Experience Points: Difference between revisions

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Something about the rounding is occasionally slightly off. Maybe exp isn't stored as an integer internally?
 
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Experience points (EXP) are what increases the player's [[Leveling Up|Henjutsu Level]]. In the [[HentaiVerse]], EXP can be used to increase a player's [[Character_Stats#Primary Attributes|Primary Attributes]].  
Experience points (EXP) are what increases the player's [[Leveling Up|Henjutsu Level]]. In the [[HentaiVerse]], EXP can be used to increase a player's [[Character_Stats#Primary Attributes|Primary Attributes]].  


[[Image:Point.png]] '''Receiving 0 EXP gains means having low [[Stamina]]; wait a full day before battling.'''
[[Image:Point.png]] '''Receiving 0 EXP gains means your [[Stamina]] is less than 1; wait for it to recover before attempting a new battle.'''


==Sources==
==Sources==
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**Players must complete the [[battle]] round to receive the reward.
**Players must complete the [[battle]] round to receive the reward.
*During the [[Dawn of a New Day]] event.
*During the [[Dawn of a New Day]] event.
**Always gives at most 5% of the required EXP for the next [[level]]. The actual amount is affected by the forum posting bonus ([[#Ways to Affect EXP Gains|see below]]).
**Always gives 5% of the required EXP for the next [[level]] (stops when level 500 has been reached).
**Players must visit the E-Hentai [http://e-hentai.org front page] or the [[Galleries]] to trigger the event.
**Players must visit the E-Hentai [https://e-hentai.org/news.php news page] or a [[gallery]] to trigger the event.


==Monsters==
== Player Multipliers ==
The EXP reward from killing a monster is a base of 25?, further modified by:
Player multipliers are multiplicative with only some sources grouped together:
* Its [[Monster Stats|stats]] (roughly determined by ((Monster_SP - 1) * 5)).
'''player_multipliers''' = stamina_bonus * difficulty_bonus * arena_bonus * (1 + hath_perk_bonus + training_bonus) * (1 + star_bonus) * (1 + award_bonus) * (1 + toplist_bonus) * (1 + posting_bonus)
* Its [[Monster_Lab#Monster_Stats_&_Power_Level|Power Level]] (as (1 + PL / 200)).
 
* Item [[quality]], for battles in the [[Item World]] as ((Base_PXP - 100) * 0.004).
== Monster Exp Formula ==
The monster exp formula is as follows:
'''exp''' = ( 3 + clamp(monster_lvl, 1, 300)^1.193 / 6 ) * ( 1 + monster_plvl / 500 ) * player_multipliers
After adding together the experience from all the monsters in the round, the total is rounded up to the nearest integer(?).


