Training: Difference between revisions

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Overview: I just trained arch10 for 8,000,000
 
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[[Image:Point.png]] '''''Some information is obsolete as of patch 0.76'''''
Training allows [[credits]] to be spent on various bonuses for a player in the [[HentaiVerse]].


==Overview==
==Overview==
Training is a feature where [[credits]] are spent on skills that affect the player, mainly in the [[HentaiVerse]]. The credit cost of training a given skill increases with skill level. Skill training can be aborted, in which case the whole cost will be refunded. Players can only train one skill at a time. Players can continue to take other actions including [[combat]] after initiating training.
*Players can only train one skill at a time.
 
*Training can be aborted, in which case the whole cost will be refunded.
''Note: If a player leaves the training screen before training is completed, they will have to revisit it after it has finished in order to receive the bonus.''
**Once a training is complete it cannot be undone or refunded.
*Players can continue to take other actions including [[combat]] after initiating training.
*If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.


{|border="1" class="wikitable" width="100%" style="text-align: right"
{|border="1" class="wikitable" width="100%" style="text-align: right"
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!Final Cost
!Final Cost
!Total Cost
!Total Cost
|-
!Misc Posting
|align="left" | Raises your [[Gallery_Categories#Limits|limit for posting "Misc" galleries]] by 25.
|1H
|20
|5,000
|763,500
|3,231,340
|-
|-
!Adept Learner
!Adept Learner
|align="left" | Boosts your [[EXP]] bonus by 1%.
|align="left" | +1% [[EXP]] bonus.
|1H
|1H
|300
|300
|50
|100
|99,999
|50,000
|5,889,168
|5,126,661
|-
|-
!Assimilator
!Assimilator
|align="left" | Increases the rate at which you gain [[proficiency]] by 10%.
|align="left" | +10% [[proficiency]] gain rate.
|24H
|24H
|10
|25
|50,000
|50,000
|1,000,000
|8,813,625
|4,403,900
|65,074,505
|-
|-
!Ability Boost
!Ability Boost
|align="left" | Awards you an additional [[Ability Point]].
|align="left" | +1 [[Ability Point]].
|2H
|2H
|500<sup>1</sup>
|500<sup>a</sup>
|100
|100
|???
|999,999
|???
|109,521,466
|-
|-
!Manifest Destiny
!Manifest Destiny
|align="left" | Awards you an additional [[Mastery Point]].
|align="left" | +1 [[Mastery Point]].
|24H
|24H
|10<sup>2</sup>
|10<sup>b</sup>
|1,000,000
|1,000,000
|???
|10,000,000
|???
|55,000,000
|-
!Power Tank
|align="left" | (''No longer has any effect'')
|colspan="4"|
|-
|-
!Scavenger
!Scavenger
|align="left" | Increases your base loot [[drop chance]] by 2%.
|align="left" | +1% base loot [[drop chance]].
|4H
|4H
|50
|50
|500?
|500
|???
|2,000,000
|???
|17,484,001
|-
|-
![[#Luck_of_the_Draw|Luck of the Draw]]
!Luck of the Draw
|align="left" | Increases your loot quality bonus by 1%.
|align="left" | +1% base rare [[Equipment Basics|equipment]] [[drop chance]].
|8H
|8H
|25
|25
|2,000
|2,000
|9,999,999
|4,000,000
|36,840,660
|18,371,541
|-
|-
!Quartermaster
!Quartermaster
|align="left" | Increases your base [[equipment]] [[drop chance]] by 5%.
|align="left" | +5% base [[Equipment Basics|equipment]] [[drop chance]].
|12H
|12H
|20
|20
|5,000
|5,000
|9,999,999
|5,000,000
|31,236,286
|20,275,725
|-
|-
!Archaeologist
!Archaeologist
|align="left" | Increases your base [[artifact]] [[drop chance]] by 10%.
|align="left" | +10% base [[artifact]] [[drop chance]].
|24H
|24H
|10
|10
|25,000
|25,000
|8,000,000?
|8,000,000
|???
|19,268,647
|-
|-
!Culinarian
!Metabolism
|align="left" | Improved monster [[hunger]] drain
|align="left" | Slows monster [[hunger]] drain by 5%?
|24H
|24H
|10
|10
|1,250,000
|1,000,000
|???
|10,000,000
|137,500,000?
|55,000,000
|-
|-
!Gentleman
!Inspiration
|align="left" | Improved monster [[morale]] drain
|align="left" | Slows monster [[morale]] drain by 5%?
|24H
|24H
|10
|10
|2,500,000
|2,000,000
|???
|20,000,000
|137,500,000?
|110,000,000
|-
|-
!And A Scholar
!Scholar of War
|align="left" | Increases the number of slots in your [[Battle Inventory]] for [[scrolls]] by 1.
|align="left" | +1 [[Battle Inventory|Battle Scroll]] slots.
|0H
|0H
|5
|5<sup>b</sup>
|20,000?
|30,000
|100,000?
|70,000
|300,000?
|250,000
|-
|-
!Tincture
!Tincture
|align="left" | Increases the number of slots in your [[Battle Inventory]] for [[infusions]] by 1.
|align="left" | +1 [[Battle Inventory|Battle Infusion]] slots.
|0H
|0H
|5
|5<sup>b</sup>
|20,000?
|30,000
|100,000?
|70,000
|300,000?
|250,000
|-
|-
!Pack Rat
!Pack Rat
|align="left" | Increases the number of slots in your [[Battle Inventory]] for [[items]] by 1.
|align="left" | +1 [[Battle Inventory]] slots.
|0H
|0H
|10<sup>3</sup>
|10<sup>c</sup>
|20,000
|10,000
|100,000
|100,000
|540,000
|540,000
|-
!Dissociation
|align="left" | +1 [[Persona]] slot.
|24H
|7<sup>d</sup>
|1,000,000
|7,000,000
|28,000,000
|-
|-
!Set Collector
!Set Collector
|align="left" | Increases the number of [[equipment]] sets available.
|align="left" | +1 [[Equipment Basics|equipment]] set.
|12H
|12H
|4
|4
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|50,000
|50,000
|125,000
|125,000
|-
|colspan="7"|
|-
!Totals
|
|colspan="2"| ???H
|colspan="4"| ???
|}
|}


<sup>1</sup> - Cannot be trained beyond the player's [[level]].
<sup>a</sup> - Cannot be trained beyond the player's [[level]].
<br><sup>2</sup> - Cannot be training beyond (the player's level / 50).
<br><sup>b</sup> - Cannot be trained beyond (the player's level / 50).
<br><sup>3</sup> - Cannot be training beyond (the player's level / 20).
<br><sup>c</sup> - Cannot be trained beyond (the player's level / 20).
<br><sup>d</sup> - Cannot be trained beyond (the player's level / 70?).


==Costs==
==Costs==
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!Exponent
!Exponent
|-
|-
|Misc Posting || 5,000 || 100 || 0.0280232009
|Adept Learner || 100 || 50 || 0.000417446
|-
|-
|Adept Learner || 50 || 10 || 0.00145684
|Assimilator || 50,000? || 50,000? || 0.0057969565
|-
|-
|Assimilator || 50,000 || 50,000 || 0.0058690916
|Ability Boost || 100 || 100 || 0.0005548607
|-
|-
|Ability Boost || 100 || ??? || ???
|Manifest Destiny || 1,000,000 || 1,000,000 || 0
|-
|-
|Manifest Destiny || 1,000,000 || ??? || ???
|Scavenger || 500 || 500 || 0.0088310825
|-
|-
|Scavenger || 500 || 200? || ???
|Luck of the Draw || 2,000 || 2,000 || 0.0168750623
|-
|-
|Luck of the Draw || 2,000 || 1,000 || 0.0246522613
|Quartermaster || 5,000 || 5,000 || 0.017883894
|-
|-
|Quartermaster || 5,000 || 1,500 || 0.0295264091
|Archaeologist || 25,000 || 25,000 || 0.030981982
|-
|-
|Archaeologist || 25,000 || 2,000? || 0.0688375969?
|Metabolism || 1,000,000 || 1,000,000 || 0
|-
|-
|Culinarian || 1,250,000 || ??? || ???
|Inspiration || 2,000,000 || 2,000,000 || 0
|-
|-
|Gentleman || 2,500,000 || ??? || ???
|Scholar of War|| 30,000 || 10,000 || 0
|-
|-
|And A Scholar || 20,000? || 20,000? || 0
|Tincture || 30,000 || 10,000 || 0
|-
|-
|Tincture || 20,000? || 20,000? || 0
|Pack Rat || 10,000 || 10,000 || 0
|-
|-
|Pack Rat || 10,000 || 10,000 || 0
|Dissociation|| 1,000,000 || 1,000,000 || 0
|-
|-
|Set Collector || 12,500 || 12,500 || 0
|Set Collector || 12,500 || 12,500 || 0
|}
|}
==Luck of the Draw==
Modifies Loot Quality Bonus (LQB).<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2497184]</sup>
Does '''NOT''' affect the [[Shrine]], tiers, or [[Equipment Suffixes]]. It only affect drops' [[quality]].
<div id="Loot Factors"></div>
===Loot Factors for [[Equipment]]===
#The system randomly rolls a value between x and 200.
#*x is determined by various quality modifiers, and is a number between 0 and 0.75.
#Exponential function translates the value in step 1 into value q between 0 and 1.
#*This value q also determines the base quality score.
#q is multiplied by stat variance and adds to base minimum stats.
===Quality Modifiers===
*[[Difficulty]]
*Luck of the Draw Training
*[[Battle Modes]]
**[[Random Encounter]]: A static Round Bonus.
**[[Grindfest]] / [[Item World]]: A variable Round Bonus starts low and increases with each round played, maxing out at round 100.
**[[Arena]]: A static Arena Bonus is given based on the arena level.
==Increased Drop Chances==
Scavenger, Quartermaster, and Archaeologist affect the base chances of drops. Base chance of getting any loot at all is 10%; maxing out Scavenger can bring this up to 12.5%. Thus Scavenger increases a player's chance of getting both equipment and artifacts because there will be more rolls occurring after the initial loot roll, but their individual percentages will remain the same. Additionally, because equipment rolls occur before artifact rolls, increasing Quartermaster will ''slightly'' reduce a player's chance of getting artifacts and other items.
Drop chance can be determined by the following formula (Base_loot_drop = 0.10):
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">Loot_drop = Base_loot_drop + (Base_loot_drop * Scavenger_level * ???)</pre>
True equipment drop chance can be determined by the following formula (Base_equip_drop = 0.04):
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">Equipment_drop = Loot_drop * (Base_equipment_drop + (Base_equip_drop * Quartermaster_level * 0.05)</pre>
True artifact drop chance can be determined by the following formula (Base_artifact_drop = 0.002):
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">Artifact_drop = (Loot_drop - Equip_drop) * (Base_artifact_drop + (Base_artifact_drop * Archaeologist_level * 0.1))</pre>
Other loot always has a 100% chance of dropping when a player rolls for a drop, and subsequent equipment and artifact rolls fail. More information about drop chances can be found [[Loot Drop Rolls|here]].
Formula for other loot:
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">Other_drop = (Loot_drop - Equip_drop - Artifact_drop) * (Base_other_drop)</pre>
''(Base_other_drop is the numerical value for a specific item, i.e. percentage_value / 100. It is possible to also combine the base drop chances of several items to get their true combined drop chance).''


==See also==
==See also==
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*[[Loot Drop Rolls]]
*[[Loot Drop Rolls]]


==Links==
{{HVnav}}
* [http://www.starfleetplatoon.com/EHCalc/download.php Sonic's EH Calculator] - Calculates how much each level of training costs, among many other features.


{{HVnav}}
[[Category:HentaiVerse]]
[[Category:Site Features]][[Category:E-Hentai Forums]]

Latest revision as of 12:08, 21 January 2023

Training allows credits to be spent on various bonuses for a player in the HentaiVerse.

Overview

  • Players can only train one skill at a time.
  • Training can be aborted, in which case the whole cost will be refunded.
    • Once a training is complete it cannot be undone or refunded.
  • Players can continue to take other actions including combat after initiating training.
  • If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.
Skill Effect Time Levels Initial Cost Final Cost Total Cost
Adept Learner +1% EXP bonus. 1H 300 100 50,000 5,126,661
Assimilator +10% proficiency gain rate. 24H 25 50,000 8,813,625 65,074,505
Ability Boost +1 Ability Point. 2H 500a 100 999,999 109,521,466
Manifest Destiny +1 Mastery Point. 24H 10b 1,000,000 10,000,000 55,000,000
Scavenger +1% base loot drop chance. 4H 50 500 2,000,000 17,484,001
Luck of the Draw +1% base rare equipment drop chance. 8H 25 2,000 4,000,000 18,371,541
Quartermaster +5% base equipment drop chance. 12H 20 5,000 5,000,000 20,275,725
Archaeologist +10% base artifact drop chance. 24H 10 25,000 8,000,000 19,268,647
Metabolism Slows monster hunger drain by 5%? 24H 10 1,000,000 10,000,000 55,000,000
Inspiration Slows monster morale drain by 5%? 24H 10 2,000,000 20,000,000 110,000,000
Scholar of War +1 Battle Scroll slots. 0H 5b 30,000 70,000 250,000
Tincture +1 Battle Infusion slots. 0H 5b 30,000 70,000 250,000
Pack Rat +1 Battle Inventory slots. 0H 10c 10,000 100,000 540,000
Dissociation +1 Persona slot. 24H 7d 1,000,000 7,000,000 28,000,000
Set Collector +1 equipment set. 12H 4 12,500 50,000 125,000

a - Cannot be trained beyond the player's level.
b - Cannot be trained beyond (the player's level / 50).
c - Cannot be trained beyond (the player's level / 20).
d - Cannot be trained beyond (the player's level / 70?).

Costs

The credit cost of any training can be calculated as:

Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]

Where:

  • base_cost = The initial base cost of the training item
  • level_cost = The cost to go up from level N to level N+1
  • N = The current level trained
  • exponent = The exponential value used to create a dynamic cost curve

Values

Skill Base Cost Level Cost Exponent
Adept Learner 100 50 0.000417446
Assimilator 50,000? 50,000? 0.0057969565
Ability Boost 100 100 0.0005548607
Manifest Destiny 1,000,000 1,000,000 0
Scavenger 500 500 0.0088310825
Luck of the Draw 2,000 2,000 0.0168750623
Quartermaster 5,000 5,000 0.017883894
Archaeologist 25,000 25,000 0.030981982
Metabolism 1,000,000 1,000,000 0
Inspiration 2,000,000 2,000,000 0
Scholar of War 30,000 10,000 0
Tincture 30,000 10,000 0
Pack Rat 10,000 10,000 0
Dissociation 1,000,000 1,000,000 0
Set Collector 12,500 12,500 0

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools