ||
| Line 87: | Line 87: | ||
|1,000,000 | |1,000,000 | ||
|10,000,000 | |10,000,000 | ||
| | |55,000,000 | ||
|- | |- | ||
!Inspiration | !Inspiration | ||
| Line 130: | Line 130: | ||
|- | |- | ||
!Set Collector | !Set Collector | ||
|align="left" | +1 [[equipment]] set. | |align="left" | +1 [[Equipment Basics|equipment]] set. | ||
|12H | |12H | ||
|4 | |4 | ||
Latest revision as of 12:08, 21 January 2023
Training allows credits to be spent on various bonuses for a player in the HentaiVerse.
Overview
- Players can only train one skill at a time.
- Training can be aborted, in which case the whole cost will be refunded.
- Once a training is complete it cannot be undone or refunded.
- Players can continue to take other actions including combat after initiating training.
- If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.
| Skill | Effect | Time | Levels | Initial Cost | Final Cost | Total Cost |
|---|---|---|---|---|---|---|
| Adept Learner | +1% EXP bonus. | 1H | 300 | 100 | 50,000 | 5,126,661 |
| Assimilator | +10% proficiency gain rate. | 24H | 25 | 50,000 | 8,813,625 | 65,074,505 |
| Ability Boost | +1 Ability Point. | 2H | 500a | 100 | 999,999 | 109,521,466 |
| Manifest Destiny | +1 Mastery Point. | 24H | 10b | 1,000,000 | 10,000,000 | 55,000,000 |
| Scavenger | +1% base loot drop chance. | 4H | 50 | 500 | 2,000,000 | 17,484,001 |
| Luck of the Draw | +1% base rare equipment drop chance. | 8H | 25 | 2,000 | 4,000,000 | 18,371,541 |
| Quartermaster | +5% base equipment drop chance. | 12H | 20 | 5,000 | 5,000,000 | 20,275,725 |
| Archaeologist | +10% base artifact drop chance. | 24H | 10 | 25,000 | 8,000,000 | 19,268,647 |
| Metabolism | Slows monster hunger drain by 5%? | 24H | 10 | 1,000,000 | 10,000,000 | 55,000,000 |
| Inspiration | Slows monster morale drain by 5%? | 24H | 10 | 2,000,000 | 20,000,000 | 110,000,000 |
| Scholar of War | +1 Battle Scroll slots. | 0H | 5b | 30,000 | 70,000 | 250,000 |
| Tincture | +1 Battle Infusion slots. | 0H | 5b | 30,000 | 70,000 | 250,000 |
| Pack Rat | +1 Battle Inventory slots. | 0H | 10c | 10,000 | 100,000 | 540,000 |
| Dissociation | +1 Persona slot. | 24H | 7d | 1,000,000 | 7,000,000 | 28,000,000 |
| Set Collector | +1 equipment set. | 12H | 4 | 12,500 | 50,000 | 125,000 |
a - Cannot be trained beyond the player's level.
b - Cannot be trained beyond (the player's level / 50).
c - Cannot be trained beyond (the player's level / 20).
d - Cannot be trained beyond (the player's level / 70?).
Costs
The credit cost of any training can be calculated as:
Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]
Where:
- base_cost = The initial base cost of the training item
- level_cost = The cost to go up from level N to level N+1
- N = The current level trained
- exponent = The exponential value used to create a dynamic cost curve
Values
| Skill | Base Cost | Level Cost | Exponent |
|---|---|---|---|
| Adept Learner | 100 | 50 | 0.000417446 |
| Assimilator | 50,000? | 50,000? | 0.0057969565 |
| Ability Boost | 100 | 100 | 0.0005548607 |
| Manifest Destiny | 1,000,000 | 1,000,000 | 0 |
| Scavenger | 500 | 500 | 0.0088310825 |
| Luck of the Draw | 2,000 | 2,000 | 0.0168750623 |
| Quartermaster | 5,000 | 5,000 | 0.017883894 |
| Archaeologist | 25,000 | 25,000 | 0.030981982 |
| Metabolism | 1,000,000 | 1,000,000 | 0 |
| Inspiration | 2,000,000 | 2,000,000 | 0 |
| Scholar of War | 30,000 | 10,000 | 0 |
| Tincture | 30,000 | 10,000 | 0 |
| Pack Rat | 10,000 | 10,000 | 0 |
| Dissociation | 1,000,000 | 1,000,000 | 0 |
| Set Collector | 12,500 | 12,500 | 0 |