==Ways to Affect EXP Gains==
==Ways to Affect EXP Gains==
Amounts in <span style="color:red">red</span> are decreases as opposed to increases.
{|border="1" class="wikitable" width="100%"
{|border="1" class="wikitable" width="100%"
!Method
!Method
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|[[HentaiVerse Settings#Challenge_Level|Difficulty]] setting || 1x, 2x, 4x, 6x, 10x, 15x, 20x || 20x || Adjustable out of battle
|[[HentaiVerse Settings#Challenge_Level|Difficulty]] setting || 1x, 2x, 4x, 6x, 10x, 15x, 20x || 20x || Adjustable out of battle
|-
|-
|[[Stamina#Effect|Stamina]] Status || <span style="color:red">0x</span>, 1x, 2x  || 2x || Based on [[Stamina]] status
|[[Stamina#Effect|Stamina]] status || <span style="color:red">0x</span>, 1x, 2x  || 2x || Based on [[Stamina]]
|-
|-
|rowspan=2 | Adept Learner [[training]]
|Adept Learner [[training]] || +1% per rank, up to +300% || rowspan=2 | 5x || rowspan=2 | Permanent
[[Hath Perks]]
|| +1% per rank, up to +300% (4x) || rowspan=2 | 5x || rowspan=2 | Permanent
|-
|-
|[[Hath Perks]]
|| +25%, +50%, +75%, +100%
|| +25%, +50%, +75%, +100%
|-
|-
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| +100% || 2x || 30 Days
| +100% || 2x || 30 Days
|-
|-
|Placing within top 25 in any of the [[Toplists]]<sup>A</sup> || +1% per ranking above 26th (additional +5% for every rank, up to +50%) || 13x || Until next [[Dawn]]
|Placing within top 25 in the [[Toplists|toplist]] || +1% per ranking above 26th (additional +5% for every rank, up to +50%). Multiple placements grants a cumulative bonus. || 1.5x (for a single placement) || Until next [[Dawn]].
|-
|-
|[[Stars]] || +25%, +50%, +100%, +150%, +200%, +250%, +300%, +350%, +400%, +450%, +500%, +600%, +700% || 8x || rowspan=2 width=100px | Permanent
|[[Stars]] || +25%, +50%, +100%, +150%, +200%, +250%, +300%, +350%, +400%, +450%, +500%, +600%, +700% || 8x || rowspan=2 width=100px | Permanent
|-
|-
|[[Awards]] || Varies per rank, category, and year || 8.65x<sup>B</sup>
|[[Awards]] || Varies per rank, category, and year || Varies
|-
|Clear [[The Tower|Tower]] Floors
| +20% per Floor cleared
|Limited by season duration
|Current [[Isekai]] season only
|-
|-
!colspan="4" align="center"| [[Battle Modes]]
!colspan="4" align="center"| [[Battle Modes]]
|-
|-
|[[Item World]]s || 1x - 1.2x || 1.2x || Based on [[equipment]] [[quality]]
|Higher level [[Arenas]] (Longest Journey and above) || 1.1x, 1.2x, 1.3x, 1.5x, 1.6x, 1.8x, 1.9x, 2x, 2.2x, 2.5x, 3x, 4x, 5x || 5x || Selectable out of battle, limit 1 of each per day
|-
|Higher level [[Arenas]] (Longest Journey and above) || 1.1x, 1.2x, 1.3x, 1.5x, 1.6x, 1.8x, 1.9x, 2x, 2.2x, 2.5x, 3x || 3x || Selectable out of battle, limit 1 of each per day
|-
|-
|[[Random Encounter]]s || 5x || 5x || N/A
|[[Random Encounter]]s || 5x || 5x || N/A
|}
|}
<sup>A</sup> - Activates a few minutes after the [[Dawn of a New Day]] event (after the toplists results are calculated).
<sup>B</sup> - Calculated as of 2014 for a Cookie, Thin Mint, Golden H@H, Twin Jewel of Awesomeness, Yellow Crystal of Win, Snowflake's Hand, Ruby Snowflake, Ruby Emblem of Loyalty, Ruby Heart, and Ruby Cupcake.
<div id="Formula"></div>
==Formulas==
An '''estimated''' formula for calculating EXP bonuses on the player's side:
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Player_Mults''' = roundup(base_exp * stamina_bonus * difficulty_bonus * arena_bonus * (1 + hath_perk_bonus + training_bonus / 100) * (1 + star_bonus / 100) * (1 + award_bonus / 100) * (1 + toplist_bonus / 100) * (1 + posting_bonus / 100))</pre>
And the '''estimated''' formula when including the monster's side:
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">Player_Mults * 25 * (1 + PL / 200) * (1 + 0.00747 * (Monster_SP - 1))</pre>


==Avoiding EXP==
==Avoiding EXP==
Players who wish to avoid EXP gains may do the following:
Players who wish to avoid or reduce EXP gains may do the following:
*[[Dying|Die]] or [[Skills#Universal_Skills|flee]] from battles
*[[Dying|Die]] or [[Skills#Universal_Skills|flee]] from battles. Players will still gain the experience of already completed rounds.
*Keep [[Stamina]] below 10 (note that this prevents '''any''' gains from [[combat]])
*Refrain from posting on the [[Forum]] for 30 days.
*Avoid triggering the [[Dawn of a New Day]] event.


==See also==
==See also==

Latest revision as of 12:24, 19 September 2026

Experience points (EXP) are what increases the player's Henjutsu Level. In the HentaiVerse, EXP can be used to increase a player's Primary Attributes.

Receiving 0 EXP gains means your Stamina is less than 1; wait for it to recover before attempting a new battle.

Sources

  • Through victories against monster battles.
    • The amount is dependent on several factors listed below.
    • Players must complete the battle round to receive the reward.
  • During the Dawn of a New Day event.
    • Always gives 5% of the required EXP for the next level (stops when level 500 has been reached).
    • Players must visit the E-Hentai news page or a gallery to trigger the event.

Player Multipliers

Player multipliers are multiplicative with only some sources grouped together:

player_multipliers = stamina_bonus * difficulty_bonus * arena_bonus * (1 + hath_perk_bonus + training_bonus) * (1 + star_bonus) * (1 + award_bonus) * (1 + toplist_bonus) * (1 + posting_bonus)

Monster Exp Formula

The monster exp formula is as follows:

exp = ( 3 + clamp(monster_lvl, 1, 300)^1.193 / 6 ) * ( 1 + monster_plvl / 500 ) * player_multipliers

After adding together the experience from all the monsters in the round, the total is rounded up to the nearest integer(?).

Ways to Affect EXP Gains

Method Amount Maximum Duration/Notes
Difficulty setting 1x, 2x, 4x, 6x, 10x, 15x, 20x 20x Adjustable out of battle
Stamina status 0x, 1x, 2x 2x Based on Stamina
Adept Learner training +1% per rank, up to +300% 5x Permanent
Hath Perks +25%, +50%, +75%, +100%
Posting once in the forums +100% 2x 30 Days
Placing within top 25 in the toplist +1% per ranking above 26th (additional +5% for every rank, up to +50%). Multiple placements grants a cumulative bonus. 1.5x (for a single placement) Until next Dawn.
Stars +25%, +50%, +100%, +150%, +200%, +250%, +300%, +350%, +400%, +450%, +500%, +600%, +700% 8x Permanent
Awards Varies per rank, category, and year Varies
Clear Tower Floors +20% per Floor cleared Limited by season duration Current Isekai season only
Battle Modes
Higher level Arenas (Longest Journey and above) 1.1x, 1.2x, 1.3x, 1.5x, 1.6x, 1.8x, 1.9x, 2x, 2.2x, 2.5x, 3x, 4x, 5x 5x Selectable out of battle, limit 1 of each per day
Random Encounters 5x 5x N/A

Avoiding EXP

Players who wish to avoid or reduce EXP gains may do the following:

  • Die or flee from battles. Players will still gain the experience of already completed rounds.
  • Refrain from posting on the Forum for 30 days.
  • Avoid triggering the Dawn of a New Day event.

See also

HentaiVerse Navigation
Character Menu Stats • Training • Settings • Persona • Isekai
Abilities Skills • Spells (Spell Damage‎) • Spirit Stance
Levels Experience Points • Leveling Up • Ranks • Level and Rank Table
Info. Action Speed • Overcharge • Proficiencies • Stamina
Services Bazaar Equipment Shop • Item Shop • Monster Lab (Monster Stats) • Shrine • MoogleMail • The Lottery • The Market
The Forge Repair • Upgrade • Enchant • Salvage • Reforge • SoulFuse
Items Drops Loot Drop Rolls • Obsolete Items
Equipment Equipment Basics • Detailed Equip Characteristics • Weapon Procs • Stats • Burden • Interference • Equipment Ranges • Level Scaling
Battles Modes Arena • Grindfest • Item World • Random Encounter • Ring of Blood • The Tower
Info. Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster
Isekai The Tower Ranking • Rewards
Info. Seasons • Rewards • Rules
Misc. Currency Credits • Gallery Points • Hath • Hath Perks
Strategy Play Styles • Advice • Advanced Advice
System Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools