Skills: Difference between revisions
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'''Skills''' are special abilities in the [[HentaiVerse]], currently for aiding the user in combat. | '''Skills''' are special abilities in the [[HentaiVerse]], currently for aiding the user in combat. | ||
== | <div id="Universal Skills"></div> | ||
==Innate Skills== | |||
These skills are available to all players. | These skills are available to all players. | ||
{|class=wikitable width="100%" | {|class=wikitable width="100%" | ||
| Line 10: | Line 11: | ||
| You are defending from enemy blows. The amount of damage you take is reduced by 25% | | You are defending from enemy blows. The amount of damage you take is reduced by 25% | ||
* '''''Defending''' lasts for 2 turns - the turn in which it was cast and the following turn'' | * '''''Defending''' lasts for 2 turns - the turn in which it was cast and the following turn'' | ||
* '' | * ''25% [[Overcharge]] (one whole yellow pip) is consumed to recover 25% [[Character_Stats#Bases|base health]].'' | ||
|- | |- | ||
! [[Image:Abilities_Static_Charge.png]]<br>Focus | ! [[Image:Abilities_Static_Charge.png]]<br>Focus | ||
| You are mentally prepared for casting a magical attack. The chance for your spell being resisted | | You are mentally prepared for casting a magical attack. The chance for your spell to miss or being resisted is reduced, but so are your avoidance stats. | ||
* '''''Focusing''' will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though. | * '''''Focusing''' will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though. | ||
* ''Increases Magic Hit Chance by 100% | * '''''Focusing''' lasts for 2 turns - the turn in which it was cast and the following turn'' | ||
* ''25% [[Overcharge]] is consumed to recover 5% [[Character_Stats#Bases|base mana]].'' | * ''Increases Magic Hit Chance by 100% and reduces monsters' resist chance by 50%?'' | ||
* ''25% [[Overcharge]] (one whole yellow pip) is consumed to recover 5% [[Character_Stats#Bases|base mana]].'' | |||
|- | |- | ||
! [[Image:flee.png]]<br>Flee | ! [[Image:flee.png]]<br>Flee | ||
| You are running away. | | You are running away. | ||
* '''''Fleeing''' may take a full turn to take effect, during which monsters may still attack | * '''''Fleeing''' may take a full turn to take effect, during which monsters may still attack. | ||
* ''Removes the player from the current [[battle]] series'' | **The Yakety Sax [[Hath Perk]] makes fleeing instant. | ||
* ''Counts as a [[Monster_Lab#Chances|victory]] for monsters involved. There is a cooldown on how often a player can count towards a win.'' | * ''Removes the player from the current [[battle]] series.'' | ||
* ''Counts as a [[Monster_Lab#Chances|victory]] for monsters involved. There is a cooldown on how often a player can count towards a monster's win stat.'' | |||
|- | |- | ||
! Scan | ! [[Image:sscan.png]]<br>Scan | ||
| Retrieve data on the target.[[Image:Scan_Example. | | Retrieve data on the target.[[Image:Scan_Example.png|frame|right|Scan Example]] | ||
*''Gives further details about a single monster, including'': | *''Gives further details about a single monster, including its'': | ||
** Health, Mana, and Spirit Points | ** Health, Mana, and Spirit Points | ||
** | ** Class and [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]] | ||
** | ** Owner | ||
** Melee | ** Melee attack [[damage type]] | ||
** Damage | ** Damage type mitigation values | ||
|} | |} | ||
== | <div id="Fighting Skills"></div> | ||
==Weapon Skills== | |||
A player's [[fighting style]] will grant additional fighting skills to players. | A player's [[fighting style]] will grant additional fighting skills to players. | ||
*They cannot miss, be parried, or be evaded. | *They cannot miss, be parried, or be evaded. | ||
*Players do not need to be in [[Spirit Stance]] to use these skills though this does boost their damage. | *Players do not need to be in [[Spirit Stance]] to use these skills though this does boost their damage. | ||
**If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn't have at least 10% Overcharge past the skill's cost. | **If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn't have at least 10% Overcharge past the skill's cost. | ||
*Using skills will drain [[Overcharge]] according to the table below. Additional Overcharge | *Using skills will drain [[Overcharge]] according to the table below. Additional Overcharge won't give any bonus towards the inflicted damage. | ||
*All skills have a cooldown time before they can be used again. | *All skills have a cooldown time before they can be used again. | ||
*New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation. | *New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation. | ||
*These skills use the player's current mainhand [[Weapons|weapon]]'s element / damage type unless otherwise stated. | *These skills use the player's current mainhand [[Weapons|weapon]]'s element / damage type unless otherwise stated. | ||
{|class=wikitable width="100%" | {|class=wikitable width="100%" | ||
|- | |- | ||
!Fighting Style | !Fighting Style | ||
!Skill | !Skill | ||
!Cost | !Cost | ||
!Cooldown | !Cooldown | ||
! | !width=60px|[[Proficiency|Prof.]] Required | ||
!Status Effect | !Description / Status Effect(s) | ||
|- | |- | ||
! rowspan="3" | [[Fighting_Styles#One-Handed|One-Handed]] | ! rowspan="3" | [[Fighting_Styles#One-Handed|One-Handed]] | ||
!Shield Bash | ![[Image:sshieldbash.png]]<br><span title="Bash an enemy with your shield to stun it, and follow up with a devastating strike with your weapon. " style="border-bottom:1px dotted">Shield Bash</span> | ||
|style="text-align: center" |25 | |style="text-align: center" |25 | ||
|style="text-align: center" |10 | |style="text-align: center" |10 | ||
|style="text-align: center" | | |style="text-align: center" |0 | ||
| | | | ||
*Does NOT require a [[Shield_(Equipment)|shield]]. | *Does NOT require a [[Shield_(Equipment)|shield]]. | ||
*Causes [[Equipment_Procs|Stunned]] for 5 turns. | *Causes [[Equipment_Procs|Stunned]] for 5 turns. | ||
*Does crushing damage. | *Does crushing damage. | ||
|- | |- | ||
!Vital Strike | ![[Image:svital.png]]<br><span title="Follow up with an attack that, if used on a stunned target, causes a large amount of damage and a chance of inflicting bleed." style="border-bottom:1px dotted">Vital Strike</span> | ||
|style="text-align: center" |50 | |style="text-align: center" |50 | ||
|style="text-align: center" |10 | |style="text-align: center" |10 | ||
|style="text-align: center" |50 | |style="text-align: center" |50 | ||
| | | | ||
* | *High chance (75% if no crit) of causing 5 stacks of [[Equipment_Procs|Bleeding Wound]] (DOT% = 50%) to a stunned enemy for 10 turns. | ||
*Deals extra damage to a | *Deals extra damage to a Stunned enemy. | ||
|- | |- | ||
!Merciful Blow | ![[Image:smerciful.png]]<br><span title="Finish off a mortally wounded enemy." style="border-bottom:1px dotted">Merciful Blow</span> | ||
|style="text-align: center" | | |style="text-align: center" |100 | ||
|style="text-align: center" |10 | |style="text-align: center" |10 | ||
|style="text-align: center" |100 | |style="text-align: center" |100 | ||
| | |Deals damage, and if the target is affected by Bleeding Wound and below 25% health, instantly kills them. | ||
|- | |- | ||
! rowspan="3" | [[Fighting_Styles#Dual_Wielding|Dual Wielding]] | ! rowspan="3" | [[Fighting_Styles#Dual_Wielding|Dual Wielding]] | ||
!Iris Strike | ![[Image:siris.png]]<br><span title="A precision strike towards the sensory organs of your enemy inflicts massive damage and temporarily blinds it." style="border-bottom:1px dotted">Iris Strike</span> | ||
|style="text-align: center" |50 | |style="text-align: center" |50 | ||
|style="text-align: center" |5 | |style="text-align: center" |5 | ||
|style="text-align: center" | | |style="text-align: center" |0 | ||
| | |Causes [[Spells#Deprecating_Magic|Blind]] for 100 turns. | ||
|- | |- | ||
!Backstab | ![[Image:sbackstab.png]]<br><span title="Ponies do it from behind." style="border-bottom:1px dotted">Backstab</span> | ||
|style="text-align: center" |50 | |style="text-align: center" |50 | ||
|style="text-align: center" |5 | |style="text-align: center" |5 | ||
|style="text-align: center" |50 | |style="text-align: center" |50 | ||
| | | | ||
*Deals | *Deals double damage to Blinded targets. | ||
*Has a ~50% chance to inflict | *Has a ~50% chance to inflict Spreading Poison on Blinded targets for 15 turns. | ||
|- | |- | ||
!Frenzied Blows | ![[Image:sfrenzy.png]]<br><span title="Go nuts." style="border-bottom:1px dotted">Frenzied Blows</span> | ||
|style="text-align: center" |75 | |style="text-align: center" |75 | ||
|style="text-align: center" |10 | |style="text-align: center" |10 | ||
|style="text-align: center" |100 | |style="text-align: center" |100 | ||
| | |Hits up to 5 targets for a total of 10-20 hits (depends on the number of enemies). | ||
|- | |- | ||
! rowspan="4" | [[Fighting_Styles#Two-Handed|2-Handed Weapon]] | !rowspan="4" | [[Fighting_Styles#Two-Handed|2-Handed Weapon]] | ||
|- | |- | ||
!Great Cleave | ![[Image:scleave.png]]<br><span title="Focus a powerful strike on a single enemy." style="border-bottom:1px dotted">Great Cleave</span> | ||
|style="text-align: center" |50 | |style="text-align: center" |50 | ||
|style="text-align: center" |10 | |style="text-align: center" |10 | ||
|style="text-align: center" | | |style="text-align: center" |0 | ||
| | |Does higher than normal damage. | ||
|- | |- | ||
!Rending Blow | ![[Image:srending.png]]<br><span title="Tears through enemy defenses, leaving them vulnerable for followup attacks. " style="border-bottom:1px dotted">Rending Blow</span> | ||
|style="text-align: center" |50 | |style="text-align: center" |50 | ||
|style="text-align: center" |10 | |style="text-align: center" |10 | ||
|style="text-align: center" |50 | |style="text-align: center" |50 | ||
| | |Inflicts 3 stacks of [[Equipment_Procs|Penetrated Armor]] for 5 turns on up to 5 targets. | ||
|- | |- | ||
!Shatter Strike | ![[Image:sshatter.png]]<br><span title="A mighty swing with your weapon causes your enemies to stagger." style="border-bottom:1px dotted">Shatter Strike</span> | ||
|style="text-align: center" |50 | |style="text-align: center" |50 | ||
|style="text-align: center" |10 | |style="text-align: center" |10 | ||
|style="text-align: center" |100 | |style="text-align: center" |100 | ||
| | |Inflicts [[Equipment_Procs|Stunned]] for 5 turns on up to 5 targets if they have Penetrated Armor. | ||
|- | |- | ||
![[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]] | ![[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]] | ||
!Skyward Sword | ![[Image:sskyward.png]]<br><span title="Channels the power of the heavens for a powerful strike that causes massive carnage." style="border-bottom:1px dotted">Skyward Sword</span> | ||
|style="text-align: center" |100 | |style="text-align: center" |100 | ||
|style="text-align: center" |10 | |style="text-align: center" |10 | ||
|style="text-align: center" | | |style="text-align: center" |0 | ||
| | |Inflicts both 3 stacks of [[Equipment_Procs|Penetrated Armor]] (reduced to 25% mitigation) and 5 stacks of [[Equipment_Procs|Bleeding Wound]] (DOT% = 20%) on up to 5 targets. | ||
* Both effects have a duration of 5 turns. | |||
|- | |- | ||
![[Fighting_Styles#Staff|Staff]] | ![[Fighting_Styles#Staff|Staff]] | ||
!Concussive Strike | ![[Image:sconcussive.png]]<br><span title="Focus your power into a precision strike towards the head of your enemy, causing major damage and stunning it." style="border-bottom:1px dotted">Concussive Strike</span> | ||
|style="text-align: center" |50 | |style="text-align: center" |50 | ||
|style="text-align: center" |10 | |style="text-align: center" |10 | ||
|style="text-align: center" | | |style="text-align: center" |0 | ||
| | | | ||
*Causes Stunned for 5 turns. | *Causes Stunned for 5 turns. Will not refresh an existing stun. | ||
*Does magical damage, not physical. | |||
*Can proc [[Fighting_Styles#Staff|Coalesced Mana]]. | |||
|} | |} | ||
| Line 151: | Line 149: | ||
! Skill !! Cost !! Cooldown !! Status Effect | ! Skill !! Cost !! Cooldown !! Status Effect | ||
|- | |- | ||
!Orbital Friendship Cannon | ![[Image:sofc.png]]<br><span title="Massive AoE damage to all enemies on the battlefield." style="border-bottom:1px dotted">Orbital Friendship Cannon</span> | ||
|style="text-align: center" |200 | |style="text-align: center" |200 | ||
|style="text-align: center" |50 | |style="text-align: center" |50 | ||
| | | | ||
*Hits all targets. | |||
*Does [[Void]] damage. | *Does [[Void]] damage. | ||
*Unlocked as long as the player owns at least 21 different | *Unlocked as long as the player owns at least 21 different [[collectables]]. | ||
** These must be kept in the player's inventory - not offered at the shrine. (It may take up to one day to become available.) | |||
*Damage greatly increased by unlocking the Manehattan Project [[Hath Perk]]. | |||
|- | |- | ||
!FUS RO DAH | ![[Image:sfus.png]]<br><span title="Damages and temporarily staggers all enemies on the battlefield." style="border-bottom:1px dotted">FUS RO DAH</span> | ||
|style="text-align: center" |100 | |style="text-align: center" |100 | ||
|style="text-align: center" |10 | |style="text-align: center" |10 | ||
| | | | ||
*Causes Stunned for 5 turns. | *Hits all targets. | ||
*Unlocked by obtaining and using the Dovahkiin [[title]]. | *Does [[Void]] damage. | ||
*Causes [[Equipment_Procs|Stunned]] for 5 turns. | |||
*Unlocked by obtaining and using the Dovahkiin or Ponyslayer [[title]]. | |||
|} | |} | ||
==Damage== | ==Damage== | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Base Skill Damage''' = Physical_Attack_Base_Damage * Skill_Multiplier * Overcharge * 0.02</pre> | <!-- Overcharge for damage calculations is the Overcharge before skill use (otherwise a skill that used all OC would do 0 damage). --> | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Base Skill Damage''' = Physical_Attack_Base_Damage * Skill_Multiplier * Overcharge %?* 0.02</pre> | |||
{|class="wikitable" | {|class="wikitable" | ||
| Line 179: | Line 183: | ||
|Vital Strike || 2.5, 5 if stunned | |Vital Strike || 2.5, 5 if stunned | ||
|- | |- | ||
|Merciful Blow || 5 if Monster HP > 25% | |Merciful Blow || 5? if Monster HP > 25% | ||
|- | |- | ||
|colspan="2"|'''2H''' | |colspan="2"|'''2H''' | ||
|- | |- | ||
| | |Great Cleave || 2.5? | ||
|- | |- | ||
|Rending Blow || 1 | |Rending Blow || 1? | ||
|- | |- | ||
|Shatter Strike || 1 | |Shatter Strike || 1? | ||
|- | |- | ||
|colspan="2"|'''Dual Wield''' | |colspan="2"|'''Dual Wield''' | ||
|- | |- | ||
|Iris Strike || 1.5 | |Iris Strike || 1.5? | ||
|- | |- | ||
|Backstab || 2.5, 5 if blinded | |Backstab || 2.5?, 5? if blinded | ||
|- | |- | ||
|Frenzied Blows || 1 | |Frenzied Blows || 1? | ||
|- | |- | ||
|colspan="2"|'''Niten''' | |colspan="2"|'''Niten''' | ||
|- | |- | ||
|Skyward Sword || 1 | |Skyward Sword || 1? | ||
|- | |- | ||
|colspan="2"|'''Staff''' | |colspan="2"|'''Staff''' | ||
|- | |- | ||
|Concussive Strike || 1.5 | |Concussive Strike || 1.5? | ||
|- | |- | ||
|colspan="2"|'''Special''' | |colspan="2"|'''Special''' | ||
|- | |- | ||
|Orbital Friendship Cannon || 5 | |Orbital Friendship Cannon || 5? | ||
|} | |} | ||
| Line 214: | Line 218: | ||
*[[Overcharge]] | *[[Overcharge]] | ||
*[[Spells]] | *[[Spells]] | ||
{{HVnav}} | {{HVnav}} | ||
Latest revision as of 18:09, 8 November 2025
Skills are special abilities in the HentaiVerse, currently for aiding the user in combat.
Innate Skills
These skills are available to all players.
| Skill | Status Effect |
|---|---|
Defend |
You are defending from enemy blows. The amount of damage you take is reduced by 25%
|
Focus |
You are mentally prepared for casting a magical attack. The chance for your spell to miss or being resisted is reduced, but so are your avoidance stats.
|
Flee |
You are running away.
|
Scan |
Retrieve data on the target.![]()
|
Weapon Skills
A player's fighting style will grant additional fighting skills to players.
- They cannot miss, be parried, or be evaded.
- Players do not need to be in Spirit Stance to use these skills though this does boost their damage.
- If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn't have at least 10% Overcharge past the skill's cost.
- Using skills will drain Overcharge according to the table below. Additional Overcharge won't give any bonus towards the inflicted damage.
- All skills have a cooldown time before they can be used again.
- New skills are unlocked with higher Proficiencies. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.
- These skills use the player's current mainhand weapon's element / damage type unless otherwise stated.
| Fighting Style | Skill | Cost | Cooldown | Prof. Required | Description / Status Effect(s) |
|---|---|---|---|---|---|
| One-Handed | Shield Bash |
25 | 10 | 0 | |
Vital Strike |
50 | 10 | 50 |
| |
Merciful Blow |
100 | 10 | 100 | Deals damage, and if the target is affected by Bleeding Wound and below 25% health, instantly kills them. | |
| Dual Wielding | Iris Strike |
50 | 5 | 0 | Causes Blind for 100 turns. |
Backstab |
50 | 5 | 50 |
| |
Frenzied Blows |
75 | 10 | 100 | Hits up to 5 targets for a total of 10-20 hits (depends on the number of enemies). | |
| 2-Handed Weapon | |||||
Great Cleave |
50 | 10 | 0 | Does higher than normal damage. | |
Rending Blow |
50 | 10 | 50 | Inflicts 3 stacks of Penetrated Armor for 5 turns on up to 5 targets. | |
Shatter Strike |
50 | 10 | 100 | Inflicts Stunned for 5 turns on up to 5 targets if they have Penetrated Armor. | |
| Niten Ichiryu | Skyward Sword |
100 | 10 | 0 | Inflicts both 3 stacks of Penetrated Armor (reduced to 25% mitigation) and 5 stacks of Bleeding Wound (DOT% = 20%) on up to 5 targets.
|
| Staff | Concussive Strike |
50 | 10 | 0 |
|
Special Skills
Skills that have special requirements to unlock.
| Skill | Cost | Cooldown | Status Effect |
|---|---|---|---|
Orbital Friendship Cannon |
200 | 50 |
|
FUS RO DAH |
100 | 10 |
Damage
Base Skill Damage = Physical_Attack_Base_Damage * Skill_Multiplier * Overcharge %?* 0.02
| Skill Name | Skill Multiplier |
|---|---|
| 1H | |
| Shield Bash | 1 |
| Vital Strike | 2.5, 5 if stunned |
| Merciful Blow | 5? if Monster HP > 25% |
| 2H | |
| Great Cleave | 2.5? |
| Rending Blow | 1? |
| Shatter Strike | 1? |
| Dual Wield | |
| Iris Strike | 1.5? |
| Backstab | 2.5?, 5? if blinded |
| Frenzied Blows | 1? |
| Niten | |
| Skyward Sword | 1? |
| Staff | |
| Concussive Strike | 1.5? |
| Special | |
| Orbital Friendship Cannon | 5? |
