Training: Difference between revisions
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Training | Training allows [[credits]] to be spent on various bonuses for a player in the [[HentaiVerse]]. | ||
==Overview== | ==Overview== | ||
*Players can only train one skill at a time. | *Players can only train one skill at a time. | ||
* | *Training can be aborted, in which case the whole cost will be refunded. | ||
**Once a training is complete it cannot be undone or refunded. | **Once a training is complete it cannot be undone or refunded. | ||
*Players can continue to take other actions including [[combat]] after initiating training. | *Players can continue to take other actions including [[combat]] after initiating training. | ||
| Line 16: | Line 16: | ||
!Final Cost | !Final Cost | ||
!Total Cost | !Total Cost | ||
|- | |- | ||
!Adept Learner | !Adept Learner | ||
|align="left" | | |align="left" | +1% [[EXP]] bonus. | ||
|1H | |1H | ||
|300 | |300 | ||
|100 | |100 | ||
| | |50,000 | ||
|5,126,661 | |5,126,661 | ||
|- | |- | ||
!Assimilator | !Assimilator | ||
|align="left" | | |align="left" | +10% [[proficiency]] gain rate. | ||
|24H | |24H | ||
| | |25 | ||
|50,000 | |50,000 | ||
| | |8,813,625 | ||
| | |65,074,505 | ||
|- | |- | ||
!Ability Boost | !Ability Boost | ||
|align="left" | | |align="left" | +1 [[Ability Point]]. | ||
|2H | |2H | ||
|500<sup> | |500<sup>a</sup> | ||
|100 | |100 | ||
|999,999 | |999,999 | ||
|109,521, | |109,521,466 | ||
|- | |- | ||
!Manifest Destiny | !Manifest Destiny | ||
|align="left" | | |align="left" | +1 [[Mastery Point]]. | ||
|24H | |24H | ||
|10<sup> | |10<sup>b</sup> | ||
|1,000,000 | |1,000,000 | ||
|10,000,000 | |10,000,000 | ||
| Line 58: | Line 50: | ||
|- | |- | ||
!Scavenger | !Scavenger | ||
|align="left" | | |align="left" | +1% base loot [[drop chance]]. | ||
|4H | |4H | ||
|50 | |50 | ||
| Line 65: | Line 57: | ||
|17,484,001 | |17,484,001 | ||
|- | |- | ||
! | !Luck of the Draw | ||
|align="left" | | |align="left" | +1% base rare [[Equipment Basics|equipment]] [[drop chance]]. | ||
|8H | |8H | ||
|25 | |25 | ||
|2,000 | |2,000 | ||
|4,000,000 | |4,000,000 | ||
|18,371, | |18,371,541 | ||
|- | |- | ||
!Quartermaster | !Quartermaster | ||
|align="left" | | |align="left" | +5% base [[Equipment Basics|equipment]] [[drop chance]]. | ||
|12H | |12H | ||
|20 | |20 | ||
|5,000 | |5,000 | ||
|5,000,000 | |5,000,000 | ||
|20,275, | |20,275,725 | ||
|- | |- | ||
!Archaeologist | !Archaeologist | ||
|align="left" | | |align="left" | +10% base [[artifact]] [[drop chance]]. | ||
|24H | |24H | ||
|10 | |10 | ||
|25,000 | |25,000 | ||
| | |8,000,000 | ||
|19,268, | |19,268,647 | ||
|- | |- | ||
! | !Metabolism | ||
|align="left" | Slows monster [[hunger]] drain by 5%? | |align="left" | Slows monster [[hunger]] drain by 5%? | ||
|24H | |24H | ||
|10 | |10 | ||
|1, | |1,000,000 | ||
| | |10,000,000 | ||
| | |55,000,000 | ||
|- | |- | ||
! | !Inspiration | ||
|align="left" | Slows monster [[morale]] drain by 5%? | |align="left" | Slows monster [[morale]] drain by 5%? | ||
|24H | |24H | ||
|10 | |10 | ||
|2, | |2,000,000 | ||
| | |20,000,000 | ||
| | |110,000,000 | ||
|- | |- | ||
! | !Scholar of War | ||
|align="left" | | |align="left" | +1 [[Battle Inventory|Battle Scroll]] slots. | ||
|0H | |0H | ||
|5<sup> | |5<sup>b</sup> | ||
|30,000 | |30,000 | ||
|70,000 | |70,000 | ||
| Line 114: | Line 106: | ||
|- | |- | ||
!Tincture | !Tincture | ||
|align="left" | | |align="left" | +1 [[Battle Inventory|Battle Infusion]] slots. | ||
|0H | |0H | ||
|5<sup> | |5<sup>b</sup> | ||
|30,000 | |30,000 | ||
|70,000 | |70,000 | ||
| Line 122: | Line 114: | ||
|- | |- | ||
!Pack Rat | !Pack Rat | ||
|align="left" | | |align="left" | +1 [[Battle Inventory]] slots. | ||
|0H | |0H | ||
|10<sup> | |10<sup>c</sup> | ||
|10,000 | |10,000 | ||
|100,000 | |100,000 | ||
|540,000 | |540,000 | ||
|- | |||
!Dissociation | |||
|align="left" | +1 [[Persona]] slot. | |||
|24H | |||
|7<sup>d</sup> | |||
|1,000,000 | |||
|7,000,000 | |||
|28,000,000 | |||
|- | |- | ||
!Set Collector | !Set Collector | ||
|align="left" | | |align="left" | +1 [[Equipment Basics|equipment]] set. | ||
|12H | |12H | ||
|4 | |4 | ||
| Line 136: | Line 136: | ||
|50,000 | |50,000 | ||
|125,000 | |125,000 | ||
|} | |} | ||
<sup> | <sup>a</sup> - Cannot be trained beyond the player's [[level]]. | ||
<br><sup> | <br><sup>b</sup> - Cannot be trained beyond (the player's level / 50). | ||
<br><sup> | <br><sup>c</sup> - Cannot be trained beyond (the player's level / 20). | ||
<br><sup>d</sup> - Cannot be trained beyond (the player's level / 70?). | |||
==Costs== | ==Costs== | ||
| Line 165: | Line 159: | ||
!Level Cost | !Level Cost | ||
!Exponent | !Exponent | ||
|- | |- | ||
|Adept Learner || 100 || 50 || 0.000417446 | |Adept Learner || 100 || 50 || 0.000417446 | ||
|- | |- | ||
|Assimilator || 50,000 || 50,000 || 0. | |Assimilator || 50,000? || 50,000? || 0.0057969565 | ||
|- | |- | ||
|Ability Boost || 100 || 100 || 0.0005548607 | |Ability Boost || 100 || 100 || 0.0005548607 | ||
| Line 184: | Line 176: | ||
|Archaeologist || 25,000 || 25,000 || 0.030981982 | |Archaeologist || 25,000 || 25,000 || 0.030981982 | ||
|- | |- | ||
| | |Metabolism || 1,000,000 || 1,000,000 || 0 | ||
|- | |- | ||
| | |Inspiration || 2,000,000 || 2,000,000 || 0 | ||
|- | |- | ||
| | |Scholar of War|| 30,000 || 10,000 || 0 | ||
|- | |- | ||
|Tincture || 30,000 || 10,000 || 0 | |Tincture || 30,000 || 10,000 || 0 | ||
|- | |- | ||
|Pack Rat || 10,000 || 10,000 || 0 | |Pack Rat || 10,000 || 10,000 || 0 | ||
|- | |||
|Dissociation|| 1,000,000 || 1,000,000 || 0 | |||
|- | |- | ||
|Set Collector || 12,500 || 12,500 || 0 | |Set Collector || 12,500 || 12,500 || 0 | ||
|} | |} | ||
==See also== | ==See also== | ||
Latest revision as of 12:08, 21 January 2023
Training allows credits to be spent on various bonuses for a player in the HentaiVerse.
Overview
- Players can only train one skill at a time.
- Training can be aborted, in which case the whole cost will be refunded.
- Once a training is complete it cannot be undone or refunded.
- Players can continue to take other actions including combat after initiating training.
- If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.
| Skill | Effect | Time | Levels | Initial Cost | Final Cost | Total Cost |
|---|---|---|---|---|---|---|
| Adept Learner | +1% EXP bonus. | 1H | 300 | 100 | 50,000 | 5,126,661 |
| Assimilator | +10% proficiency gain rate. | 24H | 25 | 50,000 | 8,813,625 | 65,074,505 |
| Ability Boost | +1 Ability Point. | 2H | 500a | 100 | 999,999 | 109,521,466 |
| Manifest Destiny | +1 Mastery Point. | 24H | 10b | 1,000,000 | 10,000,000 | 55,000,000 |
| Scavenger | +1% base loot drop chance. | 4H | 50 | 500 | 2,000,000 | 17,484,001 |
| Luck of the Draw | +1% base rare equipment drop chance. | 8H | 25 | 2,000 | 4,000,000 | 18,371,541 |
| Quartermaster | +5% base equipment drop chance. | 12H | 20 | 5,000 | 5,000,000 | 20,275,725 |
| Archaeologist | +10% base artifact drop chance. | 24H | 10 | 25,000 | 8,000,000 | 19,268,647 |
| Metabolism | Slows monster hunger drain by 5%? | 24H | 10 | 1,000,000 | 10,000,000 | 55,000,000 |
| Inspiration | Slows monster morale drain by 5%? | 24H | 10 | 2,000,000 | 20,000,000 | 110,000,000 |
| Scholar of War | +1 Battle Scroll slots. | 0H | 5b | 30,000 | 70,000 | 250,000 |
| Tincture | +1 Battle Infusion slots. | 0H | 5b | 30,000 | 70,000 | 250,000 |
| Pack Rat | +1 Battle Inventory slots. | 0H | 10c | 10,000 | 100,000 | 540,000 |
| Dissociation | +1 Persona slot. | 24H | 7d | 1,000,000 | 7,000,000 | 28,000,000 |
| Set Collector | +1 equipment set. | 12H | 4 | 12,500 | 50,000 | 125,000 |
a - Cannot be trained beyond the player's level.
b - Cannot be trained beyond (the player's level / 50).
c - Cannot be trained beyond (the player's level / 20).
d - Cannot be trained beyond (the player's level / 70?).
Costs
The credit cost of any training can be calculated as:
Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]
Where:
- base_cost = The initial base cost of the training item
- level_cost = The cost to go up from level N to level N+1
- N = The current level trained
- exponent = The exponential value used to create a dynamic cost curve
Values
| Skill | Base Cost | Level Cost | Exponent |
|---|---|---|---|
| Adept Learner | 100 | 50 | 0.000417446 |
| Assimilator | 50,000? | 50,000? | 0.0057969565 |
| Ability Boost | 100 | 100 | 0.0005548607 |
| Manifest Destiny | 1,000,000 | 1,000,000 | 0 |
| Scavenger | 500 | 500 | 0.0088310825 |
| Luck of the Draw | 2,000 | 2,000 | 0.0168750623 |
| Quartermaster | 5,000 | 5,000 | 0.017883894 |
| Archaeologist | 25,000 | 25,000 | 0.030981982 |
| Metabolism | 1,000,000 | 1,000,000 | 0 |
| Inspiration | 2,000,000 | 2,000,000 | 0 |
| Scholar of War | 30,000 | 10,000 | 0 |
| Tincture | 30,000 | 10,000 | 0 |
| Pack Rat | 10,000 | 10,000 | 0 |
| Dissociation | 1,000,000 | 1,000,000 | 0 |
| Set Collector | 12,500 | 12,500 | 0 